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208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
#pragma once
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#include <base/types.h>
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#include <base/defines.h>
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#include <Common/Exception.h>
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#ifdef OS_LINUX /// Because of futex
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#include <atomic>
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#include <mutex>
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#include <unordered_map>
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#include <memory>
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namespace DB
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{
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// Scoped object, enabling thread cancellation (cannot be nested).
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// Intended to be used once per cancelable task. It erases any previously held cancellation signal.
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// Note that by default thread is not cancelable.
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struct Cancelable
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{
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Cancelable();
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~Cancelable();
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};
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// Scoped object, disabling thread cancellation (cannot be nested; must be inside `Cancelable` region)
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struct NonCancelable
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{
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NonCancelable();
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~NonCancelable();
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};
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// Responsible for synchronization needed to deliver thread cancellation signal.
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// Basic building block for cancelable synchronization primitives.
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// Allows to perform cancelable wait on memory addresses (think futex)
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class CancelToken
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{
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public:
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CancelToken();
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CancelToken(const CancelToken &) = delete;
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CancelToken(CancelToken &&) = delete;
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CancelToken & operator=(const CancelToken &) = delete;
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CancelToken & operator=(CancelToken &&) = delete;
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~CancelToken();
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// Returns token for the current thread
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static CancelToken & local()
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{
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static thread_local CancelToken token;
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return token;
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}
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// Cancelable wait on memory address (futex word).
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// Thread will do atomic compare-and-sleep `*address == value`. Waiting will continue until `notify_one()`
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// or `notify_all()` will be called with the same `address` or calling thread will be canceled using `signal()`.
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// Note that spurious wake-ups are also possible due to cancellation of other waiters on the same `address`.
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// WARNING: `address` must be 2-byte aligned and `value` highest bit must be zero.
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// Return value:
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// true - woken by either notify or spurious wakeup;
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// false - iff cancellation signal has been received.
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// Implementation details:
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// It registers `address` inside token's `state` to allow other threads to wake this thread and deliver cancellation signal.
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// Highest bit of `*address` is used for guaranteed delivery of the signal, but is guaranteed to be zero on return due to cancellation.
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// Intended to be called only by thread associated with this token.
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bool wait(UInt32 * address, UInt32 value);
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// Throws `DB::Exception` received from `signal()`. Call it if `wait()` returned false.
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// Intended to be called only by thread associated with this token.
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[[noreturn]] void raise();
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// Regular wake by address (futex word). It does not interact with token in any way. We have it here to complement `wait()`.
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// Can be called from any thread.
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static void notifyOne(UInt32 * address);
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static void notifyAll(UInt32 * address);
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// Send cancel signal to thread with specified `tid`.
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// If thread was waiting using `wait()` it will be woken up (unless cancellation is disabled).
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// Can be called from any thread.
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static void signal(UInt64 tid);
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static void signal(UInt64 tid, int code, const String & message);
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// Flag used to deliver cancellation into memory address to wake a thread.
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// Note that most significant bit at `addresses` to be used with `wait()` is reserved.
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static constexpr UInt32 signaled = 1u << 31u;
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private:
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friend struct Cancelable;
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friend struct NonCancelable;
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// Restores initial state for token to be reused. See `Cancelable` struct.
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// Intended to be called only by thread associated with this token.
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void reset()
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{
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state.store(0);
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}
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// Enable thread cancellation. See `NonCancelable` struct.
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// Intended to be called only by thread associated with this token.
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void enable()
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{
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chassert((state.load() & disabled) == disabled);
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state.fetch_and(~disabled);
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}
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// Disable thread cancellation. See `NonCancelable` struct.
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// Intended to be called only by thread associated with this token.
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void disable()
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{
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chassert((state.load() & disabled) == 0);
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state.fetch_or(disabled);
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}
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// Singleton. Maps thread IDs to tokens.
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struct Registry
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{
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std::mutex mutex;
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std::unordered_map<UInt64, CancelToken*> threads; // By thread ID
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void insert(CancelToken * token);
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void remove(CancelToken * token);
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void signal(UInt64 tid);
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void signal(UInt64 tid, int code, const String & message);
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static const std::shared_ptr<Registry> & instance();
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};
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// Cancels this token and wakes thread if necessary.
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// Can be called from any thread.
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void signalImpl();
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void signalImpl(int code, const String & message);
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// Lower bit: cancel signal received flag
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static constexpr UInt64 canceled = 1;
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// Upper bits - possible values:
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// 1) all zeros: token is enabed, i.e. wait() call can return false, thread is not waiting on any address;
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// 2) all ones: token is disabled, i.e. wait() call cannot be canceled;
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// 3) specific `address`: token is enabled and thread is currently waiting on this `address`.
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static constexpr UInt64 disabled = ~canceled;
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static_assert(sizeof(UInt32 *) == sizeof(UInt64)); // State must be able to hold an address
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// All signal handling logic should be globally serialized using this mutex
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static std::mutex signal_mutex;
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// Cancellation state
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alignas(64) std::atomic<UInt64> state;
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[[maybe_unused]] char padding[64 - sizeof(state)];
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// Cancellation exception
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int exception_code;
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String exception_message;
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// Token is permanently attached to a single thread. There is one-to-one mapping between threads and tokens.
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const UInt64 thread_id;
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// To avoid `Registry` destruction before last `Token` destruction
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const std::shared_ptr<Registry> registry;
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};
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}
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#else
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// WARNING: We support cancelable synchronization primitives only on linux for now
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namespace DB
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{
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struct Cancelable
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{
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Cancelable() = default;
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~Cancelable() = default;
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};
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struct NonCancelable
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{
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NonCancelable() = default;
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~NonCancelable() = default;
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};
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class CancelToken
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{
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public:
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CancelToken() = default;
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CancelToken(const CancelToken &) = delete;
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CancelToken(CancelToken &&) = delete;
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CancelToken & operator=(const CancelToken &) = delete;
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~CancelToken() = default;
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static CancelToken & local()
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{
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static CancelToken token;
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return token;
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}
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bool wait(UInt32 *, UInt32) { return true; }
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[[noreturn]] void raise();
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static void notifyOne(UInt32 *) {}
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static void notifyAll(UInt32 *) {}
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static void signal(UInt64) {}
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static void signal(UInt64, int, const String &) {}
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};
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}
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#endif
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