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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
#pragma once
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#include <time.h> /// nanosleep
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#include <mutex>
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#include <memory>
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#include <Common/Stopwatch.h>
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#include <Common/Exception.h>
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#include <IO/WriteHelpers.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int LIMIT_EXCEEDED;
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}
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/** Allows you to limit the speed of something (in entities per second) using sleep.
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* Specifics of work:
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* - only the average speed is considered, from the moment of the first call of `add` function;
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* if there were periods with low speed, then during some time after them, the speed will be higher;
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*
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* Also allows you to set a limit on the maximum number of entities. If exceeded, an exception will be thrown.
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*/
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class Throttler
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{
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public:
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Throttler(size_t max_speed_, size_t limit_, const char * limit_exceeded_exception_message_)
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: max_speed(max_speed_), limit(limit_), limit_exceeded_exception_message(limit_exceeded_exception_message_) {}
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void add(size_t amount)
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{
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size_t new_count;
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UInt64 elapsed_ns = 0;
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{
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std::lock_guard<std::mutex> lock(mutex);
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if (max_speed)
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{
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if (0 == count)
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{
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watch.start();
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elapsed_ns = 0;
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}
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else
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elapsed_ns = watch.elapsed();
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}
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count += amount;
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new_count = count;
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}
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if (limit && new_count > limit)
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throw Exception(limit_exceeded_exception_message + std::string(" Maximum: ") + toString(limit), ErrorCodes::LIMIT_EXCEEDED);
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if (max_speed)
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{
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/// How much time to wait for the average speed to become `max_speed`.
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UInt64 desired_ns = new_count * 1000000000 / max_speed;
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if (desired_ns > elapsed_ns)
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{
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UInt64 sleep_ns = desired_ns - elapsed_ns;
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timespec sleep_ts;
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sleep_ts.tv_sec = sleep_ns / 1000000000;
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sleep_ts.tv_nsec = sleep_ns % 1000000000;
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nanosleep(&sleep_ts, nullptr); /// NOTE Returns early in case of a signal. This is considered normal.
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}
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}
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}
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private:
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size_t max_speed = 0;
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size_t count = 0;
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size_t limit = 0; /// 0 - not limited.
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const char * limit_exceeded_exception_message = nullptr;
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Stopwatch watch {CLOCK_MONOTONIC_COARSE};
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std::mutex mutex;
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};
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using ThrottlerPtr = std::shared_ptr<Throttler>;
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}
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