ClickHouse/base/poco/Foundation/include/Poco/Ascii.h
Robert Schulze b79ead9c84
Move poco to base/poco/ (#46075)
* Replicate poco into base/poco/

* De-register poco submodule

* Build poco from ClickHouse

* Exclude poco from stylecheck

* Exclude poco from whitespace check

* Exclude poco from typo check

* Remove x bit from sources/headers (the style check complained)

* Exclude poco from duplicate include check

* Fix fasttest

* Remove contrib/poco-cmake/*

* Simplify poco build descriptions

* Remove poco stuff not used by ClickHouse

* Glob poco sources

* Exclude poco from clang-tidy
2023-02-08 12:04:11 +01:00

221 lines
4.5 KiB
C++

//
// Ascii.h
//
// Library: Foundation
// Package: Core
// Module: Ascii
//
// Definition of the Ascii class.
//
// Copyright (c) 2010, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Ascii_INCLUDED
#define Foundation_Ascii_INCLUDED
#include "Poco/Foundation.h"
namespace Poco {
class Foundation_API Ascii
/// This class contains enumerations and static
/// utility functions for dealing with ASCII characters
/// and their properties.
///
/// The classification functions will also work if
/// non-ASCII character codes are passed to them,
/// but classification will only check for
/// ASCII characters.
///
/// This allows the classification methods to be used
/// on the single bytes of a UTF-8 string, without
/// causing assertions or inconsistent results (depending
/// upon the current locale) on bytes outside the ASCII range,
/// as may be produced by Ascii::isSpace(), etc.
{
public:
enum CharacterProperties
/// ASCII character properties.
{
ACP_CONTROL = 0x0001,
ACP_SPACE = 0x0002,
ACP_PUNCT = 0x0004,
ACP_DIGIT = 0x0008,
ACP_HEXDIGIT = 0x0010,
ACP_ALPHA = 0x0020,
ACP_LOWER = 0x0040,
ACP_UPPER = 0x0080,
ACP_GRAPH = 0x0100,
ACP_PRINT = 0x0200
};
static int properties(int ch);
/// Return the ASCII character properties for the
/// character with the given ASCII value.
///
/// If the character is outside the ASCII range
/// (0 .. 127), 0 is returned.
static bool hasSomeProperties(int ch, int properties);
/// Returns true if the given character is
/// within the ASCII range and has at least one of
/// the given properties.
static bool hasProperties(int ch, int properties);
/// Returns true if the given character is
/// within the ASCII range and has all of
/// the given properties.
static bool isAscii(int ch);
/// Returns true iff the given character code is within
/// the ASCII range (0 .. 127).
static bool isSpace(int ch);
/// Returns true iff the given character is a whitespace.
static bool isDigit(int ch);
/// Returns true iff the given character is a digit.
static bool isHexDigit(int ch);
/// Returns true iff the given character is a hexadecimal digit.
static bool isPunct(int ch);
/// Returns true iff the given character is a punctuation character.
static bool isAlpha(int ch);
/// Returns true iff the given character is an alphabetic character.
static bool isAlphaNumeric(int ch);
/// Returns true iff the given character is an alphabetic character.
static bool isLower(int ch);
/// Returns true iff the given character is a lowercase alphabetic
/// character.
static bool isUpper(int ch);
/// Returns true iff the given character is an uppercase alphabetic
/// character.
static int toLower(int ch);
/// If the given character is an uppercase character,
/// return its lowercase counterpart, otherwise return
/// the character.
static int toUpper(int ch);
/// If the given character is a lowercase character,
/// return its uppercase counterpart, otherwise return
/// the character.
private:
static const int CHARACTER_PROPERTIES[128];
};
//
// inlines
//
inline int Ascii::properties(int ch)
{
if (isAscii(ch))
return CHARACTER_PROPERTIES[ch];
else
return 0;
}
inline bool Ascii::isAscii(int ch)
{
return (static_cast<UInt32>(ch) & 0xFFFFFF80) == 0;
}
inline bool Ascii::hasProperties(int ch, int props)
{
return (properties(ch) & props) == props;
}
inline bool Ascii::hasSomeProperties(int ch, int props)
{
return (properties(ch) & props) != 0;
}
inline bool Ascii::isSpace(int ch)
{
return hasProperties(ch, ACP_SPACE);
}
inline bool Ascii::isDigit(int ch)
{
return hasProperties(ch, ACP_DIGIT);
}
inline bool Ascii::isHexDigit(int ch)
{
return hasProperties(ch, ACP_HEXDIGIT);
}
inline bool Ascii::isPunct(int ch)
{
return hasProperties(ch, ACP_PUNCT);
}
inline bool Ascii::isAlpha(int ch)
{
return hasProperties(ch, ACP_ALPHA);
}
inline bool Ascii::isAlphaNumeric(int ch)
{
return hasSomeProperties(ch, ACP_ALPHA | ACP_DIGIT);
}
inline bool Ascii::isLower(int ch)
{
return hasProperties(ch, ACP_LOWER);
}
inline bool Ascii::isUpper(int ch)
{
return hasProperties(ch, ACP_UPPER);
}
inline int Ascii::toLower(int ch)
{
if (isUpper(ch))
return ch + 32;
else
return ch;
}
inline int Ascii::toUpper(int ch)
{
if (isLower(ch))
return ch - 32;
else
return ch;
}
} // namespace Poco
#endif // Foundation_Ascii_INCLUDED