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https://github.com/ClickHouse/ClickHouse.git
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169 lines
6.1 KiB
C++
169 lines
6.1 KiB
C++
// Copyright 2000 The RE2 Authors. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#include "util/util.h"
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namespace re2 {
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// ----------------------------------------------------------------------
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// UnsafeArena::UnsafeArena()
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// UnsafeArena::~UnsafeArena()
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// Destroying the arena automatically calls Reset()
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// ----------------------------------------------------------------------
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UnsafeArena::UnsafeArena(const size_t block_size)
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: block_size_(block_size),
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freestart_(NULL), // set for real in Reset()
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last_alloc_(NULL),
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remaining_(0),
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blocks_alloced_(1),
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overflow_blocks_(NULL) {
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assert(block_size > kDefaultAlignment);
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first_blocks_[0].mem = reinterpret_cast<char*>(malloc(block_size_));
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first_blocks_[0].size = block_size_;
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Reset();
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}
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UnsafeArena::~UnsafeArena() {
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FreeBlocks();
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assert(overflow_blocks_ == NULL); // FreeBlocks() should do that
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// The first X blocks stay allocated always by default. Delete them now.
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for (int i = 0; i < blocks_alloced_; i++)
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free(first_blocks_[i].mem);
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}
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// ----------------------------------------------------------------------
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// UnsafeArena::Reset()
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// Clears all the memory an arena is using.
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// ----------------------------------------------------------------------
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void UnsafeArena::Reset() {
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FreeBlocks();
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freestart_ = first_blocks_[0].mem;
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remaining_ = first_blocks_[0].size;
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last_alloc_ = NULL;
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// We do not know for sure whether or not the first block is aligned,
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// so we fix that right now.
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const int overage = reinterpret_cast<uintptr_t>(freestart_) &
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(kDefaultAlignment-1);
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if (overage > 0) {
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const int waste = kDefaultAlignment - overage;
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freestart_ += waste;
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remaining_ -= waste;
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}
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freestart_when_empty_ = freestart_;
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assert(!(reinterpret_cast<uintptr_t>(freestart_)&(kDefaultAlignment-1)));
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}
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// -------------------------------------------------------------
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// UnsafeArena::AllocNewBlock()
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// Adds and returns an AllocatedBlock.
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// The returned AllocatedBlock* is valid until the next call
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// to AllocNewBlock or Reset. (i.e. anything that might
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// affect overflow_blocks_).
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// -------------------------------------------------------------
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UnsafeArena::AllocatedBlock* UnsafeArena::AllocNewBlock(const size_t block_size) {
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AllocatedBlock *block;
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// Find the next block.
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if (static_cast<size_t>(blocks_alloced_) < arraysize(first_blocks_) ) {
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// Use one of the pre-allocated blocks
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block = &first_blocks_[blocks_alloced_++];
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} else { // oops, out of space, move to the vector
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if (overflow_blocks_ == NULL) overflow_blocks_ = new vector<AllocatedBlock>;
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// Adds another block to the vector.
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overflow_blocks_->resize(overflow_blocks_->size()+1);
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// block points to the last block of the vector.
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block = &overflow_blocks_->back();
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}
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block->mem = reinterpret_cast<char*>(malloc(block_size));
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block->size = block_size;
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return block;
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}
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// ----------------------------------------------------------------------
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// UnsafeArena::GetMemoryFallback()
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// We take memory out of our pool, aligned on the byte boundary
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// requested. If we don't have space in our current pool, we
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// allocate a new block (wasting the remaining space in the
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// current block) and give you that. If your memory needs are
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// too big for a single block, we make a special your-memory-only
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// allocation -- this is equivalent to not using the arena at all.
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// ----------------------------------------------------------------------
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void* UnsafeArena::GetMemoryFallback(const size_t size, const int align) {
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if (size == 0)
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return NULL; // stl/stl_alloc.h says this is okay
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assert(align > 0 && 0 == (align & (align - 1))); // must be power of 2
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// If the object is more than a quarter of the block size, allocate
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// it separately to avoid wasting too much space in leftover bytes
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if (block_size_ == 0 || size > block_size_/4) {
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// then it gets its own block in the arena
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assert(align <= kDefaultAlignment); // because that's what new gives us
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// This block stays separate from the rest of the world; in particular
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// we don't update last_alloc_ so you can't reclaim space on this block.
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return AllocNewBlock(size)->mem;
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}
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const int overage =
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(reinterpret_cast<uintptr_t>(freestart_) & (align-1));
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if (overage) {
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const int waste = align - overage;
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freestart_ += waste;
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if (waste < static_cast<int>(remaining_)) {
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remaining_ -= waste;
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} else {
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remaining_ = 0;
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}
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}
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if (size > remaining_) {
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AllocatedBlock *block = AllocNewBlock(block_size_);
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freestart_ = block->mem;
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remaining_ = block->size;
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}
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remaining_ -= size;
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last_alloc_ = freestart_;
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freestart_ += size;
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assert((reinterpret_cast<uintptr_t>(last_alloc_) & (align-1)) == 0);
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return reinterpret_cast<void*>(last_alloc_);
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}
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// ----------------------------------------------------------------------
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// UnsafeArena::FreeBlocks()
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// Unlike GetMemory(), which does actual work, ReturnMemory() is a
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// no-op: we don't "free" memory until Reset() is called. We do
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// update some stats, though. Note we do no checking that the
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// pointer you pass in was actually allocated by us, or that it
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// was allocated for the size you say, so be careful here!
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// FreeBlocks() does the work for Reset(), actually freeing all
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// memory allocated in one fell swoop.
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// ----------------------------------------------------------------------
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void UnsafeArena::FreeBlocks() {
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for ( int i = 1; i < blocks_alloced_; ++i ) { // keep first block alloced
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free(first_blocks_[i].mem);
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first_blocks_[i].mem = NULL;
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first_blocks_[i].size = 0;
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}
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blocks_alloced_ = 1;
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if (overflow_blocks_ != NULL) {
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vector<AllocatedBlock>::iterator it;
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for (it = overflow_blocks_->begin(); it != overflow_blocks_->end(); ++it) {
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free(it->mem);
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}
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delete overflow_blocks_; // These should be used very rarely
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overflow_blocks_ = NULL;
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}
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}
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} // namespace re2
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