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31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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#include <Access/IAccessEntity.h>
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#include <Access/RolesOrUsersSet.h>
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#include <Access/SettingsProfileElement.h>
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namespace DB
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{
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/// Represents a settings profile created by command
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/// CREATE SETTINGS PROFILE name SETTINGS x=value MIN=min MAX=max READONLY... TO roles
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struct SettingsProfile : public IAccessEntity
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{
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SettingsProfileElements elements;
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/// Which roles or users should use this settings profile.
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RolesOrUsersSet to_roles;
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bool equal(const IAccessEntity & other) const override;
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std::shared_ptr<IAccessEntity> clone() const override { return cloneImpl<SettingsProfile>(); }
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static constexpr const auto TYPE = AccessEntityType::SETTINGS_PROFILE;
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AccessEntityType getType() const override { return TYPE; }
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std::vector<UUID> findDependencies() const override;
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void replaceDependencies(const std::unordered_map<UUID, UUID> & old_to_new_ids) override;
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bool isBackupAllowed() const override { return elements.isBackupAllowed(); }
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};
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using SettingsProfilePtr = std::shared_ptr<const SettingsProfile>;
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}
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