ClickHouse/dbms/Interpreters/DatabaseCatalog.h
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

197 lines
7.6 KiB
C++

#pragma once
#include <Storages/IStorage_fwd.h>
#include <Interpreters/StorageID.h>
#include <Parsers/IAST_fwd.h>
#include <Core/UUID.h>
#include <Poco/Logger.h>
#include <boost/noncopyable.hpp>
#include <memory>
#include <map>
#include <set>
#include <unordered_map>
#include <mutex>
#include <array>
namespace DB
{
class Context;
class IDatabase;
class Exception;
class ColumnsDescription;
using DatabasePtr = std::shared_ptr<IDatabase>;
using DatabaseAndTable = std::pair<DatabasePtr, StoragePtr>;
using Databases = std::map<String, std::shared_ptr<IDatabase>>;
/// Table -> set of table-views that make SELECT from it.
using ViewDependencies = std::map<StorageID, std::set<StorageID>>;
using Dependencies = std::vector<StorageID>;
/// Allows executing DDL query only in one thread.
/// Puts an element into the map, locks tables's mutex, counts how much threads run parallel query on the table,
/// when counter is 0 erases element in the destructor.
/// If the element already exists in the map, waits, when ddl query will be finished in other thread.
class DDLGuard
{
public:
struct Entry
{
std::unique_ptr<std::mutex> mutex;
UInt32 counter;
};
/// Element name -> (mutex, counter).
/// NOTE: using std::map here (and not std::unordered_map) to avoid iterator invalidation on insertion.
using Map = std::map<String, Entry>;
DDLGuard(Map & map_, std::unique_lock<std::mutex> guards_lock_, const String & elem);
~DDLGuard();
private:
Map & map;
Map::iterator it;
std::unique_lock<std::mutex> guards_lock;
std::unique_lock<std::mutex> table_lock;
};
/// Creates temporary table in `_temporary_and_external_tables` with randomly generated unique StorageID.
/// Such table can be accessed from everywhere by its ID.
/// Removes the table from database on destruction.
/// TemporaryTableHolder object can be attached to a query or session Context, so table will be accessible through the context.
struct TemporaryTableHolder : boost::noncopyable
{
typedef std::function<StoragePtr(const StorageID &)> Creator;
TemporaryTableHolder() = default;
TemporaryTableHolder(const Context & context, const Creator & creator, const ASTPtr & query = {});
/// Creates temporary table with Engine=Memory
TemporaryTableHolder(const Context & context, const ColumnsDescription & columns, const ASTPtr & query = {});
TemporaryTableHolder(TemporaryTableHolder && rhs);
TemporaryTableHolder & operator = (TemporaryTableHolder && rhs);
~TemporaryTableHolder();
StorageID getGlobalTableID() const;
StoragePtr getTable() const;
operator bool () const { return id != UUIDHelpers::Nil; }
const Context * global_context = nullptr;
IDatabase * temporary_tables = nullptr;
UUID id = UUIDHelpers::Nil;
};
///TODO maybe remove shared_ptr from here?
using TemporaryTablesMapping = std::map<String, std::shared_ptr<TemporaryTableHolder>>;
class DatabaseCatalog : boost::noncopyable
{
public:
static constexpr const char * TEMPORARY_DATABASE = "_temporary_and_external_tables";
static constexpr const char * SYSTEM_DATABASE = "system";
static DatabaseCatalog & init(const Context * global_context_);
static DatabaseCatalog & instance();
void loadDatabases();
void shutdown();
/// Get an object that protects the table from concurrently executing multiple DDL operations.
std::unique_ptr<DDLGuard> getDDLGuard(const String & database, const String & table);
void assertDatabaseExists(const String & database_name) const;
void assertDatabaseDoesntExist(const String & database_name) const;
DatabasePtr getDatabaseForTemporaryTables() const;
DatabasePtr getSystemDatabase() const;
void attachDatabase(const String & database_name, const DatabasePtr & database);
DatabasePtr detachDatabase(const String & database_name, bool drop = false, bool check_empty = true);
/// database_name must be not empty
DatabasePtr getDatabase(const String & database_name) const;
DatabasePtr tryGetDatabase(const String & database_name) const;
bool isDatabaseExist(const String & database_name) const;
Databases getDatabases() const;
/// Same as getDatabase(const String & database_name), but if database_name is empty, current database of local_context is used
DatabasePtr getDatabase(const String & database_name, const Context & local_context) const;
/// For all of the following methods database_name in table_id must be not empty (even for temporary tables).
void assertTableDoesntExist(const StorageID & table_id) const;
bool isTableExist(const StorageID & table_id) const;
bool isDictionaryExist(const StorageID & table_id) const;
StoragePtr getTable(const StorageID & table_id) const;
StoragePtr tryGetTable(const StorageID & table_id) const;
DatabaseAndTable getDatabaseAndTable(const StorageID & table_id) const { return getTableImpl(table_id, *global_context); }
DatabaseAndTable tryGetDatabaseAndTable(const StorageID & table_id) const;
DatabaseAndTable getTableImpl(const StorageID & table_id, const Context & local_context, std::optional<Exception> * exception = nullptr) const;
void addDependency(const StorageID & from, const StorageID & where);
void removeDependency(const StorageID & from, const StorageID & where);
Dependencies getDependencies(const StorageID & from) const;
/// For Materialized and Live View
void updateDependency(const StorageID & old_from, const StorageID & old_where,const StorageID & new_from, const StorageID & new_where);
/// If table has UUID, addUUIDMapping(...) must be called when table attached to some database
/// and removeUUIDMapping(...) must be called when it detached.
/// Such tables can be accessed by persistent UUID instead of database and table name.
void addUUIDMapping(const UUID & uuid, DatabasePtr database, StoragePtr table);
void removeUUIDMapping(const UUID & uuid);
DatabaseAndTable tryGetByUUID(const UUID & uuid) const;
private:
DatabaseCatalog(const Context * global_context_);
void assertDatabaseExistsUnlocked(const String & database_name) const;
void assertDatabaseDoesntExistUnlocked(const String & database_name) const;
struct UUIDToStorageMapPart
{
std::unordered_map<UUID, DatabaseAndTable> map;
mutable std::mutex mutex;
};
static constexpr UInt64 bits_for_first_level = 4;
using UUIDToStorageMap = std::array<UUIDToStorageMapPart, 1ull << bits_for_first_level>;
inline size_t getFirstLevelIdx(const UUID & uuid) const
{
return uuid.toUnderType().low >> (64 - bits_for_first_level);
}
private:
/// For some reason Context is required to get Storage from Database object
const Context * global_context;
mutable std::mutex databases_mutex;
ViewDependencies view_dependencies;
Databases databases;
UUIDToStorageMap uuid_map;
Poco::Logger * log;
/// Do not allow simultaneous execution of DDL requests on the same table.
/// database -> object -> (mutex, counter), counter: how many threads are running a query on the table at the same time
/// For the duration of the operation, an element is placed here, and an object is returned,
/// which deletes the element in the destructor when counter becomes zero.
/// In case the element already exists, waits, when query will be executed in other thread. See class DDLGuard below.
using DDLGuards = std::unordered_map<String, DDLGuard::Map>;
DDLGuards ddl_guards;
/// If you capture mutex and ddl_guards_mutex, then you need to grab them strictly in this order.
mutable std::mutex ddl_guards_mutex;
};
}