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e87348010d
Co-authored-by: Sergei Trifonov <sergei@clickhouse.com>
237 lines
6.5 KiB
C++
237 lines
6.5 KiB
C++
#include <Storages/MergeTree/MergeTreeSource.h>
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#include <Storages/MergeTree/MergeTreeBaseSelectProcessor.h>
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#include <Interpreters/threadPoolCallbackRunner.h>
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#include <IO/SharedThreadPools.h>
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#include <Common/EventFD.h>
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namespace DB
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{
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#if defined(OS_LINUX)
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struct MergeTreeSource::AsyncReadingState
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{
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/// NotStarted -> InProgress -> IsFinished -> NotStarted ...
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enum class Stage
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{
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NotStarted,
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InProgress,
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IsFinished,
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};
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struct Control
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{
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/// setResult and setException are the only methods
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/// which can be called from background thread.
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/// Invariant:
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/// * background thread changes status InProgress -> IsFinished
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/// * (status == InProgress) => (MergeTreeBaseSelectProcessor is alive)
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void setResult(ChunkAndProgress chunk_)
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{
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chassert(stage == Stage::InProgress);
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chunk = std::move(chunk_);
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finish();
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}
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void setException(std::exception_ptr exception_)
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{
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chassert(stage == Stage::InProgress);
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exception = exception_;
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finish();
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}
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private:
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/// Executor requires file descriptor (which can be polled) to be returned for async execution.
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/// We are using EventFD here.
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/// Thread from background pool writes to fd when task is finished.
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/// Working thread should read from fd when task is finished or canceled to wait for bg thread.
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EventFD event;
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std::atomic<Stage> stage = Stage::NotStarted;
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ChunkAndProgress chunk;
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std::exception_ptr exception;
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void finish()
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{
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stage = Stage::IsFinished;
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event.write();
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}
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ChunkAndProgress getResult()
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{
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chassert(stage == Stage::IsFinished);
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event.read();
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stage = Stage::NotStarted;
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if (exception)
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std::rethrow_exception(exception);
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return std::move(chunk);
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}
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friend struct AsyncReadingState;
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};
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std::shared_ptr<Control> start()
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{
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chassert(control->stage == Stage::NotStarted);
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control->stage = Stage::InProgress;
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return control;
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}
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void schedule(ThreadPool::Job job)
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{
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try
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{
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callback_runner(std::move(job), Priority{});
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}
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catch (...)
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{
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/// Roll back stage in case of exception from ThreadPool::schedule
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control->stage = Stage::NotStarted;
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throw;
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}
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}
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ChunkAndProgress getResult()
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{
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return control->getResult();
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}
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Stage getStage() const { return control->stage; }
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int getFD() const { return control->event.fd; }
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AsyncReadingState()
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{
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control = std::make_shared<Control>();
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callback_runner = threadPoolCallbackRunner<void>(getIOThreadPool().get(), "MergeTreeRead");
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}
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~AsyncReadingState()
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{
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/// Here we wait for async task if needed.
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/// ~AsyncReadingState and Control::finish can be run concurrently.
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/// It's important to store std::shared_ptr<Control> into bg pool task.
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/// Otherwise following is possible:
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///
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/// (executing thread) (bg pool thread)
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/// Control::finish()
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/// stage = Stage::IsFinished;
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/// ~MergeTreeBaseSelectProcessor()
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/// ~AsyncReadingState()
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/// control->stage != Stage::InProgress
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/// ~EventFD()
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/// event.write()
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if (control->stage == Stage::InProgress)
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control->event.read();
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}
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private:
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ThreadPoolCallbackRunner<void> callback_runner;
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std::shared_ptr<Control> control;
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};
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#endif
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MergeTreeSource::MergeTreeSource(MergeTreeSelectAlgorithmPtr algorithm_)
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: ISource(algorithm_->getHeader())
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, algorithm(std::move(algorithm_))
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{
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#if defined(OS_LINUX)
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if (algorithm->getSettings().use_asynchronous_read_from_pool)
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async_reading_state = std::make_unique<AsyncReadingState>();
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#endif
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}
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MergeTreeSource::~MergeTreeSource() = default;
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std::string MergeTreeSource::getName() const
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{
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return algorithm->getName();
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}
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void MergeTreeSource::onCancel()
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{
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algorithm->cancel();
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}
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ISource::Status MergeTreeSource::prepare()
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{
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#if defined(OS_LINUX)
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if (!async_reading_state)
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return ISource::prepare();
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/// Check if query was cancelled before returning Async status. Otherwise it may lead to infinite loop.
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if (isCancelled())
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{
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getPort().finish();
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return ISource::Status::Finished;
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}
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if (async_reading_state && async_reading_state->getStage() == AsyncReadingState::Stage::InProgress)
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return ISource::Status::Async;
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#endif
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return ISource::prepare();
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}
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Chunk MergeTreeSource::processReadResult(ChunkAndProgress chunk)
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{
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if (chunk.num_read_rows || chunk.num_read_bytes)
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progress(chunk.num_read_rows, chunk.num_read_bytes);
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finished = chunk.is_finished;
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/// We can return a chunk with no rows even if are not finished.
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/// This allows to report progress when all the rows are filtered out inside MergeTreeBaseSelectProcessor by PREWHERE logic.
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return std::move(chunk.chunk);
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}
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std::optional<Chunk> MergeTreeSource::tryGenerate()
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{
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#if defined(OS_LINUX)
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if (async_reading_state)
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{
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if (async_reading_state->getStage() == AsyncReadingState::Stage::IsFinished)
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return processReadResult(async_reading_state->getResult());
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chassert(async_reading_state->getStage() == AsyncReadingState::Stage::NotStarted);
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/// It is important to store control into job.
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/// Otherwise, race between job and ~MergeTreeBaseSelectProcessor is possible.
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auto job = [this, control = async_reading_state->start()]() mutable
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{
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auto holder = std::move(control);
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try
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{
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OpenTelemetry::SpanHolder span{"MergeTreeSource::tryGenerate()"};
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holder->setResult(algorithm->read());
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}
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catch (...)
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{
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holder->setException(std::current_exception());
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}
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};
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async_reading_state->schedule(std::move(job));
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return Chunk();
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}
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#endif
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OpenTelemetry::SpanHolder span{"MergeTreeSource::tryGenerate()"};
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return processReadResult(algorithm->read());
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}
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#if defined(OS_LINUX)
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int MergeTreeSource::schedule()
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{
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return async_reading_state->getFD();
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}
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#endif
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}
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