ClickHouse/src/Interpreters/ExternalDictionariesLoader.cpp
2021-04-26 13:52:41 +03:00

145 lines
5.4 KiB
C++

#include <Interpreters/ExternalDictionariesLoader.h>
#include <Interpreters/DatabaseCatalog.h>
#include <Interpreters/Context.h>
#include <Dictionaries/DictionaryFactory.h>
#include <Dictionaries/DictionaryStructure.h>
#include <Databases/IDatabase.h>
#include <Storages/IStorage.h>
#if !defined(ARCADIA_BUILD)
# include "config_core.h"
#endif
#if USE_MYSQL
# include <mysqlxx/PoolFactory.h>
#endif
namespace DB
{
namespace ErrorCodes
{
extern const int BAD_ARGUMENTS;
}
/// Must not acquire Context lock in constructor to avoid possibility of deadlocks.
ExternalDictionariesLoader::ExternalDictionariesLoader(ContextPtr global_context_)
: ExternalLoader("external dictionary", &Poco::Logger::get("ExternalDictionariesLoader"))
, WithContext(global_context_)
{
setConfigSettings({"dictionary", "name", "database", "uuid"});
enableAsyncLoading(true);
enablePeriodicUpdates(true);
}
ExternalLoader::LoadablePtr ExternalDictionariesLoader::create(
const std::string & name, const Poco::Util::AbstractConfiguration & config,
const std::string & key_in_config, const std::string & repository_name) const
{
/// For dictionaries from databases (created with DDL queries) we have to perform
/// additional checks, so we identify them here.
bool dictionary_from_database = !repository_name.empty();
return DictionaryFactory::instance().create(name, config, key_in_config, getContext(), dictionary_from_database);
}
ExternalDictionariesLoader::DictPtr ExternalDictionariesLoader::getDictionary(const std::string & dictionary_name, ContextPtr local_context) const
{
std::string resolved_dictionary_name = resolveDictionaryName(dictionary_name, local_context->getCurrentDatabase());
return std::static_pointer_cast<const IDictionary>(load(resolved_dictionary_name));
}
ExternalDictionariesLoader::DictPtr ExternalDictionariesLoader::tryGetDictionary(const std::string & dictionary_name, ContextPtr local_context) const
{
std::string resolved_dictionary_name = resolveDictionaryName(dictionary_name, local_context->getCurrentDatabase());
return std::static_pointer_cast<const IDictionary>(tryLoad(resolved_dictionary_name));
}
void ExternalDictionariesLoader::reloadDictionary(const std::string & dictionary_name, ContextPtr local_context) const
{
std::string resolved_dictionary_name = resolveDictionaryName(dictionary_name, local_context->getCurrentDatabase());
loadOrReload(resolved_dictionary_name);
}
DictionaryStructure ExternalDictionariesLoader::getDictionaryStructure(const std::string & dictionary_name, ContextPtr query_context) const
{
std::string resolved_name = resolveDictionaryName(dictionary_name, query_context->getCurrentDatabase());
auto load_result = getLoadResult(resolved_name);
if (!load_result.config)
throw Exception("Dictionary " + backQuote(dictionary_name) + " config not found", ErrorCodes::BAD_ARGUMENTS);
return ExternalDictionariesLoader::getDictionaryStructure(*load_result.config);
}
std::string ExternalDictionariesLoader::resolveDictionaryName(const std::string & dictionary_name, const std::string & current_database_name) const
{
std::string resolved_name = resolveDictionaryNameFromDatabaseCatalog(dictionary_name);
bool has_dictionary = has(resolved_name);
if (!has_dictionary)
{
/// If dictionary not found. And database was not implicitly specified
/// we can qualify dictionary name with current database name.
/// It will help if dictionary is created with DDL and is in current database.
if (dictionary_name.find('.') == std::string::npos)
{
String dictionary_name_with_database = current_database_name + '.' + dictionary_name;
resolved_name = resolveDictionaryNameFromDatabaseCatalog(dictionary_name_with_database);
has_dictionary = has(resolved_name);
}
}
if (!has_dictionary)
throw Exception(ErrorCodes::BAD_ARGUMENTS, "Dictionary ({}) not found", backQuote(dictionary_name));
return resolved_name;
}
std::string ExternalDictionariesLoader::resolveDictionaryNameFromDatabaseCatalog(const std::string & name) const
{
/// If it's dictionary from Atomic database, then we need to convert qualified name to UUID.
/// Try to split name and get id from associated StorageDictionary.
/// If something went wrong, return name as is.
auto pos = name.find('.');
if (pos == std::string::npos || name.find('.', pos + 1) != std::string::npos)
return name;
std::string maybe_database_name = name.substr(0, pos);
std::string maybe_table_name = name.substr(pos + 1);
auto [db, table] = DatabaseCatalog::instance().tryGetDatabaseAndTable({maybe_database_name, maybe_table_name}, getContext());
if (!db)
return name;
assert(table);
if (db->getUUID() == UUIDHelpers::Nil)
return name;
if (table->getName() != "Dictionary")
return name;
return toString(table->getStorageID().uuid);
}
DictionaryStructure
ExternalDictionariesLoader::getDictionaryStructure(const Poco::Util::AbstractConfiguration & config, const std::string & key_in_config)
{
return {config, key_in_config};
}
DictionaryStructure ExternalDictionariesLoader::getDictionaryStructure(const ObjectConfig & config)
{
return getDictionaryStructure(*config.config, config.key_in_config);
}
void ExternalDictionariesLoader::resetAll()
{
#if USE_MYSQL
mysqlxx::PoolFactory::instance().reset();
#endif
}
}