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192 lines
8.5 KiB
C++
192 lines
8.5 KiB
C++
#pragma once
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#include <chrono>
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#include <functional>
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#include <unordered_map>
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#include <Core/Types.h>
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#include <Interpreters/IExternalLoadable.h>
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#include <Interpreters/IExternalLoaderConfigRepository.h>
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#include <common/logger_useful.h>
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namespace DB
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{
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/* External configuration structure.
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*
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* <external_group>
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* <external_config>
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* <external_name>name</external_name>
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* ....
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* </external_config>
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* </external_group>
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*/
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struct ExternalLoaderConfigSettings
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{
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std::string external_config;
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std::string external_name;
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};
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/** Iterface for manage user-defined objects.
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* Monitors configuration file and automatically reloads objects in separate threads.
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* The monitoring thread wakes up every 'check_period_sec' seconds and checks
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* modification time of objects' configuration file. If said time is greater than
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* 'config_last_modified', the objects are created from scratch using configuration file,
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* possibly overriding currently existing objects with the same name (previous versions of
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* overridden objects will live as long as there are any users retaining them).
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*
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* Apart from checking configuration file for modifications, each object
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* has a lifetime of its own and may be updated if it supportUpdates.
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* The time of next update is calculated by choosing uniformly a random number
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* distributed between lifetime.min_sec and lifetime.max_sec.
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* If either of lifetime.min_sec and lifetime.max_sec is zero, such object is never updated.
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*/
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class ExternalLoader
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{
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public:
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using LoadablePtr = std::shared_ptr<const IExternalLoadable>;
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using Loadables = std::vector<LoadablePtr>;
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enum class Status
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{
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NOT_LOADED, /// Object hasn't been tried to load. This is an initial state.
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LOADED, /// Object has been loaded successfully.
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FAILED, /// Object has been failed to load.
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LOADING, /// Object is being loaded right now for the first time.
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FAILED_AND_RELOADING, /// Object was failed to load before and it's being reloaded right now.
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LOADED_AND_RELOADING, /// Object was loaded successfully before and it's being reloaded right now.
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NOT_EXIST, /// Object with this name wasn't found in the configuration.
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};
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static std::vector<std::pair<String, Int8>> getStatusEnumAllPossibleValues();
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using Duration = std::chrono::milliseconds;
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using TimePoint = std::chrono::system_clock::time_point;
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struct LoadResult
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{
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LoadResult(Status status_) : status(status_) {}
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Status status;
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LoadablePtr object;
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String origin;
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TimePoint loading_start_time;
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Duration loading_duration;
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std::exception_ptr exception;
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std::string repository_name;
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};
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using LoadResults = std::vector<std::pair<String, LoadResult>>;
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ExternalLoader(const String & type_name_, Logger * log);
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virtual ~ExternalLoader();
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/// Adds a repository which will be used to read configurations from.
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void addConfigRepository(
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const std::string & repository_name,
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std::unique_ptr<IExternalLoaderConfigRepository> config_repository,
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const ExternalLoaderConfigSettings & config_settings);
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/// Removes a repository which were used to read configurations.
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void removeConfigRepository(const std::string & repository_name);
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/// Sets whether all the objects from the configuration should be always loaded (even those which are never used).
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void enableAlwaysLoadEverything(bool enable);
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/// Sets whether the objects should be loaded asynchronously, each loading in a new thread (from the thread pool).
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void enableAsyncLoading(bool enable);
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/// Sets settings for periodic updates.
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void enablePeriodicUpdates(bool enable);
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/// Returns the status of the object.
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/// If the object has not been loaded yet then the function returns Status::NOT_LOADED.
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/// If the specified name isn't found in the configuration then the function returns Status::NOT_EXIST.
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Status getCurrentStatus(const String & name) const;
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/// Returns the result of loading the object.
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/// The function doesn't load anything, it just returns the current load result as is.
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LoadResult getCurrentLoadResult(const String & name) const;
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using FilterByNameFunction = std::function<bool(const String &)>;
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/// Returns all the load results as a map.
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/// The function doesn't load anything, it just returns the current load results as is.
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LoadResults getCurrentLoadResults() const;
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LoadResults getCurrentLoadResults(const FilterByNameFunction & filter_by_name) const;
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/// Returns all loaded objects as a map.
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/// The function doesn't load anything, it just returns the current load results as is.
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Loadables getCurrentlyLoadedObjects() const;
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Loadables getCurrentlyLoadedObjects(const FilterByNameFunction & filter_by_name) const;
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size_t getNumberOfCurrentlyLoadedObjects() const;
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/// Returns true if any object was loaded.
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bool hasCurrentlyLoadedObjects() const;
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static constexpr Duration NO_TIMEOUT = Duration::max();
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/// Tries to finish loading of a specified object during the timeout.
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/// Returns nullptr if the loading is unsuccessful or if there is no such object.
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void load(const String & name, LoadablePtr & loaded_object, Duration timeout = NO_TIMEOUT) const;
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LoadablePtr loadAndGet(const String & name, Duration timeout = NO_TIMEOUT) const { LoadablePtr object; load(name, object, timeout); return object; }
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LoadablePtr tryGetLoadable(const String & name) const { return loadAndGet(name); }
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/// Tries to finish loading of a specified object during the timeout.
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/// Throws an exception if the loading is unsuccessful or if there is no such object.
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void loadStrict(const String & name, LoadablePtr & loaded_object) const;
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LoadablePtr getLoadable(const String & name) const { LoadablePtr object; loadStrict(name, object); return object; }
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/// Tries to finish loading of the objects for which the specified function returns true.
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void load(const FilterByNameFunction & filter_by_name, Loadables & loaded_objects, Duration timeout = NO_TIMEOUT) const;
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void load(const FilterByNameFunction & filter_by_name, LoadResults & load_results, Duration timeout = NO_TIMEOUT) const;
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Loadables loadAndGet(const FilterByNameFunction & filter_by_name, Duration timeout = NO_TIMEOUT) const { Loadables loaded_objects; load(filter_by_name, loaded_objects, timeout); return loaded_objects; }
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/// Tries to finish loading of all the objects during the timeout.
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void load(Loadables & loaded_objects, Duration timeout = NO_TIMEOUT) const;
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/// Starts reloading of a specified object.
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/// `load_never_loading` specifies what to do if the object has never been loading before.
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/// The function can either skip it (false) or load for the first time (true).
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/// Also function can load dictionary synchronously
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void reload(const String & name, bool load_never_loading = false) const;
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/// Starts reloading of all the objects.
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/// `load_never_loading` specifies what to do with the objects which have never been loading before.
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/// The function can either skip them (false) or load for the first time (true).
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void reload(bool load_never_loading = false) const;
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protected:
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virtual LoadablePtr create(const String & name, const Poco::Util::AbstractConfiguration & config, const String & key_in_config) const = 0;
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/// Reload object with already parsed configuration
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void addObjectAndLoad(
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const String & name, /// name of dictionary
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const String & external_name, /// name of source (example xml-file, may contain more than dictionary)
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const String & repo_name, /// name of repository (database name, or all xml files)
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const Poco::AutoPtr<Poco::Util::AbstractConfiguration> & config,
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const String & key_in_config, /// key where we can start search of loadables (<dictionary>, <model>, etc)
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bool load_never_loading = false) const;
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private:
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struct ObjectConfig;
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LoadablePtr createObject(const String & name, const ObjectConfig & config, bool config_changed, const LoadablePtr & previous_version) const;
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class LoadablesConfigReader;
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std::unique_ptr<LoadablesConfigReader> config_files_reader;
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class LoadingDispatcher;
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std::unique_ptr<LoadingDispatcher> loading_dispatcher;
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class PeriodicUpdater;
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std::unique_ptr<PeriodicUpdater> periodic_updater;
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const String type_name;
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};
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String toString(ExternalLoader::Status status);
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std::ostream & operator<<(std::ostream & out, ExternalLoader::Status status);
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}
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