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878 lines
34 KiB
C++
878 lines
34 KiB
C++
// Copyright 2003-2009 The RE2 Authors. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#ifndef RE2_RE2_H
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#define RE2_RE2_H
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// C++ interface to the re2 regular-expression library.
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// RE2 supports Perl-style regular expressions (with extensions like
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// \d, \w, \s, ...).
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//
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// -----------------------------------------------------------------------
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// REGEXP SYNTAX:
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//
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// This module uses the re2 library and hence supports
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// its syntax for regular expressions, which is similar to Perl's with
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// some of the more complicated things thrown away. In particular,
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// backreferences and generalized assertions are not available, nor is \Z.
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//
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// See http://code.google.com/p/re2/wiki/Syntax for the syntax
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// supported by RE2, and a comparison with PCRE and PERL regexps.
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//
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// For those not familiar with Perl's regular expressions,
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// here are some examples of the most commonly used extensions:
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//
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// "hello (\\w+) world" -- \w matches a "word" character
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// "version (\\d+)" -- \d matches a digit
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// "hello\\s+world" -- \s matches any whitespace character
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// "\\b(\\w+)\\b" -- \b matches non-empty string at word boundary
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// "(?i)hello" -- (?i) turns on case-insensitive matching
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// "/\\*(.*?)\\*/" -- .*? matches . minimum no. of times possible
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//
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// -----------------------------------------------------------------------
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// MATCHING INTERFACE:
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//
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// The "FullMatch" operation checks that supplied text matches a
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// supplied pattern exactly.
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//
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// Example: successful match
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// CHECK(RE2::FullMatch("hello", "h.*o"));
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//
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// Example: unsuccessful match (requires full match):
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// CHECK(!RE2::FullMatch("hello", "e"));
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//
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// -----------------------------------------------------------------------
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// UTF-8 AND THE MATCHING INTERFACE:
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//
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// By default, the pattern and input text are interpreted as UTF-8.
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// The RE2::Latin1 option causes them to be interpreted as Latin-1.
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//
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// Example:
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// CHECK(RE2::FullMatch(utf8_string, RE2(utf8_pattern)));
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// CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::Latin1)));
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//
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// -----------------------------------------------------------------------
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// MATCHING WITH SUB-STRING EXTRACTION:
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//
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// You can supply extra pointer arguments to extract matched subpieces.
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//
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// Example: extracts "ruby" into "s" and 1234 into "i"
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// int i;
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// string s;
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// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i));
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//
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// Example: fails because string cannot be stored in integer
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// CHECK(!RE2::FullMatch("ruby", "(.*)", &i));
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//
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// Example: fails because there aren't enough sub-patterns:
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// CHECK(!RE2::FullMatch("ruby:1234", "\\w+:\\d+", &s));
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//
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// Example: does not try to extract any extra sub-patterns
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// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s));
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//
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// Example: does not try to extract into NULL
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// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", NULL, &i));
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//
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// Example: integer overflow causes failure
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// CHECK(!RE2::FullMatch("ruby:1234567891234", "\\w+:(\\d+)", &i));
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//
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// NOTE(rsc): Asking for substrings slows successful matches quite a bit.
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// This may get a little faster in the future, but right now is slower
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// than PCRE. On the other hand, failed matches run *very* fast (faster
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// than PCRE), as do matches without substring extraction.
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//
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// -----------------------------------------------------------------------
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// PARTIAL MATCHES
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//
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// You can use the "PartialMatch" operation when you want the pattern
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// to match any substring of the text.
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//
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// Example: simple search for a string:
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// CHECK(RE2::PartialMatch("hello", "ell"));
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//
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// Example: find first number in a string
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// int number;
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// CHECK(RE2::PartialMatch("x*100 + 20", "(\\d+)", &number));
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// CHECK_EQ(number, 100);
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//
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// -----------------------------------------------------------------------
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// PRE-COMPILED REGULAR EXPRESSIONS
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//
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// RE2 makes it easy to use any string as a regular expression, without
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// requiring a separate compilation step.
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//
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// If speed is of the essence, you can create a pre-compiled "RE2"
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// object from the pattern and use it multiple times. If you do so,
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// you can typically parse text faster than with sscanf.
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//
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// Example: precompile pattern for faster matching:
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// RE2 pattern("h.*o");
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// while (ReadLine(&str)) {
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// if (RE2::FullMatch(str, pattern)) ...;
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// }
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//
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// -----------------------------------------------------------------------
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// SCANNING TEXT INCREMENTALLY
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//
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// The "Consume" operation may be useful if you want to repeatedly
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// match regular expressions at the front of a string and skip over
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// them as they match. This requires use of the "StringPiece" type,
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// which represents a sub-range of a real string.
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//
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// Example: read lines of the form "var = value" from a string.
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// string contents = ...; // Fill string somehow
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// StringPiece input(contents); // Wrap a StringPiece around it
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//
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// string var;
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// int value;
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// while (RE2::Consume(&input, "(\\w+) = (\\d+)\n", &var, &value)) {
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// ...;
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// }
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//
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// Each successful call to "Consume" will set "var/value", and also
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// advance "input" so it points past the matched text. Note that if the
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// regular expression matches an empty string, input will advance
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// by 0 bytes. If the regular expression being used might match
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// an empty string, the loop body must check for this case and either
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// advance the string or break out of the loop.
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//
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// The "FindAndConsume" operation is similar to "Consume" but does not
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// anchor your match at the beginning of the string. For example, you
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// could extract all words from a string by repeatedly calling
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// RE2::FindAndConsume(&input, "(\\w+)", &word)
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//
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// -----------------------------------------------------------------------
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// USING VARIABLE NUMBER OF ARGUMENTS
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//
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// The above operations require you to know the number of arguments
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// when you write the code. This is not always possible or easy (for
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// example, the regular expression may be calculated at run time).
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// You can use the "N" version of the operations when the number of
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// match arguments are determined at run time.
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//
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// Example:
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// const RE2::Arg* args[10];
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// int n;
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// // ... populate args with pointers to RE2::Arg values ...
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// // ... set n to the number of RE2::Arg objects ...
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// bool match = RE2::FullMatchN(input, pattern, args, n);
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//
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// The last statement is equivalent to
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//
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// bool match = RE2::FullMatch(input, pattern,
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// *args[0], *args[1], ..., *args[n - 1]);
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//
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// -----------------------------------------------------------------------
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// PARSING HEX/OCTAL/C-RADIX NUMBERS
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//
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// By default, if you pass a pointer to a numeric value, the
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// corresponding text is interpreted as a base-10 number. You can
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// instead wrap the pointer with a call to one of the operators Hex(),
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// Octal(), or CRadix() to interpret the text in another base. The
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// CRadix operator interprets C-style "0" (base-8) and "0x" (base-16)
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// prefixes, but defaults to base-10.
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//
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// Example:
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// int a, b, c, d;
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// CHECK(RE2::FullMatch("100 40 0100 0x40", "(.*) (.*) (.*) (.*)",
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// RE2::Octal(&a), RE2::Hex(&b), RE2::CRadix(&c), RE2::CRadix(&d));
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// will leave 64 in a, b, c, and d.
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#include <stdint.h>
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#include <map>
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#include <string>
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#include "re2/stringpiece.h"
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#include "re2/variadic_function.h"
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#ifndef RE2_HAVE_LONGLONG
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#define RE2_HAVE_LONGLONG 1
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#endif
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namespace re2 {
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using std::string;
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using std::map;
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class Mutex;
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class Prog;
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class Regexp;
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// The following enum should be used only as a constructor argument to indicate
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// that the variable has static storage class, and that the constructor should
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// do nothing to its state. It indicates to the reader that it is legal to
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// declare a static instance of the class, provided the constructor is given
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// the LINKER_INITIALIZED argument. Normally, it is unsafe to declare a
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// static variable that has a constructor or a destructor because invocation
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// order is undefined. However, IF the type can be initialized by filling with
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// zeroes (which the loader does for static variables), AND the type's
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// destructor does nothing to the storage, then a constructor for static
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// initialization can be declared as
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// explicit MyClass(LinkerInitialized x) {}
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// and invoked as
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// static MyClass my_variable_name(LINKER_INITIALIZED);
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enum LinkerInitialized { LINKER_INITIALIZED };
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// Interface for regular expression matching. Also corresponds to a
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// pre-compiled regular expression. An "RE2" object is safe for
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// concurrent use by multiple threads.
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class RE2 {
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public:
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// We convert user-passed pointers into special Arg objects
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class Arg;
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class Options;
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// Defined in set.h.
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class Set;
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enum ErrorCode {
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NoError = 0,
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// Unexpected error
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ErrorInternal,
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// Parse errors
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ErrorBadEscape, // bad escape sequence
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ErrorBadCharClass, // bad character class
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ErrorBadCharRange, // bad character class range
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ErrorMissingBracket, // missing closing ]
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ErrorMissingParen, // missing closing )
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ErrorTrailingBackslash, // trailing \ at end of regexp
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ErrorRepeatArgument, // repeat argument missing, e.g. "*"
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ErrorRepeatSize, // bad repetition argument
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ErrorRepeatOp, // bad repetition operator
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ErrorBadPerlOp, // bad perl operator
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ErrorBadUTF8, // invalid UTF-8 in regexp
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ErrorBadNamedCapture, // bad named capture group
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ErrorPatternTooLarge // pattern too large (compile failed)
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};
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// Predefined common options.
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// If you need more complicated things, instantiate
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// an Option class, possibly passing one of these to
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// the Option constructor, change the settings, and pass that
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// Option class to the RE2 constructor.
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enum CannedOptions {
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DefaultOptions = 0,
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Latin1, // treat input as Latin-1 (default UTF-8)
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POSIX, // POSIX syntax, leftmost-longest match
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Quiet // do not log about regexp parse errors
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};
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// Need to have the const char* and const string& forms for implicit
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// conversions when passing string literals to FullMatch and PartialMatch.
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// Otherwise the StringPiece form would be sufficient.
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#ifndef SWIG
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RE2(const char* pattern);
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RE2(const string& pattern);
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#endif
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RE2(const StringPiece& pattern);
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RE2(const StringPiece& pattern, const Options& option);
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~RE2();
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// Returns whether RE2 was created properly.
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bool ok() const { return error_code() == NoError; }
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// The string specification for this RE2. E.g.
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// RE2 re("ab*c?d+");
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// re.pattern(); // "ab*c?d+"
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const string& pattern() const { return pattern_; }
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// If RE2 could not be created properly, returns an error string.
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// Else returns the empty string.
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const string& error() const { return *error_; }
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// If RE2 could not be created properly, returns an error code.
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// Else returns RE2::NoError (== 0).
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ErrorCode error_code() const { return error_code_; }
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// If RE2 could not be created properly, returns the offending
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// portion of the regexp.
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const string& error_arg() const { return error_arg_; }
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// Returns the program size, a very approximate measure of a regexp's "cost".
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// Larger numbers are more expensive than smaller numbers.
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int ProgramSize() const;
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// Returns the underlying Regexp; not for general use.
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// Returns entire_regexp_ so that callers don't need
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// to know about prefix_ and prefix_foldcase_.
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re2::Regexp* Regexp() const { return entire_regexp_; }
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/***** The useful part: the matching interface *****/
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// Matches "text" against "pattern". If pointer arguments are
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// supplied, copies matched sub-patterns into them.
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//
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// You can pass in a "const char*" or a "string" for "text".
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// You can pass in a "const char*" or a "string" or a "RE2" for "pattern".
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//
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// The provided pointer arguments can be pointers to any scalar numeric
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// type, or one of:
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// string (matched piece is copied to string)
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// StringPiece (StringPiece is mutated to point to matched piece)
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// T (where "bool T::ParseFrom(const char*, int)" exists)
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// (void*)NULL (the corresponding matched sub-pattern is not copied)
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//
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// Returns true iff all of the following conditions are satisfied:
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// a. "text" matches "pattern" exactly
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// b. The number of matched sub-patterns is >= number of supplied pointers
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// c. The "i"th argument has a suitable type for holding the
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// string captured as the "i"th sub-pattern. If you pass in
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// NULL for the "i"th argument, or pass fewer arguments than
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// number of sub-patterns, "i"th captured sub-pattern is
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// ignored.
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//
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// CAVEAT: An optional sub-pattern that does not exist in the
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// matched string is assigned the empty string. Therefore, the
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// following will return false (because the empty string is not a
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// valid number):
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// int number;
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// RE2::FullMatch("abc", "[a-z]+(\\d+)?", &number);
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static bool FullMatchN(const StringPiece& text, const RE2& re,
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const Arg* const args[], int argc);
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static const VariadicFunction2<
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bool, const StringPiece&, const RE2&, Arg, RE2::FullMatchN> FullMatch;
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// Exactly like FullMatch(), except that "pattern" is allowed to match
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// a substring of "text".
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static bool PartialMatchN(const StringPiece& text, const RE2& re, // 3..16 args
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const Arg* const args[], int argc);
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static const VariadicFunction2<
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bool, const StringPiece&, const RE2&, Arg, RE2::PartialMatchN> PartialMatch;
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// Like FullMatch() and PartialMatch(), except that pattern has to
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// match a prefix of "text", and "input" is advanced past the matched
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// text. Note: "input" is modified iff this routine returns true.
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static bool ConsumeN(StringPiece* input, const RE2& pattern, // 3..16 args
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const Arg* const args[], int argc);
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static const VariadicFunction2<
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bool, StringPiece*, const RE2&, Arg, RE2::ConsumeN> Consume;
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// Like Consume(..), but does not anchor the match at the beginning of the
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// string. That is, "pattern" need not start its match at the beginning of
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// "input". For example, "FindAndConsume(s, "(\\w+)", &word)" finds the next
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// word in "s" and stores it in "word".
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static bool FindAndConsumeN(StringPiece* input, const RE2& pattern,
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const Arg* const args[], int argc);
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static const VariadicFunction2<
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bool, StringPiece*, const RE2&, Arg, RE2::FindAndConsumeN> FindAndConsume;
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// Replace the first match of "pattern" in "str" with "rewrite".
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// Within "rewrite", backslash-escaped digits (\1 to \9) can be
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// used to insert text matching corresponding parenthesized group
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// from the pattern. \0 in "rewrite" refers to the entire matching
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// text. E.g.,
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//
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// string s = "yabba dabba doo";
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// CHECK(RE2::Replace(&s, "b+", "d"));
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//
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// will leave "s" containing "yada dabba doo"
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//
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// Returns true if the pattern matches and a replacement occurs,
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// false otherwise.
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static bool Replace(string *str,
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const RE2& pattern,
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const StringPiece& rewrite);
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// Like Replace(), except replaces successive non-overlapping occurrences
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// of the pattern in the string with the rewrite. E.g.
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//
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// string s = "yabba dabba doo";
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// CHECK(RE2::GlobalReplace(&s, "b+", "d"));
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//
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// will leave "s" containing "yada dada doo"
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// Replacements are not subject to re-matching.
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//
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// Because GlobalReplace only replaces non-overlapping matches,
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// replacing "ana" within "banana" makes only one replacement, not two.
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//
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// Returns the number of replacements made.
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static int GlobalReplace(string *str,
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const RE2& pattern,
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const StringPiece& rewrite);
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// Like Replace, except that if the pattern matches, "rewrite"
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// is copied into "out" with substitutions. The non-matching
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// portions of "text" are ignored.
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//
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// Returns true iff a match occurred and the extraction happened
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// successfully; if no match occurs, the string is left unaffected.
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static bool Extract(const StringPiece &text,
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const RE2& pattern,
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const StringPiece &rewrite,
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string *out);
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// Escapes all potentially meaningful regexp characters in
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// 'unquoted'. The returned string, used as a regular expression,
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// will exactly match the original string. For example,
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// 1.5-2.0?
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// may become:
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// 1\.5\-2\.0\?
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static string QuoteMeta(const StringPiece& unquoted);
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// Computes range for any strings matching regexp. The min and max can in
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// some cases be arbitrarily precise, so the caller gets to specify the
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// maximum desired length of string returned.
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//
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// Assuming PossibleMatchRange(&min, &max, N) returns successfully, any
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// string s that is an anchored match for this regexp satisfies
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// min <= s && s <= max.
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//
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// Note that PossibleMatchRange() will only consider the first copy of an
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// infinitely repeated element (i.e., any regexp element followed by a '*' or
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// '+' operator). Regexps with "{N}" constructions are not affected, as those
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// do not compile down to infinite repetitions.
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//
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// Returns true on success, false on error.
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bool PossibleMatchRange(string* min, string* max, int maxlen) const;
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// Generic matching interface
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// Type of match.
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enum Anchor {
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UNANCHORED, // No anchoring
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ANCHOR_START, // Anchor at start only
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ANCHOR_BOTH // Anchor at start and end
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};
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// Return the number of capturing subpatterns, or -1 if the
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// regexp wasn't valid on construction. The overall match ($0)
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// does not count: if the regexp is "(a)(b)", returns 2.
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int NumberOfCapturingGroups() const;
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// Return a map from names to capturing indices.
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// The map records the index of the leftmost group
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// with the given name.
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// Only valid until the re is deleted.
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const map<string, int>& NamedCapturingGroups() const;
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// Return a map from capturing indices to names.
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// The map has no entries for unnamed groups.
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// Only valid until the re is deleted.
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const map<int, string>& CapturingGroupNames() const;
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// General matching routine.
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// Match against text starting at offset startpos
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// and stopping the search at offset endpos.
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// Returns true if match found, false if not.
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// On a successful match, fills in match[] (up to nmatch entries)
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// with information about submatches.
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// I.e. matching RE2("(foo)|(bar)baz") on "barbazbla" will return true,
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// setting match[0] = "barbaz", match[1] = NULL, match[2] = "bar",
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// match[3] = NULL, ..., up to match[nmatch-1] = NULL.
|
|
//
|
|
// Don't ask for more match information than you will use:
|
|
// runs much faster with nmatch == 1 than nmatch > 1, and
|
|
// runs even faster if nmatch == 0.
|
|
// Doesn't make sense to use nmatch > 1 + NumberOfCapturingGroups(),
|
|
// but will be handled correctly.
|
|
//
|
|
// Passing text == StringPiece(NULL, 0) will be handled like any other
|
|
// empty string, but note that on return, it will not be possible to tell
|
|
// whether submatch i matched the empty string or did not match:
|
|
// either way, match[i] == NULL.
|
|
bool Match(const StringPiece& text,
|
|
int startpos,
|
|
int endpos,
|
|
Anchor anchor,
|
|
StringPiece *match,
|
|
int nmatch) const;
|
|
|
|
// Check that the given rewrite string is suitable for use with this
|
|
// regular expression. It checks that:
|
|
// * The regular expression has enough parenthesized subexpressions
|
|
// to satisfy all of the \N tokens in rewrite
|
|
// * The rewrite string doesn't have any syntax errors. E.g.,
|
|
// '\' followed by anything other than a digit or '\'.
|
|
// A true return value guarantees that Replace() and Extract() won't
|
|
// fail because of a bad rewrite string.
|
|
bool CheckRewriteString(const StringPiece& rewrite, string* error) const;
|
|
|
|
// Returns the maximum submatch needed for the rewrite to be done by
|
|
// Replace(). E.g. if rewrite == "foo \\2,\\1", returns 2.
|
|
static int MaxSubmatch(const StringPiece& rewrite);
|
|
|
|
// Append the "rewrite" string, with backslash subsitutions from "vec",
|
|
// to string "out".
|
|
// Returns true on success. This method can fail because of a malformed
|
|
// rewrite string. CheckRewriteString guarantees that the rewrite will
|
|
// be sucessful.
|
|
bool Rewrite(string *out,
|
|
const StringPiece &rewrite,
|
|
const StringPiece* vec,
|
|
int veclen) const;
|
|
|
|
// Constructor options
|
|
class Options {
|
|
public:
|
|
// The options are (defaults in parentheses):
|
|
//
|
|
// utf8 (true) text and pattern are UTF-8; otherwise Latin-1
|
|
// posix_syntax (false) restrict regexps to POSIX egrep syntax
|
|
// longest_match (false) search for longest match, not first match
|
|
// log_errors (true) log syntax and execution errors to ERROR
|
|
// max_mem (see below) approx. max memory footprint of RE2
|
|
// literal (false) interpret string as literal, not regexp
|
|
// never_nl (false) never match \n, even if it is in regexp
|
|
// dot_nl (false) dot matches everything including new line
|
|
// never_capture (false) parse all parens as non-capturing
|
|
// case_sensitive (true) match is case-sensitive (regexp can override
|
|
// with (?i) unless in posix_syntax mode)
|
|
//
|
|
// The following options are only consulted when posix_syntax == true.
|
|
// (When posix_syntax == false these features are always enabled and
|
|
// cannot be turned off.)
|
|
// perl_classes (false) allow Perl's \d \s \w \D \S \W
|
|
// word_boundary (false) allow Perl's \b \B (word boundary and not)
|
|
// one_line (false) ^ and $ only match beginning and end of text
|
|
//
|
|
// The max_mem option controls how much memory can be used
|
|
// to hold the compiled form of the regexp (the Prog) and
|
|
// its cached DFA graphs. Code Search placed limits on the number
|
|
// of Prog instructions and DFA states: 10,000 for both.
|
|
// In RE2, those limits would translate to about 240 KB per Prog
|
|
// and perhaps 2.5 MB per DFA (DFA state sizes vary by regexp; RE2 does a
|
|
// better job of keeping them small than Code Search did).
|
|
// Each RE2 has two Progs (one forward, one reverse), and each Prog
|
|
// can have two DFAs (one first match, one longest match).
|
|
// That makes 4 DFAs:
|
|
//
|
|
// forward, first-match - used for UNANCHORED or ANCHOR_LEFT searches
|
|
// if opt.longest_match() == false
|
|
// forward, longest-match - used for all ANCHOR_BOTH searches,
|
|
// and the other two kinds if
|
|
// opt.longest_match() == true
|
|
// reverse, first-match - never used
|
|
// reverse, longest-match - used as second phase for unanchored searches
|
|
//
|
|
// The RE2 memory budget is statically divided between the two
|
|
// Progs and then the DFAs: two thirds to the forward Prog
|
|
// and one third to the reverse Prog. The forward Prog gives half
|
|
// of what it has left over to each of its DFAs. The reverse Prog
|
|
// gives it all to its longest-match DFA.
|
|
//
|
|
// Once a DFA fills its budget, it flushes its cache and starts over.
|
|
// If this happens too often, RE2 falls back on the NFA implementation.
|
|
|
|
// For now, make the default budget something close to Code Search.
|
|
static const int kDefaultMaxMem = 8<<20;
|
|
|
|
enum Encoding {
|
|
EncodingUTF8 = 1,
|
|
EncodingLatin1
|
|
};
|
|
|
|
Options() :
|
|
encoding_(EncodingUTF8),
|
|
posix_syntax_(false),
|
|
longest_match_(false),
|
|
log_errors_(true),
|
|
max_mem_(kDefaultMaxMem),
|
|
literal_(false),
|
|
never_nl_(false),
|
|
dot_nl_(false),
|
|
never_capture_(false),
|
|
case_sensitive_(true),
|
|
perl_classes_(false),
|
|
word_boundary_(false),
|
|
one_line_(false) {
|
|
}
|
|
|
|
/*implicit*/ Options(CannedOptions);
|
|
|
|
Encoding encoding() const { return encoding_; }
|
|
void set_encoding(Encoding encoding) { encoding_ = encoding; }
|
|
|
|
// Legacy interface to encoding.
|
|
// TODO(rsc): Remove once clients have been converted.
|
|
bool utf8() const { return encoding_ == EncodingUTF8; }
|
|
void set_utf8(bool b) {
|
|
if (b) {
|
|
encoding_ = EncodingUTF8;
|
|
} else {
|
|
encoding_ = EncodingLatin1;
|
|
}
|
|
}
|
|
|
|
bool posix_syntax() const { return posix_syntax_; }
|
|
void set_posix_syntax(bool b) { posix_syntax_ = b; }
|
|
|
|
bool longest_match() const { return longest_match_; }
|
|
void set_longest_match(bool b) { longest_match_ = b; }
|
|
|
|
bool log_errors() const { return log_errors_; }
|
|
void set_log_errors(bool b) { log_errors_ = b; }
|
|
|
|
int64_t max_mem() const { return max_mem_; }
|
|
void set_max_mem(int64_t m) { max_mem_ = m; }
|
|
|
|
bool literal() const { return literal_; }
|
|
void set_literal(bool b) { literal_ = b; }
|
|
|
|
bool never_nl() const { return never_nl_; }
|
|
void set_never_nl(bool b) { never_nl_ = b; }
|
|
|
|
bool dot_nl() const { return dot_nl_; }
|
|
void set_dot_nl(bool b) { dot_nl_ = b; }
|
|
|
|
bool never_capture() const { return never_capture_; }
|
|
void set_never_capture(bool b) { never_capture_ = b; }
|
|
|
|
bool case_sensitive() const { return case_sensitive_; }
|
|
void set_case_sensitive(bool b) { case_sensitive_ = b; }
|
|
|
|
bool perl_classes() const { return perl_classes_; }
|
|
void set_perl_classes(bool b) { perl_classes_ = b; }
|
|
|
|
bool word_boundary() const { return word_boundary_; }
|
|
void set_word_boundary(bool b) { word_boundary_ = b; }
|
|
|
|
bool one_line() const { return one_line_; }
|
|
void set_one_line(bool b) { one_line_ = b; }
|
|
|
|
void Copy(const Options& src) {
|
|
encoding_ = src.encoding_;
|
|
posix_syntax_ = src.posix_syntax_;
|
|
longest_match_ = src.longest_match_;
|
|
log_errors_ = src.log_errors_;
|
|
max_mem_ = src.max_mem_;
|
|
literal_ = src.literal_;
|
|
never_nl_ = src.never_nl_;
|
|
dot_nl_ = src.dot_nl_;
|
|
never_capture_ = src.never_capture_;
|
|
case_sensitive_ = src.case_sensitive_;
|
|
perl_classes_ = src.perl_classes_;
|
|
word_boundary_ = src.word_boundary_;
|
|
one_line_ = src.one_line_;
|
|
}
|
|
|
|
int ParseFlags() const;
|
|
|
|
private:
|
|
Encoding encoding_;
|
|
bool posix_syntax_;
|
|
bool longest_match_;
|
|
bool log_errors_;
|
|
int64_t max_mem_;
|
|
bool literal_;
|
|
bool never_nl_;
|
|
bool dot_nl_;
|
|
bool never_capture_;
|
|
bool case_sensitive_;
|
|
bool perl_classes_;
|
|
bool word_boundary_;
|
|
bool one_line_;
|
|
|
|
//DISALLOW_EVIL_CONSTRUCTORS(Options);
|
|
Options(const Options&);
|
|
void operator=(const Options&);
|
|
};
|
|
|
|
// Returns the options set in the constructor.
|
|
const Options& options() const { return options_; };
|
|
|
|
// Argument converters; see below.
|
|
static inline Arg CRadix(short* x);
|
|
static inline Arg CRadix(unsigned short* x);
|
|
static inline Arg CRadix(int* x);
|
|
static inline Arg CRadix(unsigned int* x);
|
|
static inline Arg CRadix(long* x);
|
|
static inline Arg CRadix(unsigned long* x);
|
|
#ifdef RE2_HAVE_LONGLONG
|
|
static inline Arg CRadix(long long* x);
|
|
static inline Arg CRadix(unsigned long long* x);
|
|
#endif
|
|
|
|
static inline Arg Hex(short* x);
|
|
static inline Arg Hex(unsigned short* x);
|
|
static inline Arg Hex(int* x);
|
|
static inline Arg Hex(unsigned int* x);
|
|
static inline Arg Hex(long* x);
|
|
static inline Arg Hex(unsigned long* x);
|
|
#ifdef RE2_HAVE_LONGLONG
|
|
static inline Arg Hex(long long* x);
|
|
static inline Arg Hex(unsigned long long* x);
|
|
#endif
|
|
|
|
static inline Arg Octal(short* x);
|
|
static inline Arg Octal(unsigned short* x);
|
|
static inline Arg Octal(int* x);
|
|
static inline Arg Octal(unsigned int* x);
|
|
static inline Arg Octal(long* x);
|
|
static inline Arg Octal(unsigned long* x);
|
|
#ifdef RE2_HAVE_LONGLONG
|
|
static inline Arg Octal(long long* x);
|
|
static inline Arg Octal(unsigned long long* x);
|
|
#endif
|
|
|
|
private:
|
|
void Init(const StringPiece& pattern, const Options& options);
|
|
|
|
bool DoMatch(const StringPiece& text,
|
|
Anchor anchor,
|
|
int* consumed,
|
|
const Arg* const args[],
|
|
int n) const;
|
|
|
|
re2::Prog* ReverseProg() const;
|
|
|
|
mutable Mutex* mutex_;
|
|
string pattern_; // string regular expression
|
|
Options options_; // option flags
|
|
string prefix_; // required prefix (before regexp_)
|
|
bool prefix_foldcase_; // prefix is ASCII case-insensitive
|
|
re2::Regexp* entire_regexp_; // parsed regular expression
|
|
re2::Regexp* suffix_regexp_; // parsed regular expression, prefix removed
|
|
re2::Prog* prog_; // compiled program for regexp
|
|
mutable re2::Prog* rprog_; // reverse program for regexp
|
|
bool is_one_pass_; // can use prog_->SearchOnePass?
|
|
mutable const string* error_; // Error indicator
|
|
// (or points to empty string)
|
|
mutable ErrorCode error_code_; // Error code
|
|
mutable string error_arg_; // Fragment of regexp showing error
|
|
mutable int num_captures_; // Number of capturing groups
|
|
|
|
// Map from capture names to indices
|
|
mutable const map<string, int>* named_groups_;
|
|
|
|
// Map from capture indices to names
|
|
mutable const map<int, string>* group_names_;
|
|
|
|
//DISALLOW_EVIL_CONSTRUCTORS(RE2);
|
|
RE2(const RE2&);
|
|
void operator=(const RE2&);
|
|
};
|
|
|
|
/***** Implementation details *****/
|
|
|
|
// Hex/Octal/Binary?
|
|
|
|
// Special class for parsing into objects that define a ParseFrom() method
|
|
template <class T>
|
|
class _RE2_MatchObject {
|
|
public:
|
|
static inline bool Parse(const char* str, int n, void* dest) {
|
|
if (dest == NULL) return true;
|
|
T* object = reinterpret_cast<T*>(dest);
|
|
return object->ParseFrom(str, n);
|
|
}
|
|
};
|
|
|
|
class RE2::Arg {
|
|
public:
|
|
// Empty constructor so we can declare arrays of RE2::Arg
|
|
Arg();
|
|
|
|
// Constructor specially designed for NULL arguments
|
|
Arg(void*);
|
|
|
|
typedef bool (*Parser)(const char* str, int n, void* dest);
|
|
|
|
// Type-specific parsers
|
|
#define MAKE_PARSER(type,name) \
|
|
Arg(type* p) : arg_(p), parser_(name) { } \
|
|
Arg(type* p, Parser parser) : arg_(p), parser_(parser) { } \
|
|
|
|
|
|
MAKE_PARSER(char, parse_char);
|
|
MAKE_PARSER(signed char, parse_char);
|
|
MAKE_PARSER(unsigned char, parse_uchar);
|
|
MAKE_PARSER(short, parse_short);
|
|
MAKE_PARSER(unsigned short, parse_ushort);
|
|
MAKE_PARSER(int, parse_int);
|
|
MAKE_PARSER(unsigned int, parse_uint);
|
|
MAKE_PARSER(long, parse_long);
|
|
MAKE_PARSER(unsigned long, parse_ulong);
|
|
#ifdef RE2_HAVE_LONGLONG
|
|
MAKE_PARSER(long long, parse_longlong);
|
|
MAKE_PARSER(unsigned long long, parse_ulonglong);
|
|
#endif
|
|
MAKE_PARSER(float, parse_float);
|
|
MAKE_PARSER(double, parse_double);
|
|
MAKE_PARSER(string, parse_string);
|
|
MAKE_PARSER(StringPiece, parse_stringpiece);
|
|
|
|
#undef MAKE_PARSER
|
|
|
|
// Generic constructor
|
|
template <class T> Arg(T*, Parser parser);
|
|
// Generic constructor template
|
|
template <class T> Arg(T* p)
|
|
: arg_(p), parser_(_RE2_MatchObject<T>::Parse) {
|
|
}
|
|
|
|
// Parse the data
|
|
bool Parse(const char* str, int n) const;
|
|
|
|
private:
|
|
void* arg_;
|
|
Parser parser_;
|
|
|
|
static bool parse_null (const char* str, int n, void* dest);
|
|
static bool parse_char (const char* str, int n, void* dest);
|
|
static bool parse_uchar (const char* str, int n, void* dest);
|
|
static bool parse_float (const char* str, int n, void* dest);
|
|
static bool parse_double (const char* str, int n, void* dest);
|
|
static bool parse_string (const char* str, int n, void* dest);
|
|
static bool parse_stringpiece (const char* str, int n, void* dest);
|
|
|
|
#define DECLARE_INTEGER_PARSER(name) \
|
|
private: \
|
|
static bool parse_ ## name(const char* str, int n, void* dest); \
|
|
static bool parse_ ## name ## _radix( \
|
|
const char* str, int n, void* dest, int radix); \
|
|
public: \
|
|
static bool parse_ ## name ## _hex(const char* str, int n, void* dest); \
|
|
static bool parse_ ## name ## _octal(const char* str, int n, void* dest); \
|
|
static bool parse_ ## name ## _cradix(const char* str, int n, void* dest)
|
|
|
|
DECLARE_INTEGER_PARSER(short);
|
|
DECLARE_INTEGER_PARSER(ushort);
|
|
DECLARE_INTEGER_PARSER(int);
|
|
DECLARE_INTEGER_PARSER(uint);
|
|
DECLARE_INTEGER_PARSER(long);
|
|
DECLARE_INTEGER_PARSER(ulong);
|
|
#ifdef RE2_HAVE_LONGLONG
|
|
DECLARE_INTEGER_PARSER(longlong);
|
|
DECLARE_INTEGER_PARSER(ulonglong);
|
|
#endif
|
|
|
|
#undef DECLARE_INTEGER_PARSER
|
|
};
|
|
|
|
inline RE2::Arg::Arg() : arg_(NULL), parser_(parse_null) { }
|
|
inline RE2::Arg::Arg(void* p) : arg_(p), parser_(parse_null) { }
|
|
|
|
inline bool RE2::Arg::Parse(const char* str, int n) const {
|
|
return (*parser_)(str, n, arg_);
|
|
}
|
|
|
|
// This part of the parser, appropriate only for ints, deals with bases
|
|
#define MAKE_INTEGER_PARSER(type, name) \
|
|
inline RE2::Arg RE2::Hex(type* ptr) { \
|
|
return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _hex); } \
|
|
inline RE2::Arg RE2::Octal(type* ptr) { \
|
|
return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _octal); } \
|
|
inline RE2::Arg RE2::CRadix(type* ptr) { \
|
|
return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _cradix); }
|
|
|
|
MAKE_INTEGER_PARSER(short, short)
|
|
MAKE_INTEGER_PARSER(unsigned short, ushort)
|
|
MAKE_INTEGER_PARSER(int, int)
|
|
MAKE_INTEGER_PARSER(unsigned int, uint)
|
|
MAKE_INTEGER_PARSER(long, long)
|
|
MAKE_INTEGER_PARSER(unsigned long, ulong)
|
|
#ifdef RE2_HAVE_LONGLONG
|
|
MAKE_INTEGER_PARSER(long long, longlong)
|
|
MAKE_INTEGER_PARSER(unsigned long long, ulonglong)
|
|
#endif
|
|
|
|
#undef MAKE_INTEGER_PARSER
|
|
|
|
} // namespace re2
|
|
|
|
using re2::RE2;
|
|
|
|
#endif /* RE2_RE2_H */
|