ClickHouse/dbms/src/Access/RowPolicy.h

81 lines
2.7 KiB
C++

#pragma once
#include <Access/IAccessEntity.h>
#include <Access/GenericRoleSet.h>
namespace DB
{
class Context;
/** Represents a row level security policy for a table.
*/
struct RowPolicy : public IAccessEntity
{
void setDatabase(const String & database_);
void setTableName(const String & table_name_);
void setName(const String & policy_name_) override;
void setFullName(const String & database_, const String & table_name_, const String & policy_name_);
String getDatabase() const { return database; }
String getTableName() const { return table_name; }
String getName() const override { return policy_name; }
struct FullNameParts
{
String database;
String table_name;
String policy_name;
String getFullName() const;
String getFullName(const Context & context) const;
};
/// Filter is a SQL conditional expression used to figure out which rows should be visible
/// for user or available for modification. If the expression returns NULL or false for some rows
/// those rows are silently suppressed.
/// Check is a SQL condition expression used to check whether a row can be written into
/// the table. If the expression returns NULL or false an exception is thrown.
/// If a conditional expression here is empty it means no filtering is applied.
enum ConditionIndex
{
SELECT_FILTER,
INSERT_CHECK,
UPDATE_FILTER,
UPDATE_CHECK,
DELETE_FILTER,
};
static constexpr size_t MAX_CONDITION_INDEX = 5;
static const char * conditionIndexToString(ConditionIndex index);
static const char * conditionIndexToColumnName(ConditionIndex index);
String conditions[MAX_CONDITION_INDEX];
/// Sets that the policy is permissive.
/// A row is only accessible if at least one of the permissive policies passes,
/// in addition to all the restrictive policies.
void setPermissive(bool permissive_ = true) { setRestrictive(!permissive_); }
bool isPermissive() const { return !isRestrictive(); }
/// Sets that the policy is restrictive.
/// A row is only accessible if at least one of the permissive policies passes,
/// in addition to all the restrictive policies.
void setRestrictive(bool restrictive_ = true) { restrictive = restrictive_; }
bool isRestrictive() const { return restrictive; }
bool equal(const IAccessEntity & other) const override;
std::shared_ptr<IAccessEntity> clone() const override { return cloneImpl<RowPolicy>(); }
/// Which roles or users should use this row policy.
GenericRoleSet roles;
private:
String database;
String table_name;
String policy_name;
bool restrictive = false;
};
using RowPolicyPtr = std::shared_ptr<const RowPolicy>;
}