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https://github.com/ClickHouse/ClickHouse.git
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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
#pragma once
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#include <Poco/Event.h>
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#include <DataStreams/IBlockInputStream.h>
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#include <Common/CurrentMetrics.h>
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#include <Common/ThreadPool.h>
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namespace CurrentMetrics
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{
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extern const Metric QueryThread;
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}
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namespace DB
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{
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/** Executes another BlockInputStream in a separate thread.
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* This serves two purposes:
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* 1. Allows you to make the different stages of the query execution pipeline work in parallel.
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* 2. Allows you not to wait until the data is ready, and periodically check their readiness without blocking.
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* This is necessary, for example, so that during the waiting period you can check if a packet
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* has come over the network with a request to interrupt the execution of the query.
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* It also allows you to execute multiple queries at the same time.
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*/
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class AsynchronousBlockInputStream : public IBlockInputStream
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{
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public:
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AsynchronousBlockInputStream(const BlockInputStreamPtr & in)
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{
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children.push_back(in);
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}
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String getName() const override { return "Asynchronous"; }
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void waitInnerThread()
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{
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if (started)
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pool.wait();
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}
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void readPrefix() override
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{
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/// Do not call `readPrefix` on the child, so that the corresponding actions are performed in a separate thread.
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if (!started)
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{
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next();
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started = true;
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}
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}
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void readSuffix() override
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{
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if (started)
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{
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pool.wait();
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if (exception)
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std::rethrow_exception(exception);
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children.back()->readSuffix();
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started = false;
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}
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}
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/** Wait for the data to be ready no more than the specified timeout. Start receiving data if necessary.
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* If the function returned true - the data is ready and you can do `read()`; You can not call the function just at the same moment again.
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*/
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bool poll(UInt64 milliseconds)
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{
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if (!started)
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{
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next();
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started = true;
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}
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return ready.tryWait(milliseconds);
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}
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Block getHeader() const override { return children.at(0)->getHeader(); }
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void cancel(bool kill) override
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{
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IBlockInputStream::cancel(kill);
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/// Wait for some backgroud calculations to be sure,
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/// that after end of stream nothing is being executing.
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if (started)
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pool.wait();
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}
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~AsynchronousBlockInputStream() override
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{
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if (started)
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pool.wait();
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}
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protected:
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ThreadPool pool{1};
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Poco::Event ready;
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bool started = false;
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bool first = true;
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Block block;
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std::exception_ptr exception;
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Block readImpl() override;
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void next();
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/// Calculations that can be performed in a separate thread
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void calculate();
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};
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}
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