ClickHouse/src/Databases/DatabaseOrdinary.h
2021-05-31 17:49:02 +03:00

42 lines
1.2 KiB
C++

#pragma once
#include <Databases/DatabaseOnDisk.h>
#include <Common/ThreadPool.h>
namespace DB
{
/** Default engine of databases.
* It stores tables list in filesystem using list of .sql files,
* that contain declaration of table represented by SQL ATTACH TABLE query.
*/
class DatabaseOrdinary : public DatabaseOnDisk
{
public:
DatabaseOrdinary(const String & name_, const String & metadata_path_, ContextPtr context);
DatabaseOrdinary(
const String & name_, const String & metadata_path_, const String & data_path_, const String & logger, ContextPtr context_);
String getEngineName() const override { return "Ordinary"; }
void loadStoredObjects(ContextMutablePtr context, bool has_force_restore_data_flag, bool force_attach) override;
void alterTable(
ContextPtr context,
const StorageID & table_id,
const StorageInMemoryMetadata & metadata) override;
protected:
virtual void commitAlterTable(
const StorageID & table_id,
const String & table_metadata_tmp_path,
const String & table_metadata_path,
const String & statement,
ContextPtr query_context);
void startupTables(ThreadPool & thread_pool);
};
}