ClickHouse/libs/libmysqlxx/include/mysqlxx/Connection.h
2017-07-18 17:05:03 +03:00

130 lines
4.1 KiB
C++

#pragma once
#include <memory>
#include <boost/noncopyable.hpp>
#include <Poco/Util/Application.h>
#include <ext/singleton.h>
#include <mysqlxx/Query.h>
#include <mysqlxx/Exception.h>
#define MYSQLXX_DEFAULT_TIMEOUT 60
#define MYSQLXX_DEFAULT_RW_TIMEOUT 1800
namespace mysqlxx
{
/** LibrarySingleton is used for appropriate initialisation and deinitialisation of MySQL library.
* Makes single thread-safe call of mysql_library_init().
* Usage:
* LibrarySingleton::instance();
*/
class LibrarySingleton : public ext::singleton<LibrarySingleton>
{
friend class ext::singleton<LibrarySingleton>;
private:
LibrarySingleton();
~LibrarySingleton();
};
/** MySQL connection.
* Usage:
* mysqlxx::Connection connection("Test", "127.0.0.1", "root", "qwerty", 3306);
* std::cout << connection.query("SELECT 'Hello, World!'").store().at(0).at(0).getString() << std::endl;
*
* Or with Poco library configuration:
* mysqlxx::Connection connection("mysql_params");
*
* Or using socket:
* mysqlxx::Connection connection("Test", "localhost", "root", "qwerty", 0, "/path/to/socket/file.sock");
*
* Attention! It's strictly recommended to use connection in thread where it was created.
* In order to use connection in other thread, you should call MySQL C API function mysql_thread_init() before and
* mysql_thread_end() after working with it.
*/
class Connection : private boost::noncopyable
{
public:
/// For delayed initialisation
Connection();
/// Creates connection. Either port either socket should be specified.
/// If server is localhost and socket is not empty, than socket is used. Otherwise, server and port is used.
Connection(
const char * db,
const char * server,
const char * user = 0,
const char * password = 0,
unsigned port = 0,
const char * socket = "",
unsigned timeout = MYSQLXX_DEFAULT_TIMEOUT,
unsigned rw_timeout = MYSQLXX_DEFAULT_RW_TIMEOUT);
/// Creates connection. Can be used if Poco::Util::Application is using.
/// All settings will be got from config_name section of configuration.
Connection(const std::string & config_name);
virtual ~Connection();
/// Provides delayed initialization or reconnection with other settings.
virtual void connect(const char * db,
const char * server,
const char * user,
const char * password,
unsigned port,
const char * socket,
unsigned timeout = MYSQLXX_DEFAULT_TIMEOUT,
unsigned rw_timeout = MYSQLXX_DEFAULT_RW_TIMEOUT);
void connect(const std::string & config_name)
{
Poco::Util::LayeredConfiguration & cfg = Poco::Util::Application::instance().config();
std::string db = cfg.getString(config_name + ".db", "");
std::string server = cfg.getString(config_name + ".host");
std::string user = cfg.getString(config_name + ".user");
std::string password = cfg.getString(config_name + ".password");
unsigned port = cfg.getInt(config_name + ".port", 0);
std::string socket = cfg.getString(config_name + ".socket", "");
unsigned timeout =
cfg.getInt(config_name + ".connect_timeout",
cfg.getInt("mysql_connect_timeout",
MYSQLXX_DEFAULT_TIMEOUT));
unsigned rw_timeout =
cfg.getInt(config_name + ".rw_timeout",
cfg.getInt("mysql_rw_timeout",
MYSQLXX_DEFAULT_RW_TIMEOUT));
connect(db.c_str(), server.c_str(), user.c_str(), password.c_str(), port, socket.c_str(), timeout, rw_timeout);
}
/// If MySQL connection was established.
bool connected() const;
/// Disconnect from MySQL.
void disconnect();
/// Tries to reconnect if connection was lost. Is true if connection is established after call.
bool ping();
/// Creates query. It can be set with query string or later.
Query query(const std::string & str = "");
/// Get MySQL C API MYSQL object.
MYSQL * getDriver();
private:
std::unique_ptr<MYSQL> driver;
bool is_connected;
};
}