ClickHouse/base/poco/Foundation/include/Poco/AutoPtr.h

309 lines
7.3 KiB
C++

//
// AutoPtr.h
//
// Library: Foundation
// Package: Core
// Module: AutoPtr
//
// Definition of the AutoPtr template class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_AutoPtr_INCLUDED
#define Foundation_AutoPtr_INCLUDED
#include <algorithm>
#include "Poco/Exception.h"
#include "Poco/Foundation.h"
namespace Poco
{
template <class C>
class AutoPtr
/// AutoPtr is a "smart" pointer for classes implementing
/// reference counting based garbage collection.
/// To be usable with the AutoPtr template, a class must
/// implement the following behaviour:
/// A class must maintain a reference count.
/// The constructors of the object initialize the reference
/// count to one.
/// The class must implement a public duplicate() method:
/// void duplicate();
/// that increments the reference count by one.
/// The class must implement a public release() method:
/// void release()
/// that decrements the reference count by one, and,
/// if the reference count reaches zero, deletes the
/// object.
///
/// AutoPtr works in the following way:
/// If an AutoPtr is assigned an ordinary pointer to
/// an object (via the constructor or the assignment operator),
/// it takes ownership of the object and the object's reference
/// count remains unchanged.
/// If the AutoPtr is assigned another AutoPtr, the
/// object's reference count is incremented by one by
/// calling duplicate() on its object.
/// The destructor of AutoPtr calls release() on its
/// object.
/// AutoPtr supports dereferencing with both the ->
/// and the * operator. An attempt to dereference a null
/// AutoPtr results in a NullPointerException being thrown.
/// AutoPtr also implements all relational operators.
/// Note that AutoPtr allows casting of its encapsulated data types.
{
public:
AutoPtr() : _ptr(0) { }
AutoPtr(C * ptr) : _ptr(ptr) { }
AutoPtr(C * ptr, bool shared) : _ptr(ptr)
{
if (shared && _ptr)
_ptr->duplicate();
}
AutoPtr(const AutoPtr & ptr) : _ptr(ptr._ptr)
{
if (_ptr)
_ptr->duplicate(); // NOLINT
}
template <class Other>
AutoPtr(const AutoPtr<Other> & ptr) : _ptr(const_cast<Other *>(ptr.get()))
{
if (_ptr)
_ptr->duplicate();
}
~AutoPtr()
{
if (_ptr)
_ptr->release(); // NOLINT
}
AutoPtr & assign(C * ptr)
{
if (_ptr != ptr)
{
if (_ptr)
_ptr->release();
_ptr = ptr;
}
return *this;
}
AutoPtr & assign(C * ptr, bool shared)
{
if (_ptr != ptr)
{
if (_ptr)
_ptr->release();
_ptr = ptr;
if (shared && _ptr)
_ptr->duplicate();
}
return *this;
}
AutoPtr & assign(const AutoPtr & ptr)
{
if (&ptr != this)
{
if (_ptr)
_ptr->release();
_ptr = ptr._ptr;
if (_ptr)
_ptr->duplicate(); // NOLINT
}
return *this;
}
template <class Other>
AutoPtr & assign(const AutoPtr<Other> & ptr)
{
if (ptr.get() != _ptr)
{
if (_ptr)
_ptr->release();
_ptr = const_cast<Other *>(ptr.get());
if (_ptr)
_ptr->duplicate();
}
return *this;
}
void reset()
{
if (_ptr)
{
_ptr->release();
_ptr = 0;
}
}
void reset(C * ptr) { assign(ptr); }
void reset(C * ptr, bool shared) { assign(ptr, shared); }
void reset(const AutoPtr & ptr) { assign(ptr); }
template <class Other>
void reset(const AutoPtr<Other> & ptr)
{
assign<Other>(ptr);
}
AutoPtr & operator=(C * ptr) { return assign(ptr); }
AutoPtr & operator=(const AutoPtr & ptr) { return assign(ptr); }
template <class Other>
AutoPtr & operator=(const AutoPtr<Other> & ptr)
{
return assign<Other>(ptr);
}
void swap(AutoPtr & ptr) { std::swap(_ptr, ptr._ptr); }
template <class Other>
AutoPtr<Other> cast() const
/// Casts the AutoPtr via a dynamic cast to the given type.
/// Returns an AutoPtr containing NULL if the cast fails.
/// Example: (assume class Sub: public Super)
/// AutoPtr<Super> super(new Sub());
/// AutoPtr<Sub> sub = super.cast<Sub>();
/// poco_assert (sub.get());
{
Other * pOther = dynamic_cast<Other *>(_ptr);
return AutoPtr<Other>(pOther, true);
}
template <class Other>
AutoPtr<Other> unsafeCast() const
/// Casts the AutoPtr via a static cast to the given type.
/// Example: (assume class Sub: public Super)
/// AutoPtr<Super> super(new Sub());
/// AutoPtr<Sub> sub = super.unsafeCast<Sub>();
/// poco_assert (sub.get());
{
Other * pOther = static_cast<Other *>(_ptr);
return AutoPtr<Other>(pOther, true);
}
C * operator->()
{
if (_ptr)
return _ptr; // NOLINT
else
throw NullPointerException();
}
const C * operator->() const
{
if (_ptr)
return _ptr;
else
throw NullPointerException();
}
C & operator*()
{
if (_ptr)
return *_ptr; // NOLINT
else
throw NullPointerException();
}
const C & operator*() const
{
if (_ptr)
return *_ptr;
else
throw NullPointerException();
}
C * get() { return _ptr; }
const C * get() const { return _ptr; }
operator C *()
{
return _ptr; // NOLINT
}
operator const C *() const { return _ptr; }
bool operator!() const { return _ptr == 0; }
bool isNull() const { return _ptr == 0; }
C * duplicate()
{
if (_ptr)
_ptr->duplicate();
return _ptr;
}
bool operator==(const AutoPtr & ptr) const { return _ptr == ptr._ptr; }
bool operator==(const C * ptr) const { return _ptr == ptr; }
bool operator==(C * ptr) const { return _ptr == ptr; }
bool operator!=(const AutoPtr & ptr) const { return _ptr != ptr._ptr; }
bool operator!=(const C * ptr) const { return _ptr != ptr; }
bool operator!=(C * ptr) const { return _ptr != ptr; }
bool operator<(const AutoPtr & ptr) const { return _ptr < ptr._ptr; }
bool operator<(const C * ptr) const { return _ptr < ptr; }
bool operator<(C * ptr) const { return _ptr < ptr; }
bool operator<=(const AutoPtr & ptr) const { return _ptr <= ptr._ptr; }
bool operator<=(const C * ptr) const { return _ptr <= ptr; }
bool operator<=(C * ptr) const { return _ptr <= ptr; }
bool operator>(const AutoPtr & ptr) const { return _ptr > ptr._ptr; }
bool operator>(const C * ptr) const { return _ptr > ptr; }
bool operator>(C * ptr) const { return _ptr > ptr; }
bool operator>=(const AutoPtr & ptr) const { return _ptr >= ptr._ptr; }
bool operator>=(const C * ptr) const { return _ptr >= ptr; }
bool operator>=(C * ptr) const { return _ptr >= ptr; }
private:
C * _ptr;
};
template <class C>
inline void swap(AutoPtr<C> & p1, AutoPtr<C> & p2)
{
p1.swap(p2);
}
} // namespace Poco
#endif // Foundation_AutoPtr_INCLUDED