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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include <common/types.h>
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#include <Core/Names.h>
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#include <optional>
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#include <map>
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#include <ctime>
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namespace DB
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{
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struct MergeTreeMutationStatus
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{
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String id;
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String command;
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time_t create_time = 0;
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std::map<String, Int64> block_numbers;
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/// Parts that should be mutated/merged or otherwise moved to Obsolete state for this mutation to complete.
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Names parts_to_do_names;
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/// If the mutation is done. Note that in case of ReplicatedMergeTree parts_to_do == 0 doesn't imply is_done == true.
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bool is_done = false;
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String latest_failed_part;
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time_t latest_fail_time = 0;
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String latest_fail_reason;
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};
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/// Check mutation status and throw exception in case of error during mutation
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/// (latest_fail_reason not empty) or if mutation was killed (status empty
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/// optional). mutation_ids passed separately, because status may be empty and
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/// we can execute multiple mutations at once
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void checkMutationStatus(std::optional<MergeTreeMutationStatus> & status, const std::set<String> & mutation_ids);
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}
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