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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
#pragma once
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#include <common/logger_useful.h>
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#include <nanodbc/nanodbc.h>
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#include <mutex>
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#include <common/BorrowedObjectPool.h>
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#include <unordered_map>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int NO_FREE_CONNECTION;
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}
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}
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namespace nanodbc
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{
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using ConnectionPtr = std::unique_ptr<nanodbc::connection>;
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using Pool = BorrowedObjectPool<ConnectionPtr>;
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using PoolPtr = std::shared_ptr<Pool>;
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class ConnectionHolder
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{
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public:
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ConnectionHolder(PoolPtr pool_, ConnectionPtr connection_) : pool(pool_), connection(std::move(connection_)) {}
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ConnectionHolder(const ConnectionHolder & other) = delete;
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~ConnectionHolder() { pool->returnObject(std::move(connection)); }
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nanodbc::connection & get() const
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{
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assert(connection != nullptr);
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return *connection;
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}
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private:
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PoolPtr pool;
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ConnectionPtr connection;
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};
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using ConnectionHolderPtr = std::unique_ptr<ConnectionHolder>;
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}
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namespace DB
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{
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static constexpr inline auto ODBC_CONNECT_TIMEOUT = 100;
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static constexpr inline auto ODBC_POOL_WAIT_TIMEOUT = 10000;
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class ODBCConnectionFactory final : private boost::noncopyable
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{
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public:
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static ODBCConnectionFactory & instance()
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{
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static ODBCConnectionFactory ret;
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return ret;
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}
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nanodbc::ConnectionHolderPtr get(const std::string & connection_string, size_t pool_size)
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{
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std::lock_guard lock(mutex);
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if (!factory.count(connection_string))
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factory.emplace(std::make_pair(connection_string, std::make_shared<nanodbc::Pool>(pool_size)));
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auto & pool = factory[connection_string];
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nanodbc::ConnectionPtr connection;
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auto connection_available = pool->tryBorrowObject(connection, []() { return nullptr; }, ODBC_POOL_WAIT_TIMEOUT);
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if (!connection_available)
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throw Exception("Unable to fetch connection within the timeout", ErrorCodes::NO_FREE_CONNECTION);
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try
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{
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if (!connection || !connection->connected())
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connection = std::make_unique<nanodbc::connection>(connection_string, ODBC_CONNECT_TIMEOUT);
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}
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catch (...)
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{
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pool->returnObject(std::move(connection));
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}
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return std::make_unique<nanodbc::ConnectionHolder>(factory[connection_string], std::move(connection));
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}
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private:
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/// [connection_settings_string] -> [connection_pool]
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using PoolFactory = std::unordered_map<std::string, nanodbc::PoolPtr>;
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PoolFactory factory;
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std::mutex mutex;
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};
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}
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