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282 lines
9.5 KiB
C++
282 lines
9.5 KiB
C++
#pragma once
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#include <cassert>
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#include <cstring>
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#include <algorithm>
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#include <memory>
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#include <Common/Exception.h>
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#include <Common/Priority.h>
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#include <IO/BufferBase.h>
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#include <IO/AsynchronousReader.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int ATTEMPT_TO_READ_AFTER_EOF;
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extern const int CANNOT_READ_ALL_DATA;
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}
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static constexpr auto DEFAULT_PREFETCH_PRIORITY = Priority{0};
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/** A simple abstract class for buffered data reading (char sequences) from somewhere.
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* Unlike std::istream, it provides access to the internal buffer,
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* and also allows you to manually manage the position inside the buffer.
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*
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* Note! `char *`, not `const char *` is used
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* (so that you can take out the common code into BufferBase, and also so that you can fill the buffer in with new data).
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* This causes inconveniences - for example, when using ReadBuffer to read from a chunk of memory const char *,
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* you have to use const_cast.
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*
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* Derived classes must implement the nextImpl() method.
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*/
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class ReadBuffer : public BufferBase
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{
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public:
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/** Creates a buffer and sets a piece of available data to read to zero size,
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* so that the next() function is called to load the new data portion into the buffer at the first try.
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*/
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ReadBuffer(Position ptr, size_t size) : BufferBase(ptr, size, 0) { working_buffer.resize(0); }
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/** Used when the buffer is already full of data that can be read.
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* (in this case, pass 0 as an offset)
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*/
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ReadBuffer(Position ptr, size_t size, size_t offset) : BufferBase(ptr, size, offset) {}
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// Copying the read buffers can be dangerous because they can hold a lot of
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// memory or open files, so better to disable the copy constructor to prevent
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// accidental copying.
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ReadBuffer(const ReadBuffer &) = delete;
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// FIXME: behavior differs greately from `BufferBase::set()` and it's very confusing.
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void set(Position ptr, size_t size) { BufferBase::set(ptr, size, 0); working_buffer.resize(0); }
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/** read next data and fill a buffer with it; set position to the beginning of the new data
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* (but not necessarily to the beginning of working_buffer!);
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* return `false` in case of end, `true` otherwise; throw an exception, if something is wrong;
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*
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* if an exception was thrown, is the ReadBuffer left in a usable state? this varies across implementations;
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* can the caller retry next() after an exception, or call other methods? not recommended
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*/
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bool next()
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{
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chassert(!hasPendingData());
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chassert(position() <= working_buffer.end());
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bytes += offset();
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bool res = nextImpl();
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if (!res)
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{
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working_buffer = Buffer(pos, pos);
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}
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else
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{
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pos = working_buffer.begin() + std::min(nextimpl_working_buffer_offset, working_buffer.size());
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chassert(position() < working_buffer.end());
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}
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nextimpl_working_buffer_offset = 0;
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chassert(position() <= working_buffer.end());
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return res;
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}
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void nextIfAtEnd()
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{
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if (!hasPendingData())
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next();
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}
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virtual ~ReadBuffer() = default;
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/** Unlike std::istream, it returns true if all data was read
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* (and not in case there was an attempt to read after the end).
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* If at the moment the position is at the end of the buffer, it calls the next() method.
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* That is, it has a side effect - if the buffer is over, then it updates it and set the position to the beginning.
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*
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* Try to read after the end should throw an exception.
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*/
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bool ALWAYS_INLINE eof()
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{
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return !hasPendingData() && !next();
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}
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void ignore()
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{
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if (!eof())
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++pos;
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else
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throwReadAfterEOF();
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}
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void ignore(size_t n)
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{
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while (n != 0 && !eof())
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{
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size_t bytes_to_ignore = std::min(static_cast<size_t>(working_buffer.end() - pos), n);
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pos += bytes_to_ignore;
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n -= bytes_to_ignore;
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}
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if (n)
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throwReadAfterEOF();
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}
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/// You could call this method `ignore`, and `ignore` call `ignoreStrict`.
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size_t tryIgnore(size_t n)
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{
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size_t bytes_ignored = 0;
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while (bytes_ignored < n && !eof())
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{
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size_t bytes_to_ignore = std::min(static_cast<size_t>(working_buffer.end() - pos), n - bytes_ignored);
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pos += bytes_to_ignore;
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bytes_ignored += bytes_to_ignore;
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}
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return bytes_ignored;
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}
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void ignoreAll()
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{
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tryIgnore(std::numeric_limits<size_t>::max());
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}
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/// Peeks a single byte.
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bool ALWAYS_INLINE peek(char & c)
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{
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if (eof())
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return false;
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c = *pos;
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return true;
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}
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/// Reads a single byte.
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[[nodiscard]] bool ALWAYS_INLINE read(char & c)
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{
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if (peek(c))
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{
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++pos;
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return true;
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}
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return false;
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}
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void ALWAYS_INLINE readStrict(char & c)
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{
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if (read(c))
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return;
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throwReadAfterEOF();
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}
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/** Reads as many as there are, no more than n bytes. */
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[[nodiscard]] size_t read(char * to, size_t n)
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{
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size_t bytes_copied = 0;
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while (bytes_copied < n && !eof())
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{
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size_t bytes_to_copy = std::min(static_cast<size_t>(working_buffer.end() - pos), n - bytes_copied);
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::memcpy(to + bytes_copied, pos, bytes_to_copy);
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pos += bytes_to_copy;
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bytes_copied += bytes_to_copy;
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}
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return bytes_copied;
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}
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/** Reads n bytes, if there are less - throws an exception. */
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void readStrict(char * to, size_t n)
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{
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auto read_bytes = read(to, n);
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if (n != read_bytes)
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throw Exception(ErrorCodes::CANNOT_READ_ALL_DATA,
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"Cannot read all data. Bytes read: {}. Bytes expected: {}.", read_bytes, std::to_string(n));
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}
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/** A method that can be more efficiently implemented in derived classes, in the case of reading large enough blocks.
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* The implementation can read data directly into `to`, without superfluous copying, if in `to` there is enough space for work.
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* For example, a CompressedReadBuffer can decompress the data directly into `to`, if the entire decompressed block fits there.
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* By default - the same as read.
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* Don't use for small reads.
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*/
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[[nodiscard]] virtual size_t readBig(char * to, size_t n) { return read(to, n); }
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/** Do something to allow faster subsequent call to 'nextImpl' if possible.
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* It's used for asynchronous readers with double-buffering.
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* `priority` is the `ThreadPool` priority, with which the prefetch task will be scheduled.
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* Lower value means higher priority.
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*/
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virtual void prefetch(Priority) {}
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/**
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* Set upper bound for read range [..., position).
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* Useful for reading from remote filesystem, when it matters how much we read.
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* Doesn't affect getFileSize().
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* See also: SeekableReadBuffer::supportsRightBoundedReads().
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*
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* Behavior in weird cases is currently implementation-defined:
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* - setReadUntilPosition() below current position,
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* - setReadUntilPosition() above the end of the file,
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* - seek() to a position above the until position (even if you setReadUntilPosition() to a
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* higher value right after the seek!),
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*
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* Implementations are recommended to:
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* - Allow the read-until-position to go below current position, e.g.:
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* // Read block [300, 400)
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* setReadUntilPosition(400);
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* seek(300);
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* next();
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* // Read block [100, 200)
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* setReadUntilPosition(200); // oh oh, this is below the current position, but should be allowed
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* seek(100); // but now everything's fine again
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* next();
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* // (Swapping the order of seek and setReadUntilPosition doesn't help: then it breaks if the order of blocks is reversed.)
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* - Check if new read-until-position value is equal to the current value and do nothing in this case,
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* so that the caller doesn't have to.
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*
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* Typical implementations discard any current buffers and connections when the
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* read-until-position changes even by a small (nonzero) amount.
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*/
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virtual void setReadUntilPosition(size_t /* position */) {}
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virtual void setReadUntilEnd() {}
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protected:
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/// The number of bytes to ignore from the initial position of `working_buffer`
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/// buffer. Apparently this is an additional out-parameter for nextImpl(),
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/// not a real field.
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size_t nextimpl_working_buffer_offset = 0;
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private:
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/** Read the next data and fill a buffer with it.
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* Return `false` in case of the end, `true` otherwise.
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* Throw an exception if something is wrong.
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*/
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virtual bool nextImpl() { return false; }
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[[noreturn]] static void throwReadAfterEOF()
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{
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throw Exception(ErrorCodes::ATTEMPT_TO_READ_AFTER_EOF, "Attempt to read after eof");
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}
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};
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using ReadBufferPtr = std::shared_ptr<ReadBuffer>;
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/// Due to inconsistencies in ReadBuffer-family interfaces:
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/// - some require to fully wrap underlying buffer and own it,
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/// - some just wrap the reference without ownership,
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/// we need to be able to wrap reference-only buffers with movable transparent proxy-buffer.
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/// The uniqueness of such wraps is responsibility of the code author.
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std::unique_ptr<ReadBuffer> wrapReadBufferReference(ReadBuffer & ref);
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std::unique_ptr<ReadBuffer> wrapReadBufferPointer(ReadBufferPtr ptr);
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}
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