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* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * Fixed error in ColumnArray::replicateGeneric [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].
27 lines
592 B
C++
27 lines
592 B
C++
#pragma once
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#include <Core/Types.h>
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#include <Columns/ColumnVector.h>
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namespace DB
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{
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/** Columns with numbers. */
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using ColumnUInt8 = ColumnVector<UInt8>;
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using ColumnUInt16 = ColumnVector<UInt16>;
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using ColumnUInt32 = ColumnVector<UInt32>;
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using ColumnUInt64 = ColumnVector<UInt64>;
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using ColumnUInt128 = ColumnVector<UInt128>;
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using ColumnInt8 = ColumnVector<Int8>;
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using ColumnInt16 = ColumnVector<Int16>;
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using ColumnInt32 = ColumnVector<Int32>;
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using ColumnInt64 = ColumnVector<Int64>;
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using ColumnFloat32 = ColumnVector<Float32>;
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using ColumnFloat64 = ColumnVector<Float64>;
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}
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