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159 lines
6.1 KiB
C++
159 lines
6.1 KiB
C++
#pragma once
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#include <Interpreters/Aggregator.h>
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#include <DataStreams/IBlockInputStream.h>
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#include <Common/ConcurrentBoundedQueue.h>
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#include <Common/CurrentThread.h>
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#include <Common/ThreadPool.h>
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#include <condition_variable>
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namespace DB
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{
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/** Pre-aggregates block streams, holding in RAM only one or more (up to merging_threads) blocks from each source.
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* This saves RAM in case of using two-level aggregation, where in each source there will be up to 256 blocks with parts of the result.
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*
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* Aggregate functions in blocks should not be finalized so that their states can be combined.
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*
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* Used to solve two tasks:
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*
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* 1. External aggregation with data flush to disk.
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* Partially aggregated data (previously divided into 256 buckets) is flushed to some number of files on the disk.
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* We need to read them and merge them by buckets - keeping only a few buckets from each file in RAM simultaneously.
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*
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* 2. Merge aggregation results for distributed query processing.
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* Partially aggregated data arrives from different servers, which can be splitted down or not, into 256 buckets,
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* and these buckets are passed to us by the network from each server in sequence, one by one.
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* You should also read and merge by the buckets.
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*
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* The essence of the work:
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*
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* There are a number of sources. They give out blocks with partially aggregated data.
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* Each source can return one of the following block sequences:
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* 1. "unsplitted" block with bucket_num = -1;
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* 2. "splitted" (two_level) blocks with bucket_num from 0 to 255;
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* In both cases, there may also be a block of "overflows" with bucket_num = -1 and is_overflows = true;
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*
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* We start from the convention that splitted blocks are always passed in the order of bucket_num.
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* That is, if a < b, then the bucket_num = a block goes before bucket_num = b.
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* This is needed for a memory-efficient merge
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* - so that you do not need to read the blocks up front, but go all the way up by bucket_num.
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*
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* In this case, not all bucket_num from the range of 0..255 can be present.
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* The overflow block can be presented in any order relative to other blocks (but it can be only one).
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*
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* It is necessary to combine these sequences of blocks and return the result as a sequence with the same properties.
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* That is, at the output, if there are "splitted" blocks in the sequence, then they should go in the order of bucket_num.
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*
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* The merge can be performed using several (merging_threads) threads.
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* For this, receiving of a set of blocks for the next bucket_num should be done sequentially,
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* and then, when we have several received sets, they can be merged in parallel.
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*
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* When you receive next blocks from different sources,
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* data from sources can also be read in several threads (reading_threads)
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* for optimal performance in the presence of a fast network or disks (from where these blocks are read).
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*/
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class MergingAggregatedMemoryEfficientBlockInputStream final : public IBlockInputStream
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{
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public:
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MergingAggregatedMemoryEfficientBlockInputStream(
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BlockInputStreams inputs_, const Aggregator::Params & params, bool final_,
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size_t reading_threads_, size_t merging_threads_);
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~MergingAggregatedMemoryEfficientBlockInputStream() override;
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String getName() const override { return "MergingAggregatedMemoryEfficient"; }
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/// Sends the request (initiates calculations) earlier than `read`.
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void readPrefix() override;
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/// Called either after everything is read, or after cancel.
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void readSuffix() override;
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/** Different from the default implementation by trying to stop all sources,
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* skipping failed by execution.
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*/
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void cancel(bool kill) override;
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Block getHeader() const override;
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protected:
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Block readImpl() override;
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private:
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static constexpr int NUM_BUCKETS = 256;
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Aggregator aggregator;
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bool final;
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size_t reading_threads;
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size_t merging_threads;
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bool started = false;
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bool all_read = false;
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std::atomic<bool> has_two_level {false};
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std::atomic<bool> has_overflows {false};
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int current_bucket_num = -1;
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Logger * log = &Logger::get("MergingAggregatedMemoryEfficientBlockInputStream");
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struct Input
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{
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BlockInputStreamPtr stream;
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Block block;
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Block overflow_block;
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std::vector<Block> splitted_blocks;
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bool is_exhausted = false;
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Input(BlockInputStreamPtr & stream_) : stream(stream_) {}
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};
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std::vector<Input> inputs;
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using BlocksToMerge = std::unique_ptr<BlocksList>;
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void start();
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/// Get blocks that you can merge. This allows you to merge them in parallel in separate threads.
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BlocksToMerge getNextBlocksToMerge();
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std::unique_ptr<ThreadPool> reading_pool;
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/// For a parallel merge.
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struct ParallelMergeData
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{
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ThreadPool pool;
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/// Now one of the merging threads receives next blocks for the merge. This operation must be done sequentially.
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std::mutex get_next_blocks_mutex;
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std::atomic<bool> exhausted {false}; /// No more source data.
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std::atomic<bool> finish {false}; /// Need to terminate early.
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std::exception_ptr exception;
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/// It is necessary to give out blocks in the order of the key (bucket_num).
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/// If the value is an empty block, you need to wait for its merge.
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/// (This means the promise that there will be data here, which is important because the data should be given out
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/// in the order of the key - bucket_num)
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std::map<int, Block> merged_blocks;
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std::mutex merged_blocks_mutex;
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/// An event that is used by merging threads to tell the main thread that the new block is ready.
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std::condition_variable merged_blocks_changed;
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/// An event by which the main thread is telling merging threads that it is possible to process the next group of blocks.
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std::condition_variable have_space;
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explicit ParallelMergeData(size_t max_threads) : pool(max_threads) {}
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};
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std::unique_ptr<ParallelMergeData> parallel_merge_data;
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void mergeThread(ThreadGroupStatusPtr main_thread);
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void finalize();
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};
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}
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