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88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
#pragma once
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#include <Common/SettingsChanges.h>
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#include <Access/Authentication.h>
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#include <Interpreters/ClientInfo.h>
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#include <Interpreters/Context_fwd.h>
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#include <chrono>
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#include <memory>
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#include <optional>
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namespace Poco::Net { class SocketAddress; }
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namespace DB
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{
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class Credentials;
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class Authentication;
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struct NamedSessionData;
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class NamedSessionsStorage;
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struct User;
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using UserPtr = std::shared_ptr<const User>;
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/** Represents user-session from the server perspective,
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* basically it is just a smaller subset of Context API, simplifies Context management.
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*
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* Holds session context, facilitates acquisition of NamedSession and proper creation of query contexts.
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*/
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class Session
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{
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public:
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/// Stops using named sessions. The method must be called at the server shutdown.
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static void shutdownNamedSessions();
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Session(const ContextPtr & global_context_, ClientInfo::Interface interface_);
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Session(Session &&);
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~Session();
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Session(const Session &) = delete;
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Session& operator=(const Session &) = delete;
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/// Provides information about the authentication type of a specified user.
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Authentication::Type getAuthenticationType(const String & user_name) const;
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Authentication::Digest getPasswordDoubleSHA1(const String & user_name) const;
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/// Sets the current user, checks the credentials and that the specified address is allowed to connect from.
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/// The function throws an exception if there is no such user or password is wrong.
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void authenticate(const String & user_name, const String & password, const Poco::Net::SocketAddress & address);
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void authenticate(const Credentials & credentials_, const Poco::Net::SocketAddress & address_);
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/// Returns a reference to session ClientInfo.
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ClientInfo & getClientInfo();
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const ClientInfo & getClientInfo() const;
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/// Makes a session context, can be used one or zero times.
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/// The function also assigns an user to this context.
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ContextMutablePtr makeSessionContext();
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ContextMutablePtr makeSessionContext(const String & session_id_, std::chrono::steady_clock::duration timeout_, bool session_check_);
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ContextMutablePtr sessionContext() { return session_context; }
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ContextPtr sessionContext() const { return session_context; }
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/// Makes a query context, can be used multiple times, with or without makeSession() called earlier.
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/// The query context will be created from a copy of a session context if it exists, or from a copy of
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/// a global context otherwise. In the latter case the function also assigns an user to this context.
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ContextMutablePtr makeQueryContext() const { return makeQueryContext(getClientInfo()); }
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ContextMutablePtr makeQueryContext(const ClientInfo & query_client_info) const;
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ContextMutablePtr makeQueryContext(ClientInfo && query_client_info) const;
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private:
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ContextMutablePtr makeQueryContextImpl(const ClientInfo * client_info_to_copy, ClientInfo * client_info_to_move) const;
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const ContextPtr global_context;
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/// ClientInfo that will be copied to a session context when it's created.
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std::optional<ClientInfo> prepared_client_info;
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mutable UserPtr user;
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std::optional<UUID> user_id;
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ContextMutablePtr session_context;
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mutable bool query_context_created = false;
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String session_id;
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std::shared_ptr<NamedSessionData> named_session;
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bool named_session_created = false;
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};
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}
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