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133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
#pragma once
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#include <Core/Field.h>
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#include <Core/ColumnsWithTypeAndName.h>
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#include <Common/FieldVisitorsAccurateComparison.h>
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/** Range between fields, used for index analysis
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* (various arithmetic on intervals of various forms).
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*/
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namespace DB
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{
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/** A field, that can be stored in two representations:
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* - A standalone field.
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* - A field with reference to its position in a block.
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* It's needed for execution of functions on ranges during
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* index analysis. If function was executed once for field,
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* its result would be cached for whole block for which field's reference points to.
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*/
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struct FieldRef : public Field
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{
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FieldRef() = default;
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/// Create as explicit field without block.
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template <typename T>
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FieldRef(T && value) : Field(std::forward<T>(value)) {} /// NOLINT
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/// Create as reference to field in block.
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FieldRef(ColumnsWithTypeAndName * columns_, size_t row_idx_, size_t column_idx_)
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: Field((*(*columns_)[column_idx_].column)[row_idx_]),
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columns(columns_), row_idx(row_idx_), column_idx(column_idx_) {}
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bool isExplicit() const { return columns == nullptr; }
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ColumnsWithTypeAndName * columns = nullptr;
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size_t row_idx = 0;
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size_t column_idx = 0;
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};
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/** Range with open or closed ends; possibly unbounded.
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*/
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struct Range;
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/** A serious of range who can overlap or non-overlap.
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*/
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using Ranges = std::vector<Range>;
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/** Range with open or closed ends; possibly unbounded.
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*/
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struct Range
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{
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public:
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FieldRef left; /// the left border
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FieldRef right; /// the right border
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bool left_included; /// includes the left border
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bool right_included; /// includes the right border
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/// One point.
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Range(const FieldRef & point); /// NOLINT
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/// A bounded two-sided range.
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Range(const FieldRef & left_, bool left_included_, const FieldRef & right_, bool right_included_);
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static Range createWholeUniverse();
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static Range createWholeUniverseWithoutNull();
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static Range createRightBounded(const FieldRef & right_point, bool right_included, bool with_null = false);
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static Range createLeftBounded(const FieldRef & left_point, bool left_included, bool with_null = false);
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static bool equals(const Field & lhs, const Field & rhs);
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static bool less(const Field & lhs, const Field & rhs);
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/** Optimize the range. If it has an open boundary and the Field type is "loose"
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* - then convert it to closed, narrowing by one.
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* That is, for example, turn (0,2) into [1].
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*/
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void shrinkToIncludedIfPossible();
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bool empty() const;
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/// x contained in the range
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bool contains(const FieldRef & x) const;
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/// x is to the left
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bool rightThan(const FieldRef & x) const;
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/// x is to the right
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bool leftThan(const FieldRef & x) const;
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/// completely right than x
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bool rightThan(const Range & x) const;
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/// completely left than x
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bool leftThan(const Range & x) const;
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/// range like [1, 2]
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bool fullBounded() const;
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/// (-inf, +inf)
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bool isInfinite() const;
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bool isBlank() const;
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bool intersectsRange(const Range & r) const;
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bool containsRange(const Range & r) const;
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/// Invert left and right
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void invert();
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/// Invert the range.
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/// Example:
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/// [1, 3] -> (-inf, 1), (3, +inf)
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Ranges invertRange() const;
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std::optional<Range> intersectWith(const Range & r) const;
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std::optional<Range> unionWith(const Range & r) const;
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/// If near by r, they can be combined to a continuous range.
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/// TODO If field is integer, case like [2, 3], [4, 5] is excluded.
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bool nearByWith(const Range & r) const;
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String toString() const;
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};
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Range intersect(const Range & a, const Range & b);
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/** Hyperrectangle is a product of ranges: each range across each coordinate.
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*/
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using Hyperrectangle = std::vector<Range>;
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Hyperrectangle intersect(const Hyperrectangle & a, const Hyperrectangle & b);
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String toString(const Hyperrectangle & x);
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}
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