ClickHouse/dbms/src/Common/COWPtr.h
2018-08-10 07:02:56 +03:00

261 lines
8.5 KiB
C++

#pragma once
#include <boost/smart_ptr/intrusive_ptr.hpp>
#include <boost/smart_ptr/intrusive_ref_counter.hpp>
#include <initializer_list>
/** Copy-on-write shared ptr.
* Allows to work with shared immutable objects and sometimes unshare and mutate you own unique copy.
*
* Usage:
class Column : public COWPtr<Column>
{
private:
friend class COWPtr<Column>;
/// Leave all constructors in private section. They will be avaliable through 'create' method.
Column();
/// Provide 'clone' method. It can be virtual if you want polymorphic behaviour.
virtual Column * clone() const;
public:
/// Correctly use const qualifiers in your interface.
virtual ~IColumn() {}
};
* It will provide 'create' and 'mutate' methods.
* And 'Ptr' and 'MutablePtr' types.
* Ptr is refcounted pointer to immutable object.
* MutablePtr is refcounted noncopyable pointer to mutable object.
* MutablePtr can be assigned to Ptr through move assignment.
*
* 'create' method creates MutablePtr: you cannot share mutable objects.
* To share, move-assign to immutable pointer.
* 'mutate' method allows to create mutable noncopyable object from immutable object:
* either by cloning or by using directly, if it is not shared.
* These methods are thread-safe.
*
* Example:
*
/// Creating and assigning to immutable ptr.
Column::Ptr x = Column::create(1);
/// Sharing single immutable object in two ptrs.
Column::Ptr y = x;
/// Now x and y are shared.
/// Change value of x.
{
/// Creating mutable ptr. It can clone an object under the hood if it was shared.
Column::MutablePtr mutate_x = x->mutate();
/// Using non-const methods of an object.
mutate_x->set(2);
/// Assigning pointer 'x' to mutated object.
x = std::move(mutate_x);
}
/// Now x and y are unshared and have different values.
* Note. You may have heard that COW is bad practice.
* Actually it is, if your values are small or if copying is done implicitly.
* This is the case for string implementations.
*
* In contrast, COWPtr is intended for the cases when you need to share states of large objects,
* (when you usually will use std::shared_ptr) but you also want precise control over modification
* of this shared state.
*
* Caveats:
* - after a call to 'mutate' method, you can still have a reference to immutable ptr somewhere.
* - as 'mutable_ptr' should be unique, it's refcount is redundant - probably it would be better
* to use std::unique_ptr for it somehow.
*/
template <typename Derived>
class COWPtr : public boost::intrusive_ref_counter<Derived>
{
private:
Derived * derived() { return static_cast<Derived *>(this); }
const Derived * derived() const { return static_cast<const Derived *>(this); }
template <typename T>
class IntrusivePtr : public boost::intrusive_ptr<T>
{
public:
using boost::intrusive_ptr<T>::intrusive_ptr;
T & operator*() const & { return boost::intrusive_ptr<T>::operator*(); }
T && operator*() const && { return const_cast<typename std::remove_const<T>::type &&>(*boost::intrusive_ptr<T>::get()); }
};
protected:
template <typename T>
class mutable_ptr : public IntrusivePtr<T>
{
private:
using Base = IntrusivePtr<T>;
template <typename> friend class COWPtr;
template <typename, typename> friend class COWPtrHelper;
explicit mutable_ptr(T * ptr) : Base(ptr) {}
public:
/// Copy: not possible.
mutable_ptr(const mutable_ptr &) = delete;
/// Move: ok.
mutable_ptr(mutable_ptr &&) = default;
mutable_ptr & operator=(mutable_ptr &&) = default;
/// Initializing from temporary of compatible type.
template <typename U>
mutable_ptr(mutable_ptr<U> && other) : Base(std::move(other)) {}
mutable_ptr() = default;
mutable_ptr(const std::nullptr_t *) {}
};
public:
using MutablePtr = mutable_ptr<Derived>;
protected:
template <typename T>
class immutable_ptr : public IntrusivePtr<const T>
{
private:
using Base = IntrusivePtr<const T>;
template <typename> friend class COWPtr;
template <typename, typename> friend class COWPtrHelper;
explicit immutable_ptr(const T * ptr) : Base(ptr) {}
public:
/// Copy from immutable ptr: ok.
immutable_ptr(const immutable_ptr &) = default;
immutable_ptr & operator=(const immutable_ptr &) = default;
template <typename U>
immutable_ptr(const immutable_ptr<U> & other) : Base(other) {}
/// Move: ok.
immutable_ptr(immutable_ptr &&) = default;
immutable_ptr & operator=(immutable_ptr &&) = default;
/// Initializing from temporary of compatible type.
template <typename U>
immutable_ptr(immutable_ptr<U> && other) : Base(std::move(other)) {}
/// Move from mutable ptr: ok.
template <typename U>
immutable_ptr(mutable_ptr<U> && other) : Base(std::move(other)) {}
/// Copy from mutable ptr: not possible.
template <typename U>
immutable_ptr(const mutable_ptr<U> &) = delete;
immutable_ptr() = default;
immutable_ptr(const std::nullptr_t *) {}
};
public:
using Ptr = immutable_ptr<Derived>;
template <typename... Args>
static MutablePtr create(Args &&... args) { return MutablePtr(new Derived(std::forward<Args>(args)...)); }
template <typename T>
static MutablePtr create(std::initializer_list<T> && arg) { return create(std::forward<std::initializer_list<T>>(arg)); }
public:
Ptr getPtr() const { return static_cast<Ptr>(derived()); }
MutablePtr getPtr() { return static_cast<MutablePtr>(derived()); }
MutablePtr mutate() const
{
if (this->use_count() > 1)
return derived()->clone();
else
return assumeMutable();
}
MutablePtr assumeMutable() const
{
return const_cast<COWPtr*>(this)->getPtr();
}
Derived & assumeMutableRef() const
{
return const_cast<Derived &>(*derived());
}
};
/** Helper class to support inheritance.
* Example:
*
* class IColumn : public COWPtr<IColumn>
* {
* friend class COWPtr<IColumn>;
* virtual MutablePtr clone() const = 0;
* virtual ~IColumn() {}
* };
*
* class ConcreteColumn : public COWPtrHelper<IColumn, ConcreteColumn>
* {
* friend class COWPtrHelper<IColumn, ConcreteColumn>;
* };
*
* Here is complete inheritance diagram:
*
* ConcreteColumn
* COWPtrHelper<IColumn, ConcreteColumn>
* IColumn
* CowPtr<IColumn>
* boost::intrusive_ref_counter<IColumn>
*/
template <typename Base, typename Derived>
class COWPtrHelper : public Base
{
private:
Derived * derived() { return static_cast<Derived *>(this); }
const Derived * derived() const { return static_cast<const Derived *>(this); }
public:
using Ptr = typename Base::template immutable_ptr<Derived>;
using MutablePtr = typename Base::template mutable_ptr<Derived>;
template <typename... Args>
static MutablePtr create(Args &&... args) { return MutablePtr(new Derived(std::forward<Args>(args)...)); }
template <typename T>
static MutablePtr create(std::initializer_list<T> && arg) { return create(std::forward<std::initializer_list<T>>(arg)); }
typename Base::MutablePtr clone() const override { return typename Base::MutablePtr(new Derived(*derived())); }
};
/** Compositions.
*
* Sometimes your objects contain another objects, and you have tree-like structure.
* And you want non-const methods of your object to also modify your subobjects.
*
* There are the following possible solutions:
*
* 1. Store subobjects as immutable ptrs. Call mutate method of subobjects inside non-const methods of your objects; modify them and assign back.
* Drawback: additional checks inside methods: CPU overhead on atomic ops.
*
* 2. Store subobjects as mutable ptrs. Subobjects cannot be shared in another objects.
* Drawback: it's not possible to share subobjects.
*
* 3. Store subobjects as immutable ptrs. Implement copy-constructor to do shallow copy.
* But reimplement 'mutate' method, so it will call 'mutate' of all subobjects (do deep mutate).
* It will guarantee, that mutable object have all subobjects unshared.
* From non-const method, you can modify subobjects with 'assumeMutableRef' method.
* Drawback: it's more complex than other solutions.
*/