ClickHouse/dbms/Compression/LZ4_decompress_faster.h
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

165 lines
5.2 KiB
C++

#pragma once
#include <cmath>
#include <random>
#include <pcg_random.hpp>
namespace LZ4
{
/** There are many implementation details of LZ4 decompression loop, that affect performance.
* For example: copy by 8 or by 16 (SSE2) bytes at once; use shuffle (SSSE3) instruction to replicate match or not.
*
* The optimal algorithm is dependent on:
*
* 1. CPU architecture.
* (example: on Skylake it's almost always better to copy by 16 bytes and use shuffle,
* but on Westmere using shuffle is worse and copy by 16 bytes is better only for high compression ratios)
*
* 2. Data distribution.
* (example: when compression ratio is higher than 10.20,
* it's usually better to copy by 16 bytes rather than 8).
*
* It's very difficult to test all combinations on different CPUs and to choose correct rule to select best variant.
* (Even if you do this, you have high chance to over-optimize for specific CPU while downgrading performance on another.)
*
* Instead of this, we choose best algorithm by using performance statistics
* with something like "Bayesian Bandits" method.
*/
/** Both buffers passed to 'decompress' function must have
* at least this amount of excessive bytes after end of data
* that is allowed to read/write.
* This value is a little overestimation.
*/
static constexpr size_t ADDITIONAL_BYTES_AT_END_OF_BUFFER = 64;
/** When decompressing uniform sequence of blocks (for example, blocks from one file),
* you can pass single PerformanceStatistics object to subsequent invocations of 'decompress' method.
* It will accumulate statistics and use it as a feedback to choose best specialization of algorithm at runtime.
* One PerformanceStatistics object cannot be used concurrently from different threads.
*/
struct PerformanceStatistics
{
struct Element
{
double count = 0;
double sum = 0;
double adjustedCount() const
{
return count - NUM_INVOCATIONS_TO_THROW_OFF;
}
double mean() const
{
return sum / adjustedCount();
}
/// For better convergence, we don't use proper estimate of stddev.
/// We want to eventually separate between two algorithms even in case
/// when there is no statistical significant difference between them.
double sigma() const
{
return mean() / sqrt(adjustedCount());
}
void update(double seconds, double bytes)
{
++count;
if (count > NUM_INVOCATIONS_TO_THROW_OFF)
sum += seconds / bytes;
}
double sample(pcg64 & stat_rng) const
{
/// If there is a variant with not enough statistics, always choose it.
/// And in that case prefer variant with less number of invocations.
if (adjustedCount() < 2)
return adjustedCount() - 1;
else
return std::normal_distribution<>(mean(), sigma())(stat_rng);
}
};
/// Number of different algorithms to select from.
static constexpr size_t NUM_ELEMENTS = 4;
/// Cold invocations may be affected by additional memory latencies. Don't take first invocations into account.
static constexpr double NUM_INVOCATIONS_TO_THROW_OFF = 2;
/// How to select method to run.
/// -1 - automatically, based on statistics (default);
/// 0..3 - always choose specified method (for performance testing);
/// -2 - choose methods in round robin fashion (for performance testing).
ssize_t choose_method = -1;
Element data[NUM_ELEMENTS];
/// It's Ok that generator is not seeded.
pcg64 rng;
/// To select from different algorithms we use a kind of "bandits" algorithm.
/// Sample random values from estimated normal distributions and choose the minimal.
size_t select()
{
if (choose_method < 0)
{
double samples[NUM_ELEMENTS];
for (size_t i = 0; i < NUM_ELEMENTS; ++i)
samples[i] = choose_method == -1
? data[i].sample(rng)
: data[i].adjustedCount();
return std::min_element(samples, samples + NUM_ELEMENTS) - samples;
}
else
return choose_method;
}
PerformanceStatistics() {}
PerformanceStatistics(ssize_t choose_method_) : choose_method(choose_method_) {}
};
/** This method dispatch to one of different implementations depending on performance statistics.
*/
void decompress(
const char * const source,
char * const dest,
size_t source_size,
size_t dest_size,
PerformanceStatistics & statistics);
/** Obtain statistics about LZ4 block useful for development.
*/
struct StreamStatistics
{
size_t num_tokens = 0;
size_t sum_literal_lengths = 0;
size_t sum_match_lengths = 0;
size_t sum_match_offsets = 0;
size_t count_match_offset_less_8 = 0;
size_t count_match_offset_less_16 = 0;
size_t count_match_replicate_itself = 0;
void literal(size_t length);
void match(size_t length, size_t offset);
void print() const;
};
void statistics(
const char * const source,
char * const dest,
size_t dest_size,
StreamStatistics & stat);
}