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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
#include <Functions/FunctionFactory.h>
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#include <Functions/FunctionHelpers.h>
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#include <Functions/FunctionsRandom.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH;
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}
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template <typename ToType, typename Name>
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class ExecutableFunctionRandomConstant : public IExecutableFunctionImpl
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{
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public:
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explicit ExecutableFunctionRandomConstant(ToType value_) : value(value_) {}
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String getName() const override { return Name::name; }
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bool useDefaultImplementationForNulls() const override { return false; }
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void execute(Block & block, const ColumnNumbers &, size_t result, size_t input_rows_count) override
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{
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block.getByPosition(result).column = DataTypeNumber<ToType>().createColumnConst(input_rows_count, value);
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}
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private:
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ToType value;
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};
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template <typename ToType, typename Name>
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class FunctionBaseRandomConstant : public IFunctionBaseImpl
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{
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public:
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explicit FunctionBaseRandomConstant(ToType value_, DataTypes argument_types_, DataTypePtr return_type_)
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: value(value_)
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, argument_types(std::move(argument_types_))
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, return_type(std::move(return_type_)) {}
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String getName() const override { return Name::name; }
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const DataTypes & getArgumentTypes() const override
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{
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return argument_types;
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}
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const DataTypePtr & getReturnType() const override
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{
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return return_type;
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}
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ExecutableFunctionImplPtr prepare(const Block &, const ColumnNumbers &, size_t) const override
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{
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return std::make_unique<ExecutableFunctionRandomConstant<ToType, Name>>(value);
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}
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bool isDeterministic() const override { return false; }
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bool isDeterministicInScopeOfQuery() const override { return true; }
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private:
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ToType value;
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DataTypes argument_types;
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DataTypePtr return_type;
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};
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template <typename ToType, typename Name>
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class RandomConstantOverloadResolver : public IFunctionOverloadResolverImpl
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{
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public:
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static constexpr auto name = Name::name;
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String getName() const override { return name; }
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bool isDeterministic() const override { return false; }
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bool useDefaultImplementationForNulls() const override { return false; }
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bool isVariadic() const override { return true; }
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size_t getNumberOfArguments() const override { return 0; }
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void checkNumberOfArgumentsIfVariadic(size_t number_of_arguments) const override
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{
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if (number_of_arguments > 1)
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throw Exception("Number of arguments for function " + getName() + " doesn't match: passed "
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+ toString(number_of_arguments) + ", should be 0 or 1.",
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ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH);
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}
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static FunctionOverloadResolverImplPtr create(const Context &)
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{
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return std::make_unique<RandomConstantOverloadResolver<ToType, Name>>();
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}
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DataTypePtr getReturnType(const DataTypes &) const override { return std::make_shared<DataTypeNumber<ToType>>(); }
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FunctionBaseImplPtr build(const ColumnsWithTypeAndName & arguments, const DataTypePtr & return_type) const override
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{
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DataTypes argument_types;
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if (!arguments.empty())
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argument_types.emplace_back(arguments.back().type);
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typename ColumnVector<ToType>::Container vec_to(1);
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RandImpl::execute(reinterpret_cast<char *>(vec_to.data()), sizeof(ToType));
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ToType value = vec_to[0];
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return std::make_unique<FunctionBaseRandomConstant<ToType, Name>>(value, argument_types, return_type);
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}
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};
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struct NameRandConstant { static constexpr auto name = "randConstant"; };
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using FunctionBuilderRandConstant = RandomConstantOverloadResolver<UInt32, NameRandConstant>;
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void registerFunctionRandConstant(FunctionFactory & factory)
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{
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factory.registerFunction<FunctionBuilderRandConstant>();
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}
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}
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