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https://github.com/ClickHouse/ClickHouse.git
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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
367 lines
12 KiB
C++
367 lines
12 KiB
C++
#pragma once
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#include <list>
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#include <queue>
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#include <atomic>
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#include <thread>
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#include <mutex>
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#include <common/logger_useful.h>
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#include <DataStreams/IBlockStream_fwd.h>
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#include <Common/setThreadName.h>
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#include <Common/CurrentMetrics.h>
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#include <Common/CurrentThread.h>
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#include <Common/ThreadPool.h>
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/** Allows to process multiple block input streams (sources) in parallel, using specified number of threads.
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* Reads (pulls) blocks from any available source and passes it to specified handler.
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*
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* Before any reading, calls "readPrefix" method of sources in parallel.
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*
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* (As an example, "readPrefix" can prepare connections to remote servers,
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* and we want this work to be executed in parallel for different sources)
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*
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* Implemented in following way:
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* - there are multiple input sources to read blocks from;
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* - there are multiple threads, that could simultaneously read blocks from different sources;
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* - "available" sources (that are not read in any thread right now) are put in queue of sources;
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* - when thread take a source to read from, it removes source from queue of sources,
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* then read block from source and then put source back to queue of available sources.
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*/
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namespace CurrentMetrics
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{
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extern const Metric QueryThread;
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}
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namespace DB
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{
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/// Example of the handler.
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struct ParallelInputsHandler
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{
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/// Processing the data block.
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void onBlock(Block & /*block*/, size_t /*thread_num*/) {}
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/// Called for each thread, when the thread has nothing else to do.
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/// Due to the fact that part of the sources has run out, and now there are fewer sources left than streams.
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/// Called if the `onException` method does not throw an exception; is called before the `onFinish` method.
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void onFinishThread(size_t /*thread_num*/) {}
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/// Blocks are over. Due to the fact that all sources ran out or because of the cancellation of work.
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/// This method is always called exactly once, at the end of the work, if the `onException` method does not throw an exception.
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void onFinish() {}
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/// Exception handling. It is reasonable to call the ParallelInputsProcessor::cancel method in this method, and also pass the exception to the main thread.
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void onException(std::exception_ptr & /*exception*/, size_t /*thread_num*/) {}
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};
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template <typename Handler>
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class ParallelInputsProcessor
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{
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public:
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/** additional_input_at_end - if not nullptr,
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* then the blocks from this source will start to be processed only after all other sources are processed.
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* This is done in the main thread.
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*
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* Intended for implementation of FULL and RIGHT JOIN
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* - where you must first make JOIN in parallel, while noting which keys are not found,
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* and only after the completion of this work, create blocks of keys that are not found.
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*/
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ParallelInputsProcessor(const BlockInputStreams & inputs_, const BlockInputStreamPtr & additional_input_at_end_, size_t max_threads_, Handler & handler_)
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: inputs(inputs_), additional_input_at_end(additional_input_at_end_), max_threads(std::min(inputs_.size(), max_threads_)), handler(handler_)
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{
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for (size_t i = 0; i < inputs_.size(); ++i)
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unprepared_inputs.emplace(inputs_[i], i);
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}
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~ParallelInputsProcessor()
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{
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try
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{
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wait();
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}
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catch (...)
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{
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tryLogCurrentException(__PRETTY_FUNCTION__);
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}
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}
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/// Start background threads, start work.
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void process()
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{
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active_threads = max_threads;
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threads.reserve(max_threads);
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try
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{
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for (size_t i = 0; i < max_threads; ++i)
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threads.emplace_back(&ParallelInputsProcessor::thread, this, CurrentThread::getGroup(), i);
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}
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catch (...)
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{
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cancel(false);
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wait();
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if (active_threads)
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{
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active_threads = 0;
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/// handler.onFinish() is supposed to be called from one of the threads when the number of
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/// finished threads reaches max_threads. But since we weren't able to launch all threads,
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/// we have to call onFinish() manually here.
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handler.onFinish();
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}
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throw;
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}
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}
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/// Ask all sources to stop earlier than they run out.
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void cancel(bool kill)
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{
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finish = true;
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for (auto & input : inputs)
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{
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try
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{
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input->cancel(kill);
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}
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catch (...)
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{
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/** If you can not ask one or more sources to stop.
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* (for example, the connection is broken for distributed query processing)
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* - then do not care.
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*/
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LOG_ERROR(log, "Exception while cancelling " << input->getName());
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}
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}
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}
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/// Wait until all threads are finished, before the destructor.
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void wait()
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{
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if (joined_threads)
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return;
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for (auto & thread : threads)
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thread.join();
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threads.clear();
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joined_threads = true;
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}
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size_t getNumActiveThreads() const
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{
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return active_threads;
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}
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private:
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/// Single source data
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struct InputData
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{
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BlockInputStreamPtr in;
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size_t i = 0; /// The source number (for debugging).
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InputData() {}
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InputData(const BlockInputStreamPtr & in_, size_t i_) : in(in_), i(i_) {}
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};
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void publishPayload(Block & block, size_t thread_num)
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{
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handler.onBlock(block, thread_num);
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}
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void thread(ThreadGroupStatusPtr thread_group, size_t thread_num)
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{
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std::exception_ptr exception;
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CurrentMetrics::Increment metric_increment{CurrentMetrics::QueryThread};
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try
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{
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setThreadName("ParalInputsProc");
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if (thread_group)
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CurrentThread::attachTo(thread_group);
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while (!finish)
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{
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InputData unprepared_input;
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{
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std::lock_guard lock(unprepared_inputs_mutex);
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if (unprepared_inputs.empty())
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break;
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unprepared_input = unprepared_inputs.front();
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unprepared_inputs.pop();
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}
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unprepared_input.in->readPrefix();
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{
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std::lock_guard lock(available_inputs_mutex);
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available_inputs.push(unprepared_input);
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}
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}
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loop(thread_num);
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handler.onFinishThread(thread_num);
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}
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catch (...)
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{
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exception = std::current_exception();
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}
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if (exception)
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{
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handler.onException(exception, thread_num);
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}
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/// The last thread on the output indicates that there is no more data.
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if (0 == --active_threads)
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{
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/// And then it processes an additional source, if there is one.
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if (additional_input_at_end)
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{
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try
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{
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additional_input_at_end->readPrefix();
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while (Block block = additional_input_at_end->read())
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publishPayload(block, thread_num);
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}
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catch (...)
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{
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exception = std::current_exception();
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}
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if (exception)
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{
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handler.onException(exception, thread_num);
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}
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}
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try
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{
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handler.onFinish();
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}
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catch (...)
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{
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exception = std::current_exception();
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}
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if (exception)
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{
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handler.onException(exception, thread_num);
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}
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}
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}
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void loop(size_t thread_num)
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{
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while (!finish) /// You may need to stop work earlier than all sources run out.
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{
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InputData input;
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/// Select the next source.
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{
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std::lock_guard lock(available_inputs_mutex);
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/// If there are no free sources, then this thread is no longer needed. (But other threads can work with their sources.)
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if (available_inputs.empty())
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break;
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input = available_inputs.front();
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/// We remove the source from the queue of available sources.
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available_inputs.pop();
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}
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/// The main work.
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Block block = input.in->read();
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{
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if (finish)
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break;
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/// If this source is not run out yet, then put the resulting block in the ready queue.
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{
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std::lock_guard lock(available_inputs_mutex);
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if (block)
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{
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available_inputs.push(input);
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}
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else
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{
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if (available_inputs.empty())
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break;
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}
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}
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if (finish)
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break;
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if (block)
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publishPayload(block, thread_num);
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}
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}
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}
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BlockInputStreams inputs;
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BlockInputStreamPtr additional_input_at_end;
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unsigned max_threads;
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Handler & handler;
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/// Threads.
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using ThreadsData = std::vector<ThreadFromGlobalPool>;
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ThreadsData threads;
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/** A set of available sources that are not currently processed by any thread.
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* Each thread takes one source from this set, takes a block out of the source (at this moment the source does the calculations)
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* and (if the source is not run out), puts it back into the set of available sources.
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*
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* The question arises what is better to use:
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* - the queue (just processed source will be processed the next time later than the rest)
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* - stack (just processed source will be processed as soon as possible).
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*
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* The stack is better than the queue when you need to do work on reading one source more consequentially,
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* and theoretically, this allows you to achieve more consequent/consistent reads from the disk.
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*
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* But when using the stack, there is a problem with distributed query processing:
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* data is read only from a part of the servers, and on the other servers
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* a timeout occurs during send, and the request processing ends with an exception.
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*
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* Therefore, a queue is used. This can be improved in the future.
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*/
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using AvailableInputs = std::queue<InputData>;
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AvailableInputs available_inputs;
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/** For parallel preparing (readPrefix) child streams.
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* First, streams are located here.
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* After a stream was prepared, it is moved to "available_inputs" for reading.
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*/
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using UnpreparedInputs = std::queue<InputData>;
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UnpreparedInputs unprepared_inputs;
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/// For operations with available_inputs.
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std::mutex available_inputs_mutex;
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/// For operations with unprepared_inputs.
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std::mutex unprepared_inputs_mutex;
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/// How many sources ran out.
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std::atomic<size_t> active_threads { 0 };
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/// Finish the threads work (before the sources run out).
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std::atomic<bool> finish { false };
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/// Wait for the completion of all threads.
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std::atomic<bool> joined_threads { false };
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Logger * log = &Logger::get("ParallelInputsProcessor");
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};
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}
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