ClickHouse/base/poco
2023-02-10 13:28:06 +00:00
..
Crypto Fix spelling 2023-02-10 10:49:55 +00:00
Data More spelling fixes 2023-02-10 11:20:48 +00:00
Foundation Fix FreeBSD build 2023-02-10 13:28:06 +00:00
JSON Fix spelling 2023-02-10 10:49:55 +00:00
MongoDB More spelling fixes 2023-02-10 11:20:48 +00:00
Net Fix FreeBSD build 2023-02-10 13:28:06 +00:00
NetSSL_OpenSSL Fix spelling 2023-02-10 10:49:55 +00:00
patches/AIX
Redis Fix spelling 2023-02-10 10:49:55 +00:00
Util Fix duplicate includes in poco 2023-02-10 10:50:18 +00:00
XML Fix spelling 2023-02-10 10:49:55 +00:00
CMakeLists.txt More fine-granular warning relaxation 2023-02-08 11:21:59 +00:00
LICENSE
README.md

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Travis Build Status Build status CII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library, the .NET Framework or Apples Cocoa.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on internet-age network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

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To start using POCO, see the Guided Tour and Getting Started documents.


POCO has an active user and contributing community, please visit our web site and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.


In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.