ClickHouse/src/Interpreters/InterpreterRenameQuery.cpp
Alexander Kazakov 26dd6140b2 Added new config settings to control timeouts
* "lock_acquire_timeout" controls for how long a query will continue to
acquire each lock on its argument tables
 * "lock_acquire_timeout_for_background_operations" is a per-table
setting for storages of *MergeTree family
2020-04-09 21:10:27 +03:00

107 lines
3.3 KiB
C++

#include <Parsers/ASTRenameQuery.h>
#include <Databases/IDatabase.h>
#include <Interpreters/Context.h>
#include <Interpreters/InterpreterRenameQuery.h>
#include <Storages/IStorage.h>
#include <Interpreters/DDLWorker.h>
#include <Access/AccessRightsElement.h>
#include <Common/typeid_cast.h>
namespace DB
{
InterpreterRenameQuery::InterpreterRenameQuery(const ASTPtr & query_ptr_, Context & context_)
: query_ptr(query_ptr_), context(context_)
{
}
struct RenameDescription
{
RenameDescription(const ASTRenameQuery::Element & elem, const String & current_database) :
from_database_name(elem.from.database.empty() ? current_database : elem.from.database),
from_table_name(elem.from.table),
to_database_name(elem.to.database.empty() ? current_database : elem.to.database),
to_table_name(elem.to.table)
{}
String from_database_name;
String from_table_name;
String to_database_name;
String to_table_name;
};
BlockIO InterpreterRenameQuery::execute()
{
const auto & rename = query_ptr->as<const ASTRenameQuery &>();
if (!rename.cluster.empty())
return executeDDLQueryOnCluster(query_ptr, context, getRequiredAccess());
context.checkAccess(getRequiredAccess());
String path = context.getPath();
String current_database = context.getCurrentDatabase();
/** In case of error while renaming, it is possible that only part of tables was renamed
* or we will be in inconsistent state. (It is worth to be fixed.)
*/
std::vector<RenameDescription> descriptions;
descriptions.reserve(rename.elements.size());
/// Don't allow to drop tables (that we are renaming); don't allow to create tables in places where tables will be renamed.
TableGuards table_guards;
for (const auto & elem : rename.elements)
{
descriptions.emplace_back(elem, current_database);
const auto & description = descriptions.back();
UniqueTableName from(description.from_database_name, description.from_table_name);
UniqueTableName to(description.to_database_name, description.to_table_name);
table_guards[from];
table_guards[to];
}
auto & database_catalog = DatabaseCatalog::instance();
/// Must do it in consistent order.
for (auto & table_guard : table_guards)
table_guard.second = database_catalog.getDDLGuard(table_guard.first.database_name, table_guard.first.table_name);
for (auto & elem : descriptions)
{
if (!rename.exchange)
database_catalog.assertTableDoesntExist(StorageID(elem.to_database_name, elem.to_table_name));
database_catalog.getDatabase(elem.from_database_name)->renameTable(
context,
elem.from_table_name,
*database_catalog.getDatabase(elem.to_database_name),
elem.to_table_name,
rename.exchange);
}
return {};
}
AccessRightsElements InterpreterRenameQuery::getRequiredAccess() const
{
AccessRightsElements required_access;
const auto & rename = query_ptr->as<const ASTRenameQuery &>();
for (const auto & elem : rename.elements)
{
required_access.emplace_back(AccessType::SELECT | AccessType::DROP_TABLE, elem.from.database, elem.from.table);
required_access.emplace_back(AccessType::CREATE_TABLE | AccessType::INSERT, elem.to.database, elem.to.table);
}
return required_access;
}
}