mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-12-15 10:52:30 +00:00
109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#include <Common/Throttler.h>
|
|
#include <Common/ProfileEvents.h>
|
|
#include <Common/Exception.h>
|
|
#include <Common/Stopwatch.h>
|
|
#include <IO/WriteHelpers.h>
|
|
#include <cmath>
|
|
|
|
namespace ProfileEvents
|
|
{
|
|
extern const Event ThrottlerSleepMicroseconds;
|
|
}
|
|
|
|
namespace DB
|
|
{
|
|
|
|
namespace ErrorCodes
|
|
{
|
|
extern const int LIMIT_EXCEEDED;
|
|
}
|
|
|
|
/// Just 10^9.
|
|
static constexpr auto NS = 1000000000UL;
|
|
|
|
/// Tracking window. Actually the size is not really important. We just want to avoid
|
|
/// throttles when there are no actions for a long period time.
|
|
static const double window_ns = 7UL * NS;
|
|
|
|
void Throttler::add(size_t amount)
|
|
{
|
|
size_t new_count;
|
|
/// This outer variable is always equal to smoothed_speed.
|
|
/// We use to avoid race condition.
|
|
double current_speed = 0;
|
|
|
|
{
|
|
std::lock_guard lock(mutex);
|
|
|
|
auto now = clock_gettime_ns_adjusted(prev_ns);
|
|
/// If prev_ns is equal to zero (first `add` call) we known nothing about speed
|
|
/// and don't track anything.
|
|
if (max_speed && prev_ns != 0)
|
|
{
|
|
/// Time spent to process the amount of bytes
|
|
double time_spent = now - prev_ns;
|
|
|
|
/// The speed in bytes per second is equal to amount / time_spent in seconds
|
|
auto new_speed = amount / (time_spent / NS);
|
|
|
|
/// We want to make old values of speed less important for our smoothed value
|
|
/// so we decay it's value with coef.
|
|
auto decay_coeff = std::pow(0.5, time_spent / window_ns);
|
|
|
|
/// Weighted average between previous and new speed
|
|
smoothed_speed = smoothed_speed * decay_coeff + (1 - decay_coeff) * new_speed;
|
|
current_speed = smoothed_speed;
|
|
}
|
|
|
|
count += amount;
|
|
new_count = count;
|
|
prev_ns = now;
|
|
}
|
|
|
|
if (limit && new_count > limit)
|
|
throw Exception(limit_exceeded_exception_message + std::string(" Maximum: ") + toString(limit), ErrorCodes::LIMIT_EXCEEDED);
|
|
|
|
if (max_speed && current_speed > max_speed)
|
|
{
|
|
/// If we was too fast then we have to sleep until our smoothed speed became <= max_speed
|
|
int64_t sleep_time = -window_ns * std::log2(max_speed / current_speed);
|
|
|
|
if (sleep_time > 0)
|
|
{
|
|
accumulated_sleep += sleep_time;
|
|
|
|
sleepForNanoseconds(sleep_time);
|
|
|
|
accumulated_sleep -= sleep_time;
|
|
|
|
ProfileEvents::increment(ProfileEvents::ThrottlerSleepMicroseconds, sleep_time / 1000UL);
|
|
}
|
|
}
|
|
|
|
if (parent)
|
|
parent->add(amount);
|
|
}
|
|
|
|
void Throttler::reset()
|
|
{
|
|
std::lock_guard lock(mutex);
|
|
|
|
count = 0;
|
|
accumulated_sleep = 0;
|
|
smoothed_speed = 0;
|
|
prev_ns = 0;
|
|
}
|
|
|
|
bool Throttler::isThrottling() const
|
|
{
|
|
if (accumulated_sleep != 0)
|
|
return true;
|
|
|
|
if (parent)
|
|
return parent->isThrottling();
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|