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https://github.com/ClickHouse/ClickHouse.git
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f692ead6ad
Replace where possible by std::lock_guard which is more light-weight.
352 lines
10 KiB
C++
352 lines
10 KiB
C++
#include <Common/ThreadPool.h>
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#include <Common/setThreadName.h>
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#include <Common/Exception.h>
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#include <Common/getNumberOfPhysicalCPUCores.h>
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#include <cassert>
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#include <iostream>
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#include <type_traits>
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#include <Poco/Util/Application.h>
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#include <Poco/Util/LayeredConfiguration.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int CANNOT_SCHEDULE_TASK;
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extern const int LOGICAL_ERROR;
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}
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}
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namespace CurrentMetrics
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{
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extern const Metric GlobalThread;
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extern const Metric GlobalThreadActive;
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extern const Metric LocalThread;
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extern const Metric LocalThreadActive;
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}
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template <typename Thread>
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ThreadPoolImpl<Thread>::ThreadPoolImpl()
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: ThreadPoolImpl(getNumberOfPhysicalCPUCores())
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{
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}
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template <typename Thread>
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ThreadPoolImpl<Thread>::ThreadPoolImpl(size_t max_threads_)
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: ThreadPoolImpl(max_threads_, max_threads_, max_threads_)
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{
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}
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template <typename Thread>
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ThreadPoolImpl<Thread>::ThreadPoolImpl(size_t max_threads_, size_t max_free_threads_, size_t queue_size_, bool shutdown_on_exception_)
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: max_threads(max_threads_)
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, max_free_threads(max_free_threads_)
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, queue_size(queue_size_)
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, shutdown_on_exception(shutdown_on_exception_)
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{
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::setMaxThreads(size_t value)
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{
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std::lock_guard lock(mutex);
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max_threads = value;
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/// We have to also adjust queue size, because it limits the number of scheduled and already running jobs in total.
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queue_size = std::max(queue_size, max_threads);
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jobs.reserve(queue_size);
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}
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template <typename Thread>
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size_t ThreadPoolImpl<Thread>::getMaxThreads() const
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{
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std::lock_guard lock(mutex);
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return max_threads;
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::setMaxFreeThreads(size_t value)
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{
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std::lock_guard lock(mutex);
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max_free_threads = value;
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::setQueueSize(size_t value)
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{
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std::lock_guard lock(mutex);
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queue_size = value;
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/// Reserve memory to get rid of allocations
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jobs.reserve(queue_size);
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}
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template <typename Thread>
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template <typename ReturnType>
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ReturnType ThreadPoolImpl<Thread>::scheduleImpl(Job job, int priority, std::optional<uint64_t> wait_microseconds)
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{
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auto on_error = [&](const std::string & reason)
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{
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if constexpr (std::is_same_v<ReturnType, void>)
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{
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if (first_exception)
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{
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std::exception_ptr exception;
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std::swap(exception, first_exception);
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std::rethrow_exception(exception);
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}
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throw DB::Exception(DB::ErrorCodes::CANNOT_SCHEDULE_TASK,
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"Cannot schedule a task: {} (threads={}, jobs={})", reason,
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threads.size(), scheduled_jobs);
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}
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else
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return false;
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};
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{
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std::unique_lock lock(mutex);
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auto pred = [this] { return !queue_size || scheduled_jobs < queue_size || shutdown; };
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if (wait_microseconds) /// Check for optional. Condition is true if the optional is set and the value is zero.
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{
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if (!job_finished.wait_for(lock, std::chrono::microseconds(*wait_microseconds), pred))
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return on_error(fmt::format("no free thread (timeout={})", *wait_microseconds));
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}
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else
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job_finished.wait(lock, pred);
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if (shutdown)
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return on_error("shutdown");
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/// We must not to allocate any memory after we emplaced a job in a queue.
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/// Because if an exception would be thrown, we won't notify a thread about job occurrence.
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/// Check if there are enough threads to process job.
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if (threads.size() < std::min(max_threads, scheduled_jobs + 1))
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{
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try
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{
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threads.emplace_front();
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}
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catch (...)
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{
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/// Most likely this is a std::bad_alloc exception
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return on_error("cannot allocate thread slot");
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}
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try
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{
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threads.front() = Thread([this, it = threads.begin()] { worker(it); });
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}
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catch (...)
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{
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threads.pop_front();
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return on_error("cannot allocate thread");
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}
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}
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jobs.emplace(std::move(job), priority);
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++scheduled_jobs;
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new_job_or_shutdown.notify_one();
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}
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return static_cast<ReturnType>(true);
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::scheduleOrThrowOnError(Job job, int priority)
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{
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scheduleImpl<void>(std::move(job), priority, std::nullopt);
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}
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template <typename Thread>
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bool ThreadPoolImpl<Thread>::trySchedule(Job job, int priority, uint64_t wait_microseconds) noexcept
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{
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return scheduleImpl<bool>(std::move(job), priority, wait_microseconds);
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::scheduleOrThrow(Job job, int priority, uint64_t wait_microseconds)
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{
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scheduleImpl<void>(std::move(job), priority, wait_microseconds);
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::wait()
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{
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{
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std::unique_lock lock(mutex);
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/// Signal here just in case.
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/// If threads are waiting on condition variables, but there are some jobs in the queue
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/// then it will prevent us from deadlock.
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new_job_or_shutdown.notify_all();
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job_finished.wait(lock, [this] { return scheduled_jobs == 0; });
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if (first_exception)
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{
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std::exception_ptr exception;
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std::swap(exception, first_exception);
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std::rethrow_exception(exception);
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}
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}
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}
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template <typename Thread>
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ThreadPoolImpl<Thread>::~ThreadPoolImpl()
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{
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/// Note: should not use logger from here,
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/// because it can be an instance of GlobalThreadPool that is a global variable
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/// and the destruction order of global variables is unspecified.
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finalize();
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::finalize()
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{
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{
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std::lock_guard lock(mutex);
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shutdown = true;
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}
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new_job_or_shutdown.notify_all();
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for (auto & thread : threads)
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thread.join();
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threads.clear();
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}
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template <typename Thread>
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size_t ThreadPoolImpl<Thread>::active() const
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{
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std::lock_guard lock(mutex);
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return scheduled_jobs;
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}
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template <typename Thread>
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bool ThreadPoolImpl<Thread>::finished() const
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{
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std::lock_guard lock(mutex);
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return shutdown;
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}
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template <typename Thread>
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void ThreadPoolImpl<Thread>::worker(typename std::list<Thread>::iterator thread_it)
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{
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DENY_ALLOCATIONS_IN_SCOPE;
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CurrentMetrics::Increment metric_all_threads(
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std::is_same_v<Thread, std::thread> ? CurrentMetrics::GlobalThread : CurrentMetrics::LocalThread);
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while (true)
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{
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/// This is inside the loop to also reset previous thread names set inside the jobs.
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setThreadName("ThreadPool");
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Job job;
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bool need_shutdown = false;
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{
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std::unique_lock lock(mutex);
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new_job_or_shutdown.wait(lock, [this] { return shutdown || !jobs.empty(); });
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need_shutdown = shutdown;
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if (!jobs.empty())
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{
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/// boost::priority_queue does not provide interface for getting non-const reference to an element
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/// to prevent us from modifying its priority. We have to use const_cast to force move semantics on JobWithPriority::job.
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job = std::move(const_cast<Job &>(jobs.top().job));
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jobs.pop();
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}
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else
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{
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/// shutdown is true, simply finish the thread.
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return;
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}
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}
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if (!need_shutdown)
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{
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try
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{
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ALLOW_ALLOCATIONS_IN_SCOPE;
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CurrentMetrics::Increment metric_active_threads(
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std::is_same_v<Thread, std::thread> ? CurrentMetrics::GlobalThreadActive : CurrentMetrics::LocalThreadActive);
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job();
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/// job should be reset before decrementing scheduled_jobs to
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/// ensure that the Job destroyed before wait() returns.
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job = {};
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}
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catch (...)
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{
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/// job should be reset before decrementing scheduled_jobs to
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/// ensure that the Job destroyed before wait() returns.
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job = {};
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{
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std::lock_guard lock(mutex);
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if (!first_exception)
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first_exception = std::current_exception(); // NOLINT
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if (shutdown_on_exception)
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shutdown = true;
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--scheduled_jobs;
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}
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job_finished.notify_all();
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new_job_or_shutdown.notify_all();
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return;
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}
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}
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{
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std::lock_guard lock(mutex);
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--scheduled_jobs;
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if (threads.size() > scheduled_jobs + max_free_threads)
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{
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thread_it->detach();
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threads.erase(thread_it);
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job_finished.notify_all();
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return;
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}
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}
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job_finished.notify_all();
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}
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}
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template class ThreadPoolImpl<std::thread>;
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template class ThreadPoolImpl<ThreadFromGlobalPool>;
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std::unique_ptr<GlobalThreadPool> GlobalThreadPool::the_instance;
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void GlobalThreadPool::initialize(size_t max_threads, size_t max_free_threads, size_t queue_size)
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{
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if (the_instance)
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{
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throw DB::Exception(DB::ErrorCodes::LOGICAL_ERROR,
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"The global thread pool is initialized twice");
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}
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the_instance.reset(new GlobalThreadPool(max_threads, max_free_threads, queue_size, false /*shutdown_on_exception*/));
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}
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GlobalThreadPool & GlobalThreadPool::instance()
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{
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if (!the_instance)
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{
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// Allow implicit initialization. This is needed for old code that is
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// impractical to redo now, especially Arcadia users and unit tests.
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initialize();
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}
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return *the_instance;
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}
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