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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
#include "threadPoolCallbackRunner.h"
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#include <Common/scope_guard_safe.h>
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#include <Common/CurrentThread.h>
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namespace DB
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{
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CallbackRunner threadPoolCallbackRunner(ThreadPool & pool)
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{
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return [pool = &pool, thread_group = CurrentThread::getGroup()](auto callback) mutable
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{
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pool->scheduleOrThrow(
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[&, callback = std::move(callback), thread_group]()
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{
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if (thread_group)
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CurrentThread::attachTo(thread_group);
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SCOPE_EXIT_SAFE({
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if (thread_group)
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CurrentThread::detachQueryIfNotDetached();
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/// After we detached from the thread_group, parent for memory_tracker inside ThreadStatus will be reset to it's parent.
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/// Typically, it may be changes from Process to User.
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/// Usually it could be ok, because thread pool task is executed before user-level memory tracker is destroyed.
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/// However, thread could stay alive inside the thread pool, and it's ThreadStatus as well.
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/// When, finally, we destroy the thread (and the ThreadStatus),
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/// it can use memory tracker in the ~ThreadStatus in order to alloc/free untracked_memory,
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/// and by this time user-level memory tracker may be already destroyed.
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///
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/// As a work-around, reset memory tracker to total, which is always alive.
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CurrentThread::get().memory_tracker.setParent(&total_memory_tracker);
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});
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callback();
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});
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};
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}
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}
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