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232 lines
8.3 KiB
C++
232 lines
8.3 KiB
C++
// Modified by Russ Cox to add "namespace re2".
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// Also threw away all but hashword and hashword2.
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// http://burtleburtle.net/bob/c/lookup3.c
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/*
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-------------------------------------------------------------------------------
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lookup3.c, by Bob Jenkins, May 2006, Public Domain.
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These are functions for producing 32-bit hashes for hash table lookup.
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hashword(), hashlittle(), hashlittle2(), hashbig(), mix(), and final()
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are externally useful functions. Routines to test the hash are included
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if SELF_TEST is defined. You can use this free for any purpose. It's in
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the public domain. It has no warranty.
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You probably want to use hashlittle(). hashlittle() and hashbig()
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hash byte arrays. hashlittle() is is faster than hashbig() on
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little-endian machines. Intel and AMD are little-endian machines.
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On second thought, you probably want hashlittle2(), which is identical to
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hashlittle() except it returns two 32-bit hashes for the price of one.
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You could implement hashbig2() if you wanted but I haven't bothered here.
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If you want to find a hash of, say, exactly 7 integers, do
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a = i1; b = i2; c = i3;
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mix(a,b,c);
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a += i4; b += i5; c += i6;
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mix(a,b,c);
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a += i7;
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final(a,b,c);
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then use c as the hash value. If you have a variable length array of
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4-byte integers to hash, use hashword(). If you have a byte array (like
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a character string), use hashlittle(). If you have several byte arrays, or
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a mix of things, see the comments above hashlittle().
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Why is this so big? I read 12 bytes at a time into 3 4-byte integers,
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then mix those integers. This is fast (you can do a lot more thorough
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mixing with 12*3 instructions on 3 integers than you can with 3 instructions
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on 1 byte), but shoehorning those bytes into integers efficiently is messy.
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-------------------------------------------------------------------------------
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*/
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#include "util/util.h"
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#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
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/*
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-------------------------------------------------------------------------------
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mix -- mix 3 32-bit values reversibly.
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This is reversible, so any information in (a,b,c) before mix() is
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still in (a,b,c) after mix().
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If four pairs of (a,b,c) inputs are run through mix(), or through
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mix() in reverse, there are at least 32 bits of the output that
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are sometimes the same for one pair and different for another pair.
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This was tested for:
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* pairs that differed by one bit, by two bits, in any combination
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of top bits of (a,b,c), or in any combination of bottom bits of
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(a,b,c).
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* "differ" is defined as +, -, ^, or ~^. For + and -, I transformed
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the output delta to a Gray code (a^(a>>1)) so a string of 1's (as
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is commonly produced by subtraction) look like a single 1-bit
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difference.
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* the base values were pseudorandom, all zero but one bit set, or
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all zero plus a counter that starts at zero.
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Some k values for my "a-=c; a^=rot(c,k); c+=b;" arrangement that
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satisfy this are
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4 6 8 16 19 4
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9 15 3 18 27 15
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14 9 3 7 17 3
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Well, "9 15 3 18 27 15" didn't quite get 32 bits diffing
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for "differ" defined as + with a one-bit base and a two-bit delta. I
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used http://burtleburtle.net/bob/hash/avalanche.html to choose
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the operations, constants, and arrangements of the variables.
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This does not achieve avalanche. There are input bits of (a,b,c)
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that fail to affect some output bits of (a,b,c), especially of a. The
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most thoroughly mixed value is c, but it doesn't really even achieve
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avalanche in c.
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This allows some parallelism. Read-after-writes are good at doubling
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the number of bits affected, so the goal of mixing pulls in the opposite
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direction as the goal of parallelism. I did what I could. Rotates
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seem to cost as much as shifts on every machine I could lay my hands
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on, and rotates are much kinder to the top and bottom bits, so I used
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rotates.
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-------------------------------------------------------------------------------
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*/
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#define mix(a,b,c) \
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{ \
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a -= c; a ^= rot(c, 4); c += b; \
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b -= a; b ^= rot(a, 6); a += c; \
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c -= b; c ^= rot(b, 8); b += a; \
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a -= c; a ^= rot(c,16); c += b; \
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b -= a; b ^= rot(a,19); a += c; \
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c -= b; c ^= rot(b, 4); b += a; \
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}
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/*
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-------------------------------------------------------------------------------
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final -- final mixing of 3 32-bit values (a,b,c) into c
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Pairs of (a,b,c) values differing in only a few bits will usually
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produce values of c that look totally different. This was tested for
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* pairs that differed by one bit, by two bits, in any combination
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of top bits of (a,b,c), or in any combination of bottom bits of
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(a,b,c).
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* "differ" is defined as +, -, ^, or ~^. For + and -, I transformed
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the output delta to a Gray code (a^(a>>1)) so a string of 1's (as
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is commonly produced by subtraction) look like a single 1-bit
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difference.
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* the base values were pseudorandom, all zero but one bit set, or
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all zero plus a counter that starts at zero.
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These constants passed:
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14 11 25 16 4 14 24
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12 14 25 16 4 14 24
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and these came close:
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4 8 15 26 3 22 24
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10 8 15 26 3 22 24
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11 8 15 26 3 22 24
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-------------------------------------------------------------------------------
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*/
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#define final(a,b,c) \
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{ \
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c ^= b; c -= rot(b,14); \
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a ^= c; a -= rot(c,11); \
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b ^= a; b -= rot(a,25); \
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c ^= b; c -= rot(b,16); \
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a ^= c; a -= rot(c,4); \
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b ^= a; b -= rot(a,14); \
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c ^= b; c -= rot(b,24); \
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}
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namespace re2 {
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/*
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--------------------------------------------------------------------
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This works on all machines. To be useful, it requires
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-- that the key be an array of uint32_t's, and
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-- that the length be the number of uint32_t's in the key
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The function hashword() is identical to hashlittle() on little-endian
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machines, and identical to hashbig() on big-endian machines,
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except that the length has to be measured in uint32_ts rather than in
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bytes. hashlittle() is more complicated than hashword() only because
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hashlittle() has to dance around fitting the key bytes into registers.
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--------------------------------------------------------------------
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*/
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uint32 hashword(
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const uint32 *k, /* the key, an array of uint32_t values */
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size_t length, /* the length of the key, in uint32_ts */
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uint32 initval) /* the previous hash, or an arbitrary value */
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{
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uint32_t a,b,c;
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/* Set up the internal state */
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a = b = c = 0xdeadbeef + (((uint32_t)length)<<2) + initval;
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/*------------------------------------------------- handle most of the key */
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while (length > 3)
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{
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a += k[0];
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b += k[1];
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c += k[2];
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mix(a,b,c);
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length -= 3;
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k += 3;
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}
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/*------------------------------------------- handle the last 3 uint32_t's */
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switch(length) /* all the case statements fall through */
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{
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case 3 : c+=k[2];
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case 2 : b+=k[1];
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case 1 : a+=k[0];
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final(a,b,c);
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case 0: /* case 0: nothing left to add */
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break;
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}
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/*------------------------------------------------------ report the result */
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return c;
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}
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/*
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--------------------------------------------------------------------
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hashword2() -- same as hashword(), but take two seeds and return two
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32-bit values. pc and pb must both be nonnull, and *pc and *pb must
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both be initialized with seeds. If you pass in (*pb)==0, the output
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(*pc) will be the same as the return value from hashword().
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--------------------------------------------------------------------
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*/
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void hashword2 (
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const uint32 *k, /* the key, an array of uint32_t values */
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size_t length, /* the length of the key, in uint32_ts */
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uint32 *pc, /* IN: seed OUT: primary hash value */
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uint32 *pb) /* IN: more seed OUT: secondary hash value */
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{
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uint32_t a,b,c;
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/* Set up the internal state */
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a = b = c = 0xdeadbeef + ((uint32_t)(length<<2)) + *pc;
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c += *pb;
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/*------------------------------------------------- handle most of the key */
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while (length > 3)
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{
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a += k[0];
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b += k[1];
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c += k[2];
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mix(a,b,c);
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length -= 3;
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k += 3;
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}
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/*------------------------------------------- handle the last 3 uint32_t's */
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switch(length) /* all the case statements fall through */
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{
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case 3 : c+=k[2];
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case 2 : b+=k[1];
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case 1 : a+=k[0];
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final(a,b,c);
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case 0: /* case 0: nothing left to add */
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break;
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}
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/*------------------------------------------------------ report the result */
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*pc=c; *pb=b;
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}
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} // namespace re2
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