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64 | Build on Linux |
How to Build ClickHouse on Linux
Supported platforms:
- x86_64
- AArch64
- Power9 (experimental)
Normal Build for Development on Ubuntu
The following tutorial is based on the Ubuntu Linux system. With appropriate changes, it should also work on any other Linux distribution.
Install Git, CMake, Python and Ninja
$ sudo apt-get install git cmake python ninja-build
Or cmake3 instead of cmake on older systems.
Install the latest clang (recommended)
On Ubuntu/Debian you can use the automatic installation script (check official webpage)
sudo bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"
For other Linux distribution - check the availability of the prebuild packages or build clang from sources.
Use the latest clang for Builds
$ export CC=clang-14
$ export CXX=clang++-14
In this example we use version 14 that is the latest as of Feb 2022.
Gcc can also be used though it is discouraged.
Checkout ClickHouse Sources
$ git clone --recursive git@github.com:ClickHouse/ClickHouse.git
or
$ git clone --recursive https://github.com/ClickHouse/ClickHouse.git
Build ClickHouse
$ cd ClickHouse
$ mkdir build
$ cd build
$ cmake ..
$ ninja
To create an executable, run ninja clickhouse
.
This will create the programs/clickhouse
executable, which can be used with client
or server
arguments.
How to Build ClickHouse on Any Linux
The build requires the following components:
- Git (is used only to checkout the sources, it’s not needed for the build)
- CMake 3.10 or newer
- Ninja
- C++ compiler: clang-13 or newer
- Linker: lld
If all the components are installed, you may build in the same way as the steps above.
Example for Ubuntu Eoan:
sudo apt update
sudo apt install git cmake ninja-build clang++ python
git clone --recursive https://github.com/ClickHouse/ClickHouse.git
mkdir build && cd build
cmake ../ClickHouse
ninja
Example for OpenSUSE Tumbleweed:
sudo zypper install git cmake ninja clang-c++ python lld
git clone --recursive https://github.com/ClickHouse/ClickHouse.git
mkdir build && cd build
cmake ../ClickHouse
ninja
Example for Fedora Rawhide:
sudo yum update
yum --nogpg install git cmake make clang-c++ python3
git clone --recursive https://github.com/ClickHouse/ClickHouse.git
mkdir build && cd build
cmake ../ClickHouse
make -j $(nproc)
Here is an example of how to build clang
and all the llvm infrastructure from sources:
git clone git@github.com:llvm/llvm-project.git
mkdir llvm-build && cd llvm-build
cmake -DCMAKE_BUILD_TYPE:STRING=Release -DLLVM_ENABLE_PROJECTS=all ../llvm-project/llvm/
make -j16
sudo make install
hash clang
clang --version
You can install the older clang like clang-11 from packages and then use it to build the new clang from sources.
Here is an example of how to install the new cmake
from the official website:
wget https://github.com/Kitware/CMake/releases/download/v3.22.2/cmake-3.22.2-linux-x86_64.sh
chmod +x cmake-3.22.2-linux-x86_64.sh
./cmake-3.22.2-linux-x86_64.sh
export PATH=/home/milovidov/work/cmake-3.22.2-linux-x86_64/bin/:${PATH}
hash cmake
How to Build ClickHouse Debian Package
Install Git
$ sudo apt-get update
$ sudo apt-get install git python debhelper lsb-release fakeroot sudo debian-archive-keyring debian-keyring
Checkout ClickHouse Sources
$ git clone --recursive --branch master https://github.com/ClickHouse/ClickHouse.git
$ cd ClickHouse
Run Release Script
$ ./release
You Don’t Have to Build ClickHouse
ClickHouse is available in pre-built binaries and packages. Binaries are portable and can be run on any Linux flavour.
They are built for stable, prestable and testing releases as long as for every commit to master and for every pull request.
To find the freshest build from master
, go to commits page, click on the first green checkmark or red cross near commit, and click to the “Details” link right after “ClickHouse Build Check”.
Faster builds for development: Split build configuration
Normally, ClickHouse is statically linked into a single static clickhouse
binary with minimal dependencies. This is convenient for distribution, but it means that on every change the entire binary needs to be linked, which is slow and may be inconvenient for development. There is an alternative configuration which instead creates dynamically loaded shared libraries and separate binaries clickhouse-server
, clickhouse-client
etc., allowing for faster incremental builds. To use it, add the following flags to your cmake
invocation:
-DUSE_STATIC_LIBRARIES=0 -DSPLIT_SHARED_LIBRARIES=1 -DCLICKHOUSE_SPLIT_BINARY=1
Note that the split build has several drawbacks:
- There is no single
clickhouse
binary, and you have to runclickhouse-server
,clickhouse-client
, etc. - Risk of segfault if you run any of the programs while rebuilding the project.
- You cannot run the integration tests since they only work a single complete binary.
- You can't easily copy the binaries elsewhere. Instead of moving a single binary you'll need to copy all binaries and libraries.