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30 lines
866 B
C++
30 lines
866 B
C++
#pragma once
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#include <Access/IAccessEntity.h>
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#include <Access/AccessRights.h>
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#include <Access/GrantedRoles.h>
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#include <Access/SettingsProfileElement.h>
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namespace DB
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{
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struct Role : public IAccessEntity
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{
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AccessRights access;
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GrantedRoles granted_roles;
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SettingsProfileElements settings;
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bool equal(const IAccessEntity & other) const override;
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std::shared_ptr<IAccessEntity> clone() const override { return cloneImpl<Role>(); }
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static constexpr const auto TYPE = AccessEntityType::ROLE;
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AccessEntityType getType() const override { return TYPE; }
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std::vector<UUID> findDependencies() const override;
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void replaceDependencies(const std::unordered_map<UUID, UUID> & old_to_new_ids) override;
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bool isBackupAllowed() const override { return settings.isBackupAllowed(); }
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};
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using RolePtr = std::shared_ptr<const Role>;
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}
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