ClickHouse/src/Interpreters/DatabaseAndTableWithAlias.h
2020-04-03 18:14:31 +03:00

135 lines
3.8 KiB
C++

#pragma once
#include <Core/Names.h>
#include <Core/Types.h>
#include <Core/NamesAndTypes.h>
#include <Parsers/IAST_fwd.h>
#include <memory>
#include <optional>
#include <Core/UUID.h>
namespace DB
{
class ASTSelectQuery;
class ASTIdentifier;
struct ASTTableExpression;
class Context;
/// Extracts database name (and/or alias) from table expression or identifier
struct DatabaseAndTableWithAlias
{
String database;
String table;
String alias;
UUID uuid = UUIDHelpers::Nil;
DatabaseAndTableWithAlias() = default;
DatabaseAndTableWithAlias(const ASTPtr & identifier_node, const String & current_database = "");
DatabaseAndTableWithAlias(const ASTIdentifier & identifier, const String & current_database = "");
DatabaseAndTableWithAlias(const ASTTableExpression & table_expression, const String & current_database = "");
/// "alias." or "table." if alias is empty
String getQualifiedNamePrefix(bool with_dot = true) const;
/// Check if it satisfies another db_table name. @note opterion is not symmetric.
bool satisfies(const DatabaseAndTableWithAlias & table, bool table_may_be_an_alias);
/// Exactly the same table name
bool same(const DatabaseAndTableWithAlias & db_table) const
{
return database == db_table.database && table == db_table.table && alias == db_table.alias && uuid == db_table.uuid;
}
};
struct TableWithColumnNames
{
DatabaseAndTableWithAlias table;
Names columns;
Names hidden_columns;
TableWithColumnNames(const DatabaseAndTableWithAlias & table_, const Names & columns_)
: table(table_)
, columns(columns_)
{}
TableWithColumnNames(const DatabaseAndTableWithAlias table_, Names && columns_, Names && hidden_columns_)
: table(table_)
, columns(columns_)
, hidden_columns(hidden_columns_)
{}
bool hasColumn(const String & name) const
{
if (columns_set.empty())
{
columns_set.insert(columns.begin(), columns.end());
columns_set.insert(hidden_columns.begin(), hidden_columns.end());
}
return columns_set.count(name);
}
private:
mutable NameSet columns_set;
};
struct TableWithColumnNamesAndTypes
{
DatabaseAndTableWithAlias table;
NamesAndTypesList columns;
NamesAndTypesList hidden_columns;
TableWithColumnNamesAndTypes(const DatabaseAndTableWithAlias & table_, const NamesAndTypesList & columns_)
: table(table_)
, columns(columns_)
{}
bool hasColumn(const String & name) const
{
if (names.empty())
{
for (auto & col : columns)
names.insert(col.name);
for (auto & col : hidden_columns)
names.insert(col.name);
}
return names.count(name);
}
void addHiddenColumns(const NamesAndTypesList & addition)
{
hidden_columns.insert(hidden_columns.end(), addition.begin(), addition.end());
}
TableWithColumnNames removeTypes() const
{
Names out_columns;
out_columns.reserve(columns.size());
for (auto & col : columns)
out_columns.push_back(col.name);
Names out_hidden_columns;
out_hidden_columns.reserve(hidden_columns.size());
for (auto & col : hidden_columns)
out_hidden_columns.push_back(col.name);
return TableWithColumnNames(table, std::move(out_columns), std::move(out_hidden_columns));
}
private:
mutable NameSet names;
};
std::vector<DatabaseAndTableWithAlias> getDatabaseAndTables(const ASTSelectQuery & select_query, const String & current_database);
std::optional<DatabaseAndTableWithAlias> getDatabaseAndTable(const ASTSelectQuery & select, size_t table_number);
using TablesWithColumnNames = std::vector<TableWithColumnNames>;
using TablesWithColumnNamesAndTypes = std::vector<TableWithColumnNames>;
}