ClickHouse/src/Common/FieldBinaryEncoding.h

44 lines
4.5 KiB
C++

#pragma once
#include <Core/Field.h>
namespace DB
{
/**
Binary encoding for Fields:
|--------------------------|--------------------------------------------------------------------------------------------------------------------------------|
| Field type | Binary encoding |
|--------------------------|--------------------------------------------------------------------------------------------------------------------------------|
| `Null` | `0x00` |
| `UInt64` | `0x01<var_uint_value>` |
| `Int64` | `0x02<var_int_value>` |
| `UInt128` | `0x03<uint128_little_endian_value>` |
| `Int128` | `0x04<int128_little_endian_value>` |
| `UInt128` | `0x05<uint128_little_endian_value>` |
| `Int128` | `0x06<int128_little_endian_value>` |
| `Float64` | `0x07<float64_little_endian_value>` |
| `Decimal32` | `0x08<var_uint_scale><int32_little_endian_value>` |
| `Decimal64` | `0x09<var_uint_scale><int64_little_endian_value>` |
| `Decimal128` | `0x0A<var_uint_scale><int128_little_endian_value>` |
| `Decimal256` | `0x0B<var_uint_scale><int256_little_endian_value>` |
| `String` | `0x0C<var_uint_size><data>` |
| `Array` | `0x0D<var_uint_size><value_encoding_1>...<value_encoding_N>` |
| `Tuple` | `0x0E<var_uint_size><value_encoding_1>...<value_encoding_N>` |
| `Map` | `0x0F<var_uint_size><key_encoding_1><value_encoding_1>...<key_endoding_N><value_encoding_N>` |
| `IPv4` | `0x10<uint32_little_endian_value>` |
| `IPv6` | `0x11<uint128_little_endian_value>` |
| `UUID` | `0x12<uuid_value>` |
| `Bool` | `0x13<bool_value>` |
| `Object` | `0x14<var_uint_size><var_uint_key_size_1><key_data_1><value_encoding_1>...<var_uint_key_size_N><key_data_N><value_encoding_N>` |
| `AggregateFunctionState` | `0x15<var_uint_name_size><name_data><var_uint_data_size><data>` |
| `Negative infinity` | `0xFE` |
| `Positive infinity` | `0xFF` |
|--------------------------|--------------------------------------------------------------------------------------------------------------------------------|
*/
void encodeField(const Field &, WriteBuffer & buf);
Field decodeField(ReadBuffer & buf);
}