ClickHouse/src/Interpreters/DatabaseCatalog.h
2022-08-03 19:49:16 +02:00

342 lines
15 KiB
C++

#pragma once
#include <Core/UUID.h>
#include <Interpreters/Context_fwd.h>
#include <Interpreters/StorageID.h>
#include <Databases/TablesLoader.h>
#include <Parsers/IAST_fwd.h>
#include <Storages/IStorage_fwd.h>
#include <boost/noncopyable.hpp>
#include <Poco/Logger.h>
#include <array>
#include <condition_variable>
#include <list>
#include <map>
#include <memory>
#include <mutex>
#include <set>
#include <shared_mutex>
#include <unordered_map>
#include <unordered_set>
#include <filesystem>
namespace fs = std::filesystem;
namespace DB
{
class IDatabase;
class Exception;
class ColumnsDescription;
struct ConstraintsDescription;
class IDisk;
using DatabasePtr = std::shared_ptr<IDatabase>;
using DatabaseAndTable = std::pair<DatabasePtr, StoragePtr>;
using Databases = std::map<String, std::shared_ptr<IDatabase>>;
using DiskPtr = std::shared_ptr<IDisk>;
/// Table -> set of table-views that make SELECT from it.
using ViewDependencies = std::map<StorageID, std::set<StorageID>>;
using Dependencies = std::vector<StorageID>;
/// Allows executing DDL query only in one thread.
/// Puts an element into the map, locks tables's mutex, counts how much threads run parallel query on the table,
/// when counter is 0 erases element in the destructor.
/// If the element already exists in the map, waits when ddl query will be finished in other thread.
class DDLGuard
{
public:
struct Entry
{
std::unique_ptr<std::mutex> mutex;
UInt32 counter;
};
/// Element name -> (mutex, counter).
/// NOTE: using std::map here (and not std::unordered_map) to avoid iterator invalidation on insertion.
using Map = std::map<String, Entry>;
DDLGuard(
Map & map_,
std::shared_mutex & db_mutex_,
std::unique_lock<std::mutex> guards_lock_,
const String & elem,
const String & database_name);
~DDLGuard();
/// Unlocks table name, keeps holding read lock for database name
void releaseTableLock() noexcept;
private:
Map & map;
std::shared_mutex & db_mutex;
Map::iterator it;
std::unique_lock<std::mutex> guards_lock;
std::unique_lock<std::mutex> table_lock;
bool table_lock_removed = false;
bool is_database_guard = false;
};
using DDLGuardPtr = std::unique_ptr<DDLGuard>;
/// Creates temporary table in `_temporary_and_external_tables` with randomly generated unique StorageID.
/// Such table can be accessed from everywhere by its ID.
/// Removes the table from database on destruction.
/// TemporaryTableHolder object can be attached to a query or session Context, so table will be accessible through the context.
struct TemporaryTableHolder : boost::noncopyable, WithContext
{
using Creator = std::function<StoragePtr (const StorageID &)>;
TemporaryTableHolder(ContextPtr context, const Creator & creator, const ASTPtr & query = {});
/// Creates temporary table with Engine=Memory
TemporaryTableHolder(
ContextPtr context,
const ColumnsDescription & columns,
const ConstraintsDescription & constraints,
const ASTPtr & query = {},
bool create_for_global_subquery = false);
TemporaryTableHolder(TemporaryTableHolder && rhs) noexcept;
TemporaryTableHolder & operator=(TemporaryTableHolder && rhs) noexcept;
~TemporaryTableHolder();
StorageID getGlobalTableID() const;
StoragePtr getTable() const;
operator bool () const { return id != UUIDHelpers::Nil; } /// NOLINT
IDatabase * temporary_tables = nullptr;
UUID id = UUIDHelpers::Nil;
};
///TODO maybe remove shared_ptr from here?
using TemporaryTablesMapping = std::map<String, std::shared_ptr<TemporaryTableHolder>>;
class BackgroundSchedulePoolTaskHolder;
/// For some reason Context is required to get Storage from Database object
class DatabaseCatalog : boost::noncopyable, WithMutableContext
{
public:
/// Names of predefined databases.
static constexpr const char * TEMPORARY_DATABASE = "_temporary_and_external_tables";
static constexpr const char * SYSTEM_DATABASE = "system";
static constexpr const char * INFORMATION_SCHEMA = "information_schema";
static constexpr const char * INFORMATION_SCHEMA_UPPERCASE = "INFORMATION_SCHEMA";
/// Returns true if a passed name is one of the predefined databases' names.
static bool isPredefinedDatabase(std::string_view database_name);
static DatabaseCatalog & init(ContextMutablePtr global_context_);
static DatabaseCatalog & instance();
static void shutdown();
void initializeAndLoadTemporaryDatabase();
void loadDatabases();
void loadMarkedAsDroppedTables();
/// Get an object that protects the table from concurrently executing multiple DDL operations.
DDLGuardPtr getDDLGuard(const String & database, const String & table);
/// Get an object that protects the database from concurrent DDL queries all tables in the database
std::unique_lock<std::shared_mutex> getExclusiveDDLGuardForDatabase(const String & database);
void assertDatabaseExists(const String & database_name) const;
void assertDatabaseDoesntExist(const String & database_name) const;
DatabasePtr getDatabaseForTemporaryTables() const;
DatabasePtr getSystemDatabase() const;
void attachDatabase(const String & database_name, const DatabasePtr & database);
DatabasePtr detachDatabase(ContextPtr local_context, const String & database_name, bool drop = false, bool check_empty = true);
void updateDatabaseName(const String & old_name, const String & new_name, const Strings & tables_in_database);
/// database_name must be not empty
DatabasePtr getDatabase(const String & database_name) const;
DatabasePtr tryGetDatabase(const String & database_name) const;
DatabasePtr getDatabase(const UUID & uuid) const;
DatabasePtr tryGetDatabase(const UUID & uuid) const;
bool isDatabaseExist(const String & database_name) const;
Databases getDatabases() const;
/// Same as getDatabase(const String & database_name), but if database_name is empty, current database of local_context is used
DatabasePtr getDatabase(const String & database_name, ContextPtr local_context) const;
/// For all of the following methods database_name in table_id must be not empty (even for temporary tables).
void assertTableDoesntExist(const StorageID & table_id, ContextPtr context) const;
bool isTableExist(const StorageID & table_id, ContextPtr context) const;
bool isDictionaryExist(const StorageID & table_id) const;
StoragePtr getTable(const StorageID & table_id, ContextPtr context) const;
StoragePtr tryGetTable(const StorageID & table_id, ContextPtr context) const;
DatabaseAndTable getDatabaseAndTable(const StorageID & table_id, ContextPtr context) const;
DatabaseAndTable tryGetDatabaseAndTable(const StorageID & table_id, ContextPtr context) const;
DatabaseAndTable getTableImpl(const StorageID & table_id,
ContextPtr context,
std::optional<Exception> * exception = nullptr) const;
/// Returns true if a passed table_id refers to one of the predefined tables' names.
/// All tables in the "system" database with System* table engine are predefined.
/// Four views (tables, views, columns, schemata) in the "information_schema" database are predefined too.
bool isPredefinedTable(const StorageID & table_id) const;
void addDependency(const StorageID & from, const StorageID & where);
void removeDependency(const StorageID & from, const StorageID & where);
Dependencies getDependencies(const StorageID & from) const;
/// For Materialized and Live View
void updateDependency(const StorageID & old_from, const StorageID & old_where,const StorageID & new_from, const StorageID & new_where);
/// If table has UUID, addUUIDMapping(...) must be called when table attached to some database
/// removeUUIDMapping(...) must be called when it detached,
/// and removeUUIDMappingFinally(...) must be called when table is dropped and its data removed from disk.
/// Such tables can be accessed by persistent UUID instead of database and table name.
void addUUIDMapping(const UUID & uuid, const DatabasePtr & database, const StoragePtr & table);
void removeUUIDMapping(const UUID & uuid);
void removeUUIDMappingFinally(const UUID & uuid);
/// For moving table between databases
void updateUUIDMapping(const UUID & uuid, DatabasePtr database, StoragePtr table);
/// This method adds empty mapping (with database and storage equal to nullptr).
/// It's required to "lock" some UUIDs and protect us from collision.
/// Collisions of random 122-bit integers are very unlikely to happen,
/// but we allow to explicitly specify UUID in CREATE query (in particular for testing).
/// If some UUID was already added and we are trying to add it again,
/// this method will throw an exception.
void addUUIDMapping(const UUID & uuid);
bool hasUUIDMapping(const UUID & uuid);
static String getPathForUUID(const UUID & uuid);
DatabaseAndTable tryGetByUUID(const UUID & uuid) const;
String getPathForDroppedMetadata(const StorageID & table_id) const;
void enqueueDroppedTableCleanup(StorageID table_id, StoragePtr table, String dropped_metadata_path, bool ignore_delay = false);
void waitTableFinallyDropped(const UUID & uuid);
void addLoadingDependencies(const QualifiedTableName & table, TableNamesSet && dependencies);
void addLoadingDependencies(const DependenciesInfos & new_infos);
DependenciesInfo getLoadingDependenciesInfo(const StorageID & table_id) const;
TableNamesSet tryRemoveLoadingDependencies(const StorageID & table_id, bool check_dependencies, bool is_drop_database = false);
TableNamesSet tryRemoveLoadingDependenciesUnlocked(const QualifiedTableName & removing_table, bool check_dependencies, bool is_drop_database = false) TSA_REQUIRES(databases_mutex);
void checkTableCanBeRemovedOrRenamed(const StorageID & table_id) const;
void updateLoadingDependencies(const StorageID & table_id, TableNamesSet && new_dependencies);
private:
// The global instance of database catalog. unique_ptr is to allow
// deferred initialization. Thought I'd use std::optional, but I can't
// make emplace(global_context_) compile with private constructor ¯\_(ツ)_/¯.
static std::unique_ptr<DatabaseCatalog> database_catalog;
explicit DatabaseCatalog(ContextMutablePtr global_context_);
void assertDatabaseExistsUnlocked(const String & database_name) const TSA_REQUIRES(databases_mutex);
void assertDatabaseDoesntExistUnlocked(const String & database_name) const TSA_REQUIRES(databases_mutex);
void shutdownImpl();
struct UUIDToStorageMapPart
{
std::unordered_map<UUID, DatabaseAndTable> map TSA_GUARDED_BY(mutex);
mutable std::mutex mutex;
};
static constexpr UInt64 bits_for_first_level = 4;
using UUIDToStorageMap = std::array<UUIDToStorageMapPart, 1ull << bits_for_first_level>;
static inline size_t getFirstLevelIdx(const UUID & uuid)
{
return uuid.toUnderType().items[0] >> (64 - bits_for_first_level);
}
struct TableMarkedAsDropped
{
StorageID table_id = StorageID::createEmpty();
StoragePtr table;
String metadata_path;
time_t drop_time{};
};
using TablesMarkedAsDropped = std::list<TableMarkedAsDropped>;
void dropTableDataTask();
void dropTableFinally(const TableMarkedAsDropped & table);
void cleanupStoreDirectoryTask();
bool maybeRemoveDirectory(const String & disk_name, const DiskPtr & disk, const String & unused_dir);
static constexpr size_t reschedule_time_ms = 100;
static constexpr time_t drop_error_cooldown_sec = 5;
mutable std::mutex databases_mutex;
ViewDependencies view_dependencies TSA_GUARDED_BY(databases_mutex);
Databases databases TSA_GUARDED_BY(databases_mutex);
UUIDToStorageMap uuid_map;
DependenciesInfos loading_dependencies TSA_GUARDED_BY(databases_mutex);
Poco::Logger * log;
/// Do not allow simultaneous execution of DDL requests on the same table.
/// database name -> database guard -> (table name mutex, counter),
/// counter: how many threads are running a query on the table at the same time
/// For the duration of the operation, an element is placed here, and an object is returned,
/// which deletes the element in the destructor when counter becomes zero.
/// In case the element already exists, waits when query will be executed in other thread. See class DDLGuard below.
using DatabaseGuard = std::pair<DDLGuard::Map, std::shared_mutex>;
using DDLGuards = std::map<String, DatabaseGuard>;
DDLGuards ddl_guards TSA_GUARDED_BY(ddl_guards_mutex);
/// If you capture mutex and ddl_guards_mutex, then you need to grab them strictly in this order.
mutable std::mutex ddl_guards_mutex;
TablesMarkedAsDropped tables_marked_dropped TSA_GUARDED_BY(tables_marked_dropped_mutex);
std::unordered_set<UUID> tables_marked_dropped_ids TSA_GUARDED_BY(tables_marked_dropped_mutex);
mutable std::mutex tables_marked_dropped_mutex;
std::unique_ptr<BackgroundSchedulePoolTaskHolder> drop_task;
static constexpr time_t default_drop_delay_sec = 8 * 60;
time_t drop_delay_sec = default_drop_delay_sec;
std::condition_variable wait_table_finally_dropped;
std::unique_ptr<BackgroundSchedulePoolTaskHolder> cleanup_task;
static constexpr time_t default_unused_dir_hide_timeout_sec = 60 * 60; /// 1 hour
time_t unused_dir_hide_timeout_sec = default_unused_dir_hide_timeout_sec;
static constexpr time_t default_unused_dir_rm_timeout_sec = 30 * 24 * 60 * 60; /// 30 days
time_t unused_dir_rm_timeout_sec = default_unused_dir_rm_timeout_sec;
static constexpr time_t default_unused_dir_cleanup_period_sec = 24 * 60 * 60; /// 1 day
time_t unused_dir_cleanup_period_sec = default_unused_dir_cleanup_period_sec;
};
/// This class is useful when creating a table or database.
/// Usually we create IStorage/IDatabase object first and then add it to IDatabase/DatabaseCatalog.
/// But such object may start using a directory in store/ since its creation.
/// To avoid race with cleanupStoreDirectoryTask() we have to mark UUID as used first.
/// Then we can either add DatabasePtr/StoragePtr to the created UUID mapping
/// or remove the lock if creation failed.
/// See also addUUIDMapping(...)
class TemporaryLockForUUIDDirectory : private boost::noncopyable
{
UUID uuid = UUIDHelpers::Nil;
public:
TemporaryLockForUUIDDirectory() = default;
TemporaryLockForUUIDDirectory(UUID uuid_);
~TemporaryLockForUUIDDirectory();
TemporaryLockForUUIDDirectory(TemporaryLockForUUIDDirectory && rhs) noexcept;
TemporaryLockForUUIDDirectory & operator = (TemporaryLockForUUIDDirectory && rhs) noexcept;
};
}