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56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
#pragma once
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#include <Dictionaries/IDictionary.h>
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#include <Interpreters/Context_fwd.h>
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#include <Interpreters/ExternalLoader.h>
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#include <Common/quoteString.h>
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#include <memory>
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namespace DB
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{
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class IExternalLoaderConfigRepository;
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/// Manages user-defined dictionaries.
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class ExternalDictionariesLoader : public ExternalLoader, WithContext
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{
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public:
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using DictPtr = std::shared_ptr<const IDictionary>;
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/// Dictionaries will be loaded immediately and then will be updated in separate thread, each 'reload_period' seconds.
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explicit ExternalDictionariesLoader(ContextPtr global_context_);
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DictPtr getDictionary(const std::string & dictionary_name, ContextPtr context) const;
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DictPtr tryGetDictionary(const std::string & dictionary_name, ContextPtr context) const;
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void reloadDictionary(const std::string & dictionary_name, ContextPtr context) const;
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QualifiedTableName qualifyDictionaryNameWithDatabase(const std::string & dictionary_name, ContextPtr context) const;
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DictionaryStructure getDictionaryStructure(const std::string & dictionary_name, ContextPtr context) const;
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void assertDictionaryStructureExists(const std::string & dictionary_name, ContextPtr context) const;
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static DictionaryStructure getDictionaryStructure(const Poco::Util::AbstractConfiguration & config, const std::string & key_in_config = "dictionary");
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static DictionaryStructure getDictionaryStructure(const ObjectConfig & config);
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static void resetAll();
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protected:
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LoadablePtr create(const std::string & name, const Poco::Util::AbstractConfiguration & config,
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const std::string & key_in_config, const std::string & repository_name) const override;
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std::string resolveDictionaryName(const std::string & dictionary_name, const std::string & current_database_name) const;
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/// Try convert qualified dictionary name to persistent UUID
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std::string resolveDictionaryNameFromDatabaseCatalog(const std::string & name, const std::string & current_database_name) const;
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friend class StorageSystemDictionaries;
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friend class DatabaseDictionary;
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};
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}
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