ClickHouse/dbms/src/Interpreters/ExternalDictionariesLoader.h
Vitaly Baranov 4c157007f5 Refactoring of using ExternalLoader in dictionary DDL:
Instead of using ExternalLoader::reload() now it's used reloadConfig() which reloads only what necessary.
Functions attachDictionary() and detachDictionary() are simplified and have lesser number of parameters.
Instead of injecting into LoadablesConfigReader's internals for creating dictionary a temp repository is used.
2019-12-12 21:45:58 +03:00

48 lines
1.3 KiB
C++

#pragma once
#include <Dictionaries/IDictionary.h>
#include <Interpreters/ExternalLoader.h>
#include <memory>
namespace DB
{
class Context;
class IExternalLoaderConfigRepository;
/// Manages user-defined dictionaries.
class ExternalDictionariesLoader : public ExternalLoader
{
public:
using DictPtr = std::shared_ptr<const IDictionaryBase>;
/// Dictionaries will be loaded immediately and then will be updated in separate thread, each 'reload_period' seconds.
ExternalDictionariesLoader(Context & context_);
DictPtr getDictionary(const std::string & name) const
{
return std::static_pointer_cast<const IDictionaryBase>(getLoadable(name));
}
DictPtr tryGetDictionary(const std::string & name) const
{
return std::static_pointer_cast<const IDictionaryBase>(tryGetLoadable(name));
}
void addConfigRepository(
const std::string & repository_name,
std::unique_ptr<IExternalLoaderConfigRepository> config_repository);
protected:
LoadablePtr create(const std::string & name, const Poco::Util::AbstractConfiguration & config,
const std::string & key_in_config) const override;
friend class StorageSystemDictionaries;
friend class DatabaseDictionary;
private:
Context & context;
};
}