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https://github.com/ClickHouse/ClickHouse.git
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174 lines
4.8 KiB
C++
174 lines
4.8 KiB
C++
#include <sstream>
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#include <Common/typeid_cast.h>
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#include <Parsers/parseQuery.h>
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#include <Parsers/ParserCreateQuery.h>
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#include <Parsers/ASTCreateQuery.h>
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#include <Parsers/formatAST.h>
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#include <Interpreters/Context.h>
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#include <Interpreters/InterpreterCreateQuery.h>
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#include <Storages/StorageFactory.h>
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#include <Databases/DatabasesCommon.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int EMPTY_LIST_OF_COLUMNS_PASSED;
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extern const int TABLE_ALREADY_EXISTS;
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extern const int UNKNOWN_TABLE;
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extern const int LOGICAL_ERROR;
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}
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String getTableDefinitionFromCreateQuery(const ASTPtr & query)
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{
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ASTPtr query_clone = query->clone();
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ASTCreateQuery & create = typeid_cast<ASTCreateQuery &>(*query_clone.get());
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/// We remove everything that is not needed for ATTACH from the query.
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create.attach = true;
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create.database.clear();
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create.as_database.clear();
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create.as_table.clear();
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create.if_not_exists = false;
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create.is_populate = false;
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/// For views it is necessary to save the SELECT query itself, for the rest - on the contrary
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if (!create.is_view && !create.is_materialized_view)
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create.select = nullptr;
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create.format = nullptr;
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create.out_file = nullptr;
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std::ostringstream statement_stream;
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formatAST(create, statement_stream, false);
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statement_stream << '\n';
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return statement_stream.str();
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}
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std::pair<String, StoragePtr> createTableFromDefinition(
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const String & definition,
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const String & database_name,
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const String & database_data_path,
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Context & context,
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bool has_force_restore_data_flag,
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const String & description_for_error_message)
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{
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ParserCreateQuery parser;
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ASTPtr ast = parseQuery(parser, definition.data(), definition.data() + definition.size(), description_for_error_message, 0);
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ASTCreateQuery & ast_create_query = typeid_cast<ASTCreateQuery &>(*ast);
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ast_create_query.attach = true;
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ast_create_query.database = database_name;
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/// We do not directly use `InterpreterCreateQuery::execute`, because
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/// - the database has not been created yet;
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/// - the code is simpler, since the query is already brought to a suitable form.
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if (!ast_create_query.columns)
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throw Exception("Missing definition of columns.", ErrorCodes::EMPTY_LIST_OF_COLUMNS_PASSED);
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ColumnsDescription columns = InterpreterCreateQuery::getColumnsDescription(*ast_create_query.columns, context);
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return
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{
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ast_create_query.table,
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StorageFactory::instance().get(
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ast_create_query,
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database_data_path, ast_create_query.table, database_name, context, context.getGlobalContext(),
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columns,
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true, has_force_restore_data_flag)
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};
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}
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bool DatabaseWithOwnTablesBase::isTableExist(
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const Context & /*context*/,
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const String & table_name) const
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{
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std::lock_guard lock(mutex);
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return tables.find(table_name) != tables.end();
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}
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StoragePtr DatabaseWithOwnTablesBase::tryGetTable(
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const Context & /*context*/,
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const String & table_name) const
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{
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std::lock_guard lock(mutex);
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auto it = tables.find(table_name);
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if (it == tables.end())
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return {};
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return it->second;
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}
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DatabaseIteratorPtr DatabaseWithOwnTablesBase::getIterator(const Context & /*context*/)
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{
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std::lock_guard lock(mutex);
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return std::make_unique<DatabaseSnapshotIterator>(tables);
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}
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bool DatabaseWithOwnTablesBase::empty(const Context & /*context*/) const
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{
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std::lock_guard lock(mutex);
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return tables.empty();
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}
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StoragePtr DatabaseWithOwnTablesBase::detachTable(const String & table_name)
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{
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StoragePtr res;
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{
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std::lock_guard lock(mutex);
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auto it = tables.find(table_name);
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if (it == tables.end())
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throw Exception("Table " + name + "." + table_name + " doesn't exist.", ErrorCodes::UNKNOWN_TABLE);
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res = it->second;
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tables.erase(it);
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}
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return res;
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}
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void DatabaseWithOwnTablesBase::attachTable(const String & table_name, const StoragePtr & table)
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{
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std::lock_guard lock(mutex);
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if (!tables.emplace(table_name, table).second)
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throw Exception("Table " + name + "." + table_name + " already exists.", ErrorCodes::TABLE_ALREADY_EXISTS);
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}
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void DatabaseWithOwnTablesBase::shutdown()
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{
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/// You can not hold a lock during shutdown.
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/// Because inside `shutdown` function tables can work with database, and mutex is not recursive.
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Tables tables_snapshot;
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{
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std::lock_guard lock(mutex);
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tables_snapshot = tables;
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}
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for (const auto & kv : tables_snapshot)
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{
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kv.second->shutdown();
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}
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std::lock_guard lock(mutex);
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tables.clear();
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}
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DatabaseWithOwnTablesBase::~DatabaseWithOwnTablesBase()
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{
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try
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{
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shutdown();
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}
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catch (...)
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{
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tryLogCurrentException(__PRETTY_FUNCTION__);
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}
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}
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}
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