ClickHouse/dbms/src/Columns/ColumnsNumber.h
alexey-milovidov d4d266fa18 ColumnConst unification (#1011)
* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* Fixed error in ColumnArray::replicateGeneric [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].

* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].
2017-07-21 09:35:58 +03:00

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C++

#pragma once
#include <Core/Types.h>
#include <Columns/ColumnVector.h>
namespace DB
{
/** Columns with numbers. */
using ColumnUInt8 = ColumnVector<UInt8>;
using ColumnUInt16 = ColumnVector<UInt16>;
using ColumnUInt32 = ColumnVector<UInt32>;
using ColumnUInt64 = ColumnVector<UInt64>;
using ColumnUInt128 = ColumnVector<UInt128>;
using ColumnInt8 = ColumnVector<Int8>;
using ColumnInt16 = ColumnVector<Int16>;
using ColumnInt32 = ColumnVector<Int32>;
using ColumnInt64 = ColumnVector<Int64>;
using ColumnFloat32 = ColumnVector<Float32>;
using ColumnFloat64 = ColumnVector<Float64>;
}