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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#pragma once
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#include <Access/IAccessEntity.h>
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#include <Access/ExtendedRoleSet.h>
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namespace DB
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{
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class Context;
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/** Represents a row level security policy for a table.
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*/
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struct RowPolicy : public IAccessEntity
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{
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void setDatabase(const String & database_);
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void setTableName(const String & table_name_);
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void setName(const String & policy_name_) override;
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void setFullName(const String & database_, const String & table_name_, const String & policy_name_);
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String getDatabase() const { return database; }
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String getTableName() const { return table_name; }
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String getName() const override { return policy_name; }
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struct FullNameParts
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{
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String database;
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String table_name;
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String policy_name;
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String getFullName() const;
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String getFullName(const Context & context) const;
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};
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/// Filter is a SQL conditional expression used to figure out which rows should be visible
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/// for user or available for modification. If the expression returns NULL or false for some rows
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/// those rows are silently suppressed.
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/// Check is a SQL condition expression used to check whether a row can be written into
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/// the table. If the expression returns NULL or false an exception is thrown.
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/// If a conditional expression here is empty it means no filtering is applied.
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enum ConditionType
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{
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SELECT_FILTER,
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INSERT_CHECK,
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UPDATE_FILTER,
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UPDATE_CHECK,
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DELETE_FILTER,
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};
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static constexpr size_t MAX_CONDITION_TYPE = 5;
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static const char * conditionTypeToString(ConditionType index);
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static const char * conditionTypeToColumnName(ConditionType index);
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String conditions[MAX_CONDITION_TYPE];
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/// Sets that the policy is permissive.
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/// A row is only accessible if at least one of the permissive policies passes,
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/// in addition to all the restrictive policies.
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void setPermissive(bool permissive_ = true) { setRestrictive(!permissive_); }
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bool isPermissive() const { return !isRestrictive(); }
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/// Sets that the policy is restrictive.
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/// A row is only accessible if at least one of the permissive policies passes,
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/// in addition to all the restrictive policies.
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void setRestrictive(bool restrictive_ = true) { restrictive = restrictive_; }
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bool isRestrictive() const { return restrictive; }
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bool equal(const IAccessEntity & other) const override;
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std::shared_ptr<IAccessEntity> clone() const override { return cloneImpl<RowPolicy>(); }
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/// Which roles or users should use this row policy.
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ExtendedRoleSet to_roles;
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private:
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String database;
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String table_name;
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String policy_name;
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bool restrictive = false;
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};
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using RowPolicyPtr = std::shared_ptr<const RowPolicy>;
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}
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