mirror of
https://github.com/ClickHouse/ClickHouse.git
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278 lines
8.5 KiB
C++
278 lines
8.5 KiB
C++
#pragma once
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#include <common/logger_useful.h>
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#include <Poco/Net/StreamSocket.h>
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#include <Common/Throttler.h>
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#include <Core/Block.h>
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#include <Core/Defines.h>
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#include <IO/Progress.h>
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#include <Core/Protocol.h>
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#include <Core/QueryProcessingStage.h>
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#include <DataStreams/IBlockStream_fwd.h>
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#include <DataStreams/BlockStreamProfileInfo.h>
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#include <IO/ConnectionTimeouts.h>
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#include <Core/Settings.h>
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#include <Interpreters/TablesStatus.h>
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#include <Compression/ICompressionCodec.h>
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#include <atomic>
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#include <optional>
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namespace DB
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{
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class ClientInfo;
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/// The stream of blocks reading from the table and its name
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using ExternalTableData = std::pair<BlockInputStreamPtr, std::string>;
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/// Vector of pairs describing tables
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using ExternalTablesData = std::vector<ExternalTableData>;
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class Connection;
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using ConnectionPtr = std::shared_ptr<Connection>;
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using Connections = std::vector<ConnectionPtr>;
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/// Packet that could be received from server.
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struct Packet
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{
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UInt64 type;
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Block block;
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std::unique_ptr<Exception> exception;
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std::vector<String> multistring_message;
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Progress progress;
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BlockStreamProfileInfo profile_info;
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Packet() : type(Protocol::Server::Hello) {}
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};
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/** Connection with database server, to use by client.
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* How to use - see Core/Protocol.h
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* (Implementation of server end - see Server/TCPHandler.h)
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*
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* As 'default_database' empty string could be passed
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* - in that case, server will use it's own default database.
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*/
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class Connection : private boost::noncopyable
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{
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friend class MultiplexedConnections;
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public:
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Connection(const String & host_, UInt16 port_,
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const String & default_database_,
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const String & user_, const String & password_,
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const String & client_name_ = "client",
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Protocol::Compression compression_ = Protocol::Compression::Enable,
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Protocol::Secure secure_ = Protocol::Secure::Disable,
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Poco::Timespan sync_request_timeout_ = Poco::Timespan(DBMS_DEFAULT_SYNC_REQUEST_TIMEOUT_SEC, 0))
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:
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host(host_), port(port_), default_database(default_database_),
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user(user_), password(password_),
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client_name(client_name_),
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compression(compression_),
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secure(secure_),
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sync_request_timeout(sync_request_timeout_),
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log_wrapper(*this)
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{
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/// Don't connect immediately, only on first need.
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if (user.empty())
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user = "default";
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setDescription();
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}
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virtual ~Connection() {}
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/// Set throttler of network traffic. One throttler could be used for multiple connections to limit total traffic.
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void setThrottler(const ThrottlerPtr & throttler_)
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{
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throttler = throttler_;
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}
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/// Change default database. Changes will take effect on next reconnect.
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void setDefaultDatabase(const String & database);
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void getServerVersion(const ConnectionTimeouts & timeouts,
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String & name,
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UInt64 & version_major,
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UInt64 & version_minor,
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UInt64 & version_patch,
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UInt64 & revision);
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UInt64 getServerRevision(const ConnectionTimeouts & timeouts);
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const String & getServerTimezone(const ConnectionTimeouts & timeouts);
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const String & getServerDisplayName(const ConnectionTimeouts & timeouts);
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/// For log and exception messages.
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const String & getDescription() const;
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const String & getHost() const;
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UInt16 getPort() const;
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const String & getDefaultDatabase() const;
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/// If last flag is true, you need to call sendExternalTablesData after.
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void sendQuery(
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const ConnectionTimeouts & timeouts,
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const String & query,
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const String & query_id_ = "",
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UInt64 stage = QueryProcessingStage::Complete,
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const Settings * settings = nullptr,
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const ClientInfo * client_info = nullptr,
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bool with_pending_data = false);
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void sendCancel();
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/// Send block of data; if name is specified, server will write it to external (temporary) table of that name.
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void sendData(const Block & block, const String & name = "", bool scalar = false);
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/// Send all scalars.
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void sendScalarsData(Scalars & data);
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/// Send all contents of external (temporary) tables.
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void sendExternalTablesData(ExternalTablesData & data);
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/// Send prepared block of data (serialized and, if need, compressed), that will be read from 'input'.
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/// You could pass size of serialized/compressed block.
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void sendPreparedData(ReadBuffer & input, size_t size, const String & name = "");
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/// Check, if has data to read.
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bool poll(size_t timeout_microseconds = 0);
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/// Check, if has data in read buffer.
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bool hasReadPendingData() const;
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/// Checks if there is input data in connection and reads packet ID.
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std::optional<UInt64> checkPacket(size_t timeout_microseconds = 0);
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/// Receive packet from server.
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Packet receivePacket();
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/// If not connected yet, or if connection is broken - then connect. If cannot connect - throw an exception.
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void forceConnected(const ConnectionTimeouts & timeouts);
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TablesStatusResponse getTablesStatus(const ConnectionTimeouts & timeouts,
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const TablesStatusRequest & request);
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/** Disconnect.
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* This may be used, if connection is left in unsynchronised state
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* (when someone continues to wait for something) after an exception.
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*/
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void disconnect();
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size_t outBytesCount() const { return out ? out->count() : 0; }
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size_t inBytesCount() const { return in ? in->count() : 0; }
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private:
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String host;
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UInt16 port;
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String default_database;
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String user;
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String password;
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/// Address is resolved during the first connection (or the following reconnects)
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/// Use it only for logging purposes
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std::optional<Poco::Net::SocketAddress> current_resolved_address;
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/// For messages in log and in exceptions.
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String description;
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void setDescription();
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/// Returns resolved address if it was resolved.
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std::optional<Poco::Net::SocketAddress> getResolvedAddress() const;
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String client_name;
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bool connected = false;
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String server_name;
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UInt64 server_version_major = 0;
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UInt64 server_version_minor = 0;
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UInt64 server_version_patch = 0;
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UInt64 server_revision = 0;
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String server_timezone;
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String server_display_name;
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std::unique_ptr<Poco::Net::StreamSocket> socket;
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std::shared_ptr<ReadBuffer> in;
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std::shared_ptr<WriteBuffer> out;
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std::optional<UInt64> last_input_packet_type;
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String query_id;
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Protocol::Compression compression; /// Enable data compression for communication.
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Protocol::Secure secure; /// Enable data encryption for communication.
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/// What compression settings to use while sending data for INSERT queries and external tables.
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CompressionCodecPtr compression_codec;
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/** If not nullptr, used to limit network traffic.
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* Only traffic for transferring blocks is accounted. Other packets don't.
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*/
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ThrottlerPtr throttler;
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Poco::Timespan sync_request_timeout;
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/// From where to read query execution result.
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std::shared_ptr<ReadBuffer> maybe_compressed_in;
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BlockInputStreamPtr block_in;
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BlockInputStreamPtr block_logs_in;
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/// Where to write data for INSERT.
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std::shared_ptr<WriteBuffer> maybe_compressed_out;
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BlockOutputStreamPtr block_out;
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/// Logger is created lazily, for avoid to run DNS request in constructor.
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class LoggerWrapper
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{
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public:
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LoggerWrapper(Connection & parent_)
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: log(nullptr), parent(parent_)
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{
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}
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Logger * get()
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{
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if (!log)
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log = &Logger::get("Connection (" + parent.getDescription() + ")");
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return log;
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}
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private:
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std::atomic<Logger *> log;
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Connection & parent;
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};
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LoggerWrapper log_wrapper;
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void connect(const ConnectionTimeouts & timeouts);
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void sendHello();
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void receiveHello();
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bool ping();
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Block receiveData();
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Block receiveLogData();
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Block receiveDataImpl(BlockInputStreamPtr & stream);
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std::vector<String> receiveMultistringMessage(UInt64 msg_type);
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std::unique_ptr<Exception> receiveException();
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Progress receiveProgress();
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BlockStreamProfileInfo receiveProfileInfo();
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void initInputBuffers();
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void initBlockInput();
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void initBlockLogsInput();
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[[noreturn]] void throwUnexpectedPacket(UInt64 packet_type, const char * expected) const;
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};
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}
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