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62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
#pragma once
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#include <Core/Types.h>
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#include <Core/Field.h>
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#include <Parsers/IAST.h>
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#include <vector>
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#include <optional>
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namespace DB
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{
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class IStorage;
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class ASTAlterCommand;
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struct PartitionCommand
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{
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enum Type
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{
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ATTACH_PARTITION,
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CLEAR_COLUMN,
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DROP_PARTITION,
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FETCH_PARTITION,
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FREEZE_ALL_PARTITIONS,
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FREEZE_PARTITION,
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REPLACE_PARTITION,
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};
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Type type;
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ASTPtr partition;
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Field column_name;
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/// true for DETACH PARTITION.
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bool detach = false;
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/// true for ATTACH PART (and false for PARTITION)
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bool part = false;
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/// For ATTACH PARTITION partition FROM db.table
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String from_database;
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String from_table;
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bool replace = true;
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/// For FETCH PARTITION - path in ZK to the shard, from which to download the partition.
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String from_zookeeper_path;
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/// For FREEZE PARTITION
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String with_name;
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static std::optional<PartitionCommand> parse(const ASTAlterCommand * command);
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};
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class PartitionCommands : public std::vector<PartitionCommand>
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{
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public:
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void validate(const IStorage & table);
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};
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}
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