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https://github.com/ClickHouse/ClickHouse.git
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b79ead9c84
* Replicate poco into base/poco/ * De-register poco submodule * Build poco from ClickHouse * Exclude poco from stylecheck * Exclude poco from whitespace check * Exclude poco from typo check * Remove x bit from sources/headers (the style check complained) * Exclude poco from duplicate include check * Fix fasttest * Remove contrib/poco-cmake/* * Simplify poco build descriptions * Remove poco stuff not used by ClickHouse * Glob poco sources * Exclude poco from clang-tidy
191 lines
4.0 KiB
C++
191 lines
4.0 KiB
C++
//
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// Task.h
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//
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// Library: Foundation
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// Package: Tasks
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// Module: Tasks
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//
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// Definition of the Task class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Task_INCLUDED
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#define Foundation_Task_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Runnable.h"
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#include "Poco/RefCountedObject.h"
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#include "Poco/Mutex.h"
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#include "Poco/Event.h"
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#include <atomic>
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namespace Poco {
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class TaskManager;
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class Notification;
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class NotificationCenter;
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class Foundation_API Task: public Runnable, public RefCountedObject
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/// A Task is a subclass of Runnable that has a name
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/// and supports progress reporting and cancellation.
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///
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/// A TaskManager object can be used to take care of the
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/// lifecycle of a Task.
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{
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public:
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enum TaskState
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{
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TASK_IDLE,
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TASK_STARTING,
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TASK_RUNNING,
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TASK_CANCELLING,
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TASK_FINISHED
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};
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Task(const std::string& name);
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/// Creates the Task.
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const std::string& name() const;
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/// Returns the task's name.
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float progress() const;
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/// Returns the task's progress.
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/// The value will be between 0.0 (just started)
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/// and 1.0 (completed).
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virtual void cancel();
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/// Requests the task to cancel itself. For cancellation
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/// to work, the task's runTask() method must periodically
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/// call isCancelled() and react accordingly.
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///
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/// Can be overridden to implement custom behavior,
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/// but the base class implementation of cancel() should
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/// be called to ensure proper behavior.
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bool isCancelled() const;
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/// Returns true if cancellation of the task has been
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/// requested.
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///
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/// A Task's runTask() method should periodically
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/// call this method and stop whatever it is doing in an
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/// orderly way when this method returns true.
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TaskState state() const;
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/// Returns the task's current state.
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void reset();
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/// Sets the task's progress to zero and clears the
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/// cancel flag.
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virtual void runTask() = 0;
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/// Do whatever the task needs to do. Must
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/// be overridden by subclasses.
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void run();
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/// Calls the task's runTask() method and notifies the owner
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/// of the task's start and completion.
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protected:
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bool sleep(long milliseconds);
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/// Suspends the current thread for the specified
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/// amount of time.
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///
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/// If the task is cancelled while it is sleeping,
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/// sleep() will return immediately and the return
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/// value will be true. If the time interval
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/// passes without the task being cancelled, the
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/// return value is false.
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///
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/// A Task should use this method in favor of Thread::sleep().
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void setProgress(float progress);
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/// Sets the task's progress.
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/// The value should be between 0.0 (just started)
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/// and 1.0 (completed).
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virtual void postNotification(Notification* pNf);
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/// Posts a notification to the task manager's
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/// notification center.
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///
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/// A task can use this method to post custom
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/// notifications about its progress.
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void setOwner(TaskManager* pOwner);
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/// Sets the (optional) owner of the task.
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TaskManager* getOwner() const;
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/// Returns the owner of the task, which may be NULL.
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void setState(TaskState state);
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/// Sets the task's state.
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virtual ~Task();
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/// Destroys the Task.
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private:
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Task();
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Task(const Task&);
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Task& operator = (const Task&);
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std::string _name;
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TaskManager* _pOwner;
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float _progress;
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std::atomic<TaskState> _state;
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Event _cancelEvent;
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mutable FastMutex _mutex;
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friend class TaskManager;
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};
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//
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// inlines
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//
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inline const std::string& Task::name() const
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{
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return _name;
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}
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inline float Task::progress() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _progress;
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}
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inline bool Task::isCancelled() const
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{
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return _state == TASK_CANCELLING;
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}
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inline Task::TaskState Task::state() const
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{
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return _state;
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}
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inline TaskManager* Task::getOwner() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _pOwner;
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}
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} // namespace Poco
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#endif // Foundation_Task_INCLUDED
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