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42 lines
1011 B
C++
42 lines
1011 B
C++
#pragma once
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#include <Interpreters/IInterpreter.h>
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#include <Parsers/IAST_fwd.h>
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#include <Core/UUID.h>
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namespace DB
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{
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class Context;
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class ASTShowCreateAccessEntityQuery;
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class AccessRightsElements;
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struct IAccessEntity;
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/** Returns a single item containing a statement which could be used to create a specified role.
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*/
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class InterpreterShowCreateAccessEntityQuery : public IInterpreter
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{
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public:
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InterpreterShowCreateAccessEntityQuery(const ASTPtr & query_ptr_, const Context & context_)
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: query_ptr(query_ptr_), context(context_) {}
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BlockIO execute() override;
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bool ignoreQuota() const override { return true; }
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bool ignoreLimits() const override { return true; }
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static ASTPtr getAttachQuery(const IAccessEntity & entity);
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private:
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BlockInputStreamPtr executeImpl();
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ASTPtr getCreateQuery(const ASTShowCreateAccessEntityQuery & show_query) const;
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AccessRightsElements getRequiredAccess() const;
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ASTPtr query_ptr;
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const Context & context;
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};
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}
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