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https://github.com/ClickHouse/ClickHouse.git
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5b858de374
* Split programs/server into actual program and library
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#pragma once
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#include <Server/IServer.h>
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#include <daemon/BaseDaemon.h>
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/** Server provides three interfaces:
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* 1. HTTP - simple interface for any applications.
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* 2. TCP - interface for native clickhouse-client and for server to server internal communications.
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* More rich and efficient, but less compatible
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* - data is transferred by columns;
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* - data is transferred compressed;
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* Allows to get more information in response.
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* 3. Interserver HTTP - for replication.
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*/
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namespace DB
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{
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class Server : public BaseDaemon, public IServer
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{
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public:
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using ServerApplication::run;
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Poco::Util::LayeredConfiguration & config() const override
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{
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return BaseDaemon::config();
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}
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Poco::Logger & logger() const override
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{
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return BaseDaemon::logger();
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}
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Context & context() const override
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{
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return *global_context_ptr;
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}
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bool isCancelled() const override
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{
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return BaseDaemon::isCancelled();
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}
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void defineOptions(Poco::Util::OptionSet & _options) override;
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protected:
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int run() override;
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void initialize(Application & self) override;
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void uninitialize() override;
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int main(const std::vector<std::string> & args) override;
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std::string getDefaultCorePath() const override;
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private:
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Context * global_context_ptr = nullptr;
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};
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}
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