mirror of
https://github.com/ClickHouse/ClickHouse.git
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225 lines
8.7 KiB
C++
225 lines
8.7 KiB
C++
#pragma once
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#include "Aliases.h"
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#include "Internals.h"
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#include "TaskCluster.h"
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#include "TaskTableAndShard.h"
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#include "ShardPartition.h"
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#include "ShardPartitionPiece.h"
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#include "ZooKeeperStaff.h"
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namespace DB
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{
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class ClusterCopier
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{
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public:
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ClusterCopier(const String & task_path_,
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const String & host_id_,
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const String & proxy_database_name_,
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Context & context_)
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:
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task_zookeeper_path(task_path_),
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host_id(host_id_),
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working_database_name(proxy_database_name_),
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context(context_),
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log(&Poco::Logger::get("ClusterCopier")) {}
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void init();
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template <typename T>
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decltype(auto) retry(T && func, UInt64 max_tries = 100);
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void discoverShardPartitions(const ConnectionTimeouts & timeouts, const TaskShardPtr & task_shard);
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/// Compute set of partitions, assume set of partitions aren't changed during the processing
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void discoverTablePartitions(const ConnectionTimeouts & timeouts, TaskTable & task_table, UInt64 num_threads = 0);
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void uploadTaskDescription(const std::string & task_path, const std::string & task_file, const bool force);
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void reloadTaskDescription();
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void updateConfigIfNeeded();
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void process(const ConnectionTimeouts & timeouts);
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/// Disables DROP PARTITION commands that used to clear data after errors
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void setSafeMode(bool is_safe_mode_ = true)
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{
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is_safe_mode = is_safe_mode_;
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}
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void setCopyFaultProbability(double copy_fault_probability_)
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{
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copy_fault_probability = copy_fault_probability_;
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}
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void setMoveFaultProbability(double move_fault_probability_)
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{
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move_fault_probability = move_fault_probability_;
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}
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void setExperimentalUseSampleOffset(bool value)
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{
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experimental_use_sample_offset = value;
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}
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protected:
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String getWorkersPath() const
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{
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return task_cluster->task_zookeeper_path + "/task_active_workers";
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}
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String getWorkersPathVersion() const
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{
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return getWorkersPath() + "_version";
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}
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String getCurrentWorkerNodePath() const
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{
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return getWorkersPath() + "/" + host_id;
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}
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zkutil::EphemeralNodeHolder::Ptr createTaskWorkerNodeAndWaitIfNeed(
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const zkutil::ZooKeeperPtr & zookeeper,
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const String & description,
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bool unprioritized);
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/*
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* Checks that partition piece or some other entity is clean.
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* The only requirement is that you have to pass is_dirty_flag_path and is_dirty_cleaned_path to the function.
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* And is_dirty_flag_path is a parent of is_dirty_cleaned_path.
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* */
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static bool checkPartitionPieceIsClean(
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const zkutil::ZooKeeperPtr & zookeeper,
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const CleanStateClock & clean_state_clock,
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const String & task_status_path);
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bool checkAllPiecesInPartitionAreDone(const TaskTable & task_table, const String & partition_name, const TasksShard & shards_with_partition);
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/** Checks that the whole partition of a table was copied. We should do it carefully due to dirty lock.
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* State of some task could change during the processing.
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* We have to ensure that all shards have the finished state and there is no dirty flag.
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* Moreover, we have to check status twice and check zxid, because state can change during the checking.
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*/
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/* The same as function above
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* Assume that we don't know on which shards do we have partition certain piece.
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* We'll check them all (I mean shards that contain the whole partition)
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* And shards that don't have certain piece MUST mark that piece is_done true.
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* */
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bool checkPartitionPieceIsDone(const TaskTable & task_table, const String & partition_name,
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size_t piece_number, const TasksShard & shards_with_partition);
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/*Alter successful insertion to helping tables it will move all pieces to destination table*/
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TaskStatus tryMoveAllPiecesToDestinationTable(const TaskTable & task_table, const String & partition_name);
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/// Removes MATERIALIZED and ALIAS columns from create table query
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static ASTPtr removeAliasColumnsFromCreateQuery(const ASTPtr & query_ast);
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bool tryDropPartitionPiece(ShardPartition & task_partition, const size_t current_piece_number,
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const zkutil::ZooKeeperPtr & zookeeper, const CleanStateClock & clean_state_clock);
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static constexpr UInt64 max_table_tries = 1000;
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static constexpr UInt64 max_shard_partition_tries = 600;
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static constexpr UInt64 max_shard_partition_piece_tries_for_alter = 100;
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bool tryProcessTable(const ConnectionTimeouts & timeouts, TaskTable & task_table);
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/// Job for copying partition from particular shard.
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TaskStatus tryProcessPartitionTask(const ConnectionTimeouts & timeouts,
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ShardPartition & task_partition,
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bool is_unprioritized_task);
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TaskStatus iterateThroughAllPiecesInPartition(const ConnectionTimeouts & timeouts,
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ShardPartition & task_partition,
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bool is_unprioritized_task);
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TaskStatus processPartitionPieceTaskImpl(const ConnectionTimeouts & timeouts,
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ShardPartition & task_partition,
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const size_t current_piece_number,
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bool is_unprioritized_task);
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void dropAndCreateLocalTable(const ASTPtr & create_ast);
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void dropLocalTableIfExists(const DatabaseAndTableName & table_name) const;
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void dropHelpingTables(const TaskTable & task_table);
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/// Is used for usage less disk space.
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/// After all pieces were successfully moved to original destination
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/// table we can get rid of partition pieces (partitions in helping tables).
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void dropParticularPartitionPieceFromAllHelpingTables(const TaskTable & task_table, const String & partition_name);
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String getRemoteCreateTable(const DatabaseAndTableName & table, Connection & connection, const Settings * settings = nullptr);
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ASTPtr getCreateTableForPullShard(const ConnectionTimeouts & timeouts, TaskShard & task_shard);
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/// If it is implicitly asked to create split Distributed table for certain piece on current shard, we will do it.
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void createShardInternalTables(const ConnectionTimeouts & timeouts, TaskShard & task_shard, bool create_split = true);
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std::set<String> getShardPartitions(const ConnectionTimeouts & timeouts, TaskShard & task_shard);
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bool checkShardHasPartition(const ConnectionTimeouts & timeouts, TaskShard & task_shard, const String & partition_quoted_name);
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bool checkPresentPartitionPiecesOnCurrentShard(const ConnectionTimeouts & timeouts,
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TaskShard & task_shard, const String & partition_quoted_name, size_t current_piece_number);
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/*
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* This class is used in executeQueryOnCluster function
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* You can execute query on each shard (no sense it is executed on each replica of a shard or not)
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* or you can execute query on each replica on each shard.
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* First mode is useful for INSERTS queries.
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* */
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enum ClusterExecutionMode
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{
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ON_EACH_SHARD,
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ON_EACH_NODE
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};
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/** Executes simple query (without output streams, for example DDL queries) on each shard of the cluster
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* Returns number of shards for which at least one replica executed query successfully
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*/
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UInt64 executeQueryOnCluster(
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const ClusterPtr & cluster,
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const String & query,
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const Settings & current_settings,
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PoolMode pool_mode = PoolMode::GET_ALL,
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ClusterExecutionMode execution_mode = ClusterExecutionMode::ON_EACH_SHARD,
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UInt64 max_successful_executions_per_shard = 0) const;
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private:
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String task_zookeeper_path;
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String task_description_path;
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String host_id;
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String working_database_name;
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/// Auto update config stuff
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UInt64 task_description_current_version = 1;
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std::atomic<UInt64> task_description_version{1};
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Coordination::WatchCallback task_description_watch_callback;
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/// ZooKeeper session used to set the callback
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zkutil::ZooKeeperPtr task_description_watch_zookeeper;
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ConfigurationPtr task_cluster_initial_config;
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ConfigurationPtr task_cluster_current_config;
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Coordination::Stat task_description_current_stat{};
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std::unique_ptr<TaskCluster> task_cluster;
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bool is_safe_mode = false;
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double copy_fault_probability = 0.0;
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double move_fault_probability = 0.0;
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bool experimental_use_sample_offset{false};
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Context & context;
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Poco::Logger * log;
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std::chrono::milliseconds default_sleep_time{1000};
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};
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}
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