ClickHouse/src/Client/ConnectionEstablisher.cpp
2023-05-22 18:23:39 +00:00

231 lines
7.3 KiB
C++

#include <Client/ConnectionEstablisher.h>
#include <Common/quoteString.h>
#include <Common/ProfileEvents.h>
namespace ProfileEvents
{
extern const Event DistributedConnectionTries;
extern const Event DistributedConnectionUsable;
extern const Event DistributedConnectionMissingTable;
extern const Event DistributedConnectionStaleReplica;
}
namespace DB
{
namespace ErrorCodes
{
extern const int ATTEMPT_TO_READ_AFTER_EOF;
extern const int DNS_ERROR;
extern const int NETWORK_ERROR;
extern const int SOCKET_TIMEOUT;
}
ConnectionEstablisher::ConnectionEstablisher(
IConnectionPool * pool_,
const ConnectionTimeouts * timeouts_,
const Settings * settings_,
Poco::Logger * log_,
const QualifiedTableName * table_to_check_)
: pool(pool_), timeouts(timeouts_), settings(settings_), log(log_), table_to_check(table_to_check_), is_finished(false)
{
}
void ConnectionEstablisher::run(ConnectionEstablisher::TryResult & result, std::string & fail_message)
{
is_finished = false;
SCOPE_EXIT(is_finished = true);
try
{
ProfileEvents::increment(ProfileEvents::DistributedConnectionTries);
result.entry = pool->get(*timeouts, settings, /* force_connected = */ false);
AsyncCallbackSetter async_setter(&*result.entry, std::move(async_callback));
UInt64 server_revision = 0;
if (table_to_check)
server_revision = result.entry->getServerRevision(*timeouts);
if (!table_to_check || server_revision < DBMS_MIN_REVISION_WITH_TABLES_STATUS)
{
result.entry->forceConnected(*timeouts);
ProfileEvents::increment(ProfileEvents::DistributedConnectionUsable);
result.is_usable = true;
result.is_up_to_date = true;
return;
}
/// Only status of the remote table corresponding to the Distributed table is taken into account.
/// TODO: request status for joined tables also.
TablesStatusRequest status_request;
status_request.tables.emplace(*table_to_check);
TablesStatusResponse status_response = result.entry->getTablesStatus(*timeouts, status_request);
auto table_status_it = status_response.table_states_by_id.find(*table_to_check);
if (table_status_it == status_response.table_states_by_id.end())
{
LOG_WARNING(LogToStr(fail_message, log), "There is no table {}.{} on server: {}",
backQuote(table_to_check->database), backQuote(table_to_check->table), result.entry->getDescription());
ProfileEvents::increment(ProfileEvents::DistributedConnectionMissingTable);
return;
}
ProfileEvents::increment(ProfileEvents::DistributedConnectionUsable);
result.is_usable = true;
UInt64 max_allowed_delay = settings ? UInt64(settings->max_replica_delay_for_distributed_queries) : 0;
if (!max_allowed_delay)
{
result.is_up_to_date = true;
return;
}
UInt32 delay = table_status_it->second.absolute_delay;
if (delay < max_allowed_delay)
result.is_up_to_date = true;
else
{
result.is_up_to_date = false;
result.staleness = delay;
LOG_TRACE(log, "Server {} has unacceptable replica delay for table {}.{}: {}", result.entry->getDescription(), table_to_check->database, table_to_check->table, delay);
ProfileEvents::increment(ProfileEvents::DistributedConnectionStaleReplica);
}
}
catch (const Exception & e)
{
if (e.code() != ErrorCodes::NETWORK_ERROR && e.code() != ErrorCodes::SOCKET_TIMEOUT
&& e.code() != ErrorCodes::ATTEMPT_TO_READ_AFTER_EOF && e.code() != ErrorCodes::DNS_ERROR)
throw;
fail_message = getCurrentExceptionMessage(/* with_stacktrace = */ false);
if (!result.entry.isNull())
{
result.entry->disconnect();
result.reset();
}
}
}
#if defined(OS_LINUX)
ConnectionEstablisherAsync::ConnectionEstablisherAsync(
IConnectionPool * pool_,
const ConnectionTimeouts * timeouts_,
const Settings * settings_,
Poco::Logger * log_,
const QualifiedTableName * table_to_check_)
: AsyncTaskExecutor(std::make_unique<Task>(*this)), connection_establisher(pool_, timeouts_, settings_, log_, table_to_check_)
{
epoll.add(timeout_descriptor.getDescriptor());
}
void ConnectionEstablisherAsync::Task::run(AsyncCallback async_callback, SuspendCallback)
{
connection_establisher_async.reset();
connection_establisher_async.connection_establisher.setAsyncCallback(async_callback);
connection_establisher_async.connection_establisher.run(connection_establisher_async.result, connection_establisher_async.fail_message);
connection_establisher_async.is_finished = true;
}
void ConnectionEstablisherAsync::processAsyncEvent(int fd, Poco::Timespan socket_timeout, AsyncEventTimeoutType type, const std::string & description, uint32_t events)
{
socket_fd = fd;
socket_description = description;
epoll.add(fd, events);
timeout_descriptor.setRelative(socket_timeout);
timeout = socket_timeout;
timeout_type = type;
}
void ConnectionEstablisherAsync::clearAsyncEvent()
{
timeout_descriptor.reset();
epoll.remove(socket_fd);
}
bool ConnectionEstablisherAsync::checkBeforeTaskResume()
{
/// If we just restarted the task, no need to check timeout.
if (restarted)
{
restarted = false;
return true;
}
return checkTimeout();
}
void ConnectionEstablisherAsync::cancelAfter()
{
if (!is_finished)
reset();
}
bool ConnectionEstablisherAsync::checkTimeout()
{
bool is_socket_ready = false;
bool is_timeout_alarmed = false;
epoll_event events[2];
events[0].data.fd = events[1].data.fd = -1;
size_t ready_count = epoll.getManyReady(2, events, false);
for (size_t i = 0; i != ready_count; ++i)
{
if (events[i].data.fd == socket_fd)
is_socket_ready = true;
if (events[i].data.fd == timeout_descriptor.getDescriptor())
is_timeout_alarmed = true;
}
if (is_timeout_alarmed && !is_socket_ready)
{
/// In not async case timeout exception would be thrown and caught in ConnectionEstablisher::run,
/// but in async case we process timeout outside and cannot throw exception. So, we just save fail message.
fail_message = getSocketTimeoutExceededMessageByTimeoutType(timeout_type, timeout, socket_description);
epoll.remove(socket_fd);
/// Restart task, so the connection process will start from the beginning in the next resume().
restart();
/// The result should be Null in case of timeout.
resetResult();
restarted = true;
/// Mark that current connection process is finished.
is_finished = true;
return false;
}
return true;
}
void ConnectionEstablisherAsync::afterTaskResume()
{
if (is_finished)
{
restart();
restarted = true;
}
}
void ConnectionEstablisherAsync::reset()
{
resetResult();
fail_message.clear();
socket_fd = -1;
is_finished = false;
}
void ConnectionEstablisherAsync::resetResult()
{
if (!result.entry.isNull())
{
result.entry->disconnect();
result.reset();
}
}
#endif
}