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b6fe726777
This change simplifies the interface of IAccesEntity.
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#pragma once
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#include <Core/Types.h>
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#include <Common/typeid_cast.h>
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#include <memory>
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#include <typeindex>
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namespace DB
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{
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/// Access entity is a set of data which have a name and a type. Access entity control something related to the access control.
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/// Entities can be stored to a file or another storage, see IAccessStorage.
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struct IAccessEntity
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{
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IAccessEntity() = default;
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IAccessEntity(const IAccessEntity &) = default;
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virtual ~IAccessEntity() = default;
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virtual std::shared_ptr<IAccessEntity> clone() const = 0;
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std::type_index getType() const { return typeid(*this); }
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static String getTypeName(std::type_index type);
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const String getTypeName() const { return getTypeName(getType()); }
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static const char * getKeyword(std::type_index type);
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const char * getKeyword() const { return getKeyword(getType()); }
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template <typename EntityType>
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bool isTypeOf() const { return isTypeOf(typeid(EntityType)); }
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bool isTypeOf(std::type_index type) const { return type == getType(); }
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virtual void setName(const String & name_) { name = name_; }
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const String & getName() const { return name; }
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friend bool operator ==(const IAccessEntity & lhs, const IAccessEntity & rhs) { return lhs.equal(rhs); }
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friend bool operator !=(const IAccessEntity & lhs, const IAccessEntity & rhs) { return !(lhs == rhs); }
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protected:
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String name;
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virtual bool equal(const IAccessEntity & other) const;
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/// Helper function to define clone() in the derived classes.
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template <typename EntityType>
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std::shared_ptr<IAccessEntity> cloneImpl() const
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{
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return std::make_shared<EntityType>(typeid_cast<const EntityType &>(*this));
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}
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};
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using AccessEntityPtr = std::shared_ptr<const IAccessEntity>;
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}
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